Paper Mario DX
Paper Mario (N64) modding
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AlbinoDino.inc.c
Go to the documentation of this file.
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#include "
AlbinoDino.h
"
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EvtScript
N(
EVS_NpcAuxAI_AlbinoDino
) = {
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Return
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End
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};
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NpcSettings
N(
NpcSettings_AlbinoDino
) = {
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.height = 70,
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.radius = 50,
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.level =
ACTOR_LEVEL_NONE
,
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.otherAI = &N(
EVS_NpcAuxAI_AlbinoDino
),
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.onDefeat = &
EnemyNpcDefeat
,
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};
PopupMenu_SelectedIndex
BSS s32 PopupMenu_SelectedIndex
Definition
8a860_len_3f30.c:84
AlbinoDino.h
EvtScript
Bytecode EvtScript[]
Definition
common_structs.h:14
NpcSettings
Definition
npc.h:143
EnemyNpcDefeat
EvtScript EnemyNpcDefeat
Definition
encounter.c:158
End
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition
macros.h:213
Return
#define Return
Kills the current EVT thread.
Definition
macros.h:217
src
world
common
enemy
AlbinoDino.inc.c
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