Paper Mario DX
Paper Mario (N64) modding
 
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AlbinoDino.inc.c
Go to the documentation of this file.
1#include "AlbinoDino.h"
2
3EvtScript N(EVS_NpcAuxAI_AlbinoDino) = {
5 End
6};
7
8NpcSettings N(NpcSettings_AlbinoDino) = {
9 .height = 70,
10 .radius = 50,
11 .level = ACTOR_LEVEL_NONE,
12 .otherAI = &N(EVS_NpcAuxAI_AlbinoDino),
13 .onDefeat = &EnemyNpcDefeat,
14};
Bytecode EvtScript[]
EvtScript EnemyNpcDefeat
Definition encounter.c:158
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:213
#define Return
Kills the current EVT thread.
Definition macros.h:217