Paper Mario DX
Paper Mario (N64) modding
Loading...
Searching...
No Matches
AlbinoDino.inc.c
Go to the documentation of this file.
1
#include "
AlbinoDino.h
"
2
3
EvtScript
N(EVS_NpcAuxAI_AlbinoDino) = {
4
Return
5
End
6
};
7
8
NpcSettings
N(NpcSettings_AlbinoDino) = {
9
.height = 70,
10
.radius = 50,
11
.level = ACTOR_LEVEL_NONE,
12
.otherAI = &N(EVS_NpcAuxAI_AlbinoDino),
13
.onDefeat = &
EnemyNpcDefeat
,
14
};
AlbinoDino.h
EvtScript
Bytecode EvtScript[]
Definition
common_structs.h:14
NpcSettings
Definition
npc.h:143
EnemyNpcDefeat
EvtScript EnemyNpcDefeat
Definition
encounter.c:158
End
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition
macros.h:213
Return
#define Return
Kills the current EVT thread.
Definition
macros.h:217
src
world
common
enemy
AlbinoDino.inc.c
Generated by
1.10.0