Go to the source code of this file.
Data Structures | |
| struct | QuizRequirement |
| struct | NpcBlueprint |
| struct | MobileAISettings |
| struct | GuardAISettings |
| struct | FireBarAISettings |
| struct | FireBarData |
| struct | NpcSettings |
| struct | ItemDrop |
| struct | StatDrop |
| Describes heart/flower drop chances after defeating an Npc in the overworld. More... | |
| struct | EnemyDrops |
| struct | EnemyDetectVolume |
| struct | EnemyTerritoryWander |
| struct | EnemyTerritoryPatrol |
| union | EnemyTerritory |
| union | NpcInitialVars |
| struct | NpcData |
| struct | NpcGroup |
| Zero-terminated. More... | |
| struct | Enemy |
| struct | Encounter |
| struct | FieldStatus |
| struct | EncounterStatus |
| struct | NpcData.animations |
| union | Enemy.__unnamed54__ |
Macros | |
| #define | NPC_GROUP(args...) VFUNC(NPC_GROUP, args) |
| #define | NPC_GROUP1(npcs) { sizeof(npcs) / sizeof(NpcData), (NpcData*) &npcs, 0, 0 } |
| #define | NPC_GROUP2(npcs, battle) { sizeof(npcs) / sizeof(NpcData), (NpcData*) &npcs, battle, 0 } |
| #define | NPC_GROUP3(npcs, battle, stage) { sizeof(npcs) / sizeof(NpcData), (NpcData*) &npcs, battle, stage + 1 } |
| #define | NPC_GROUP_EXPLICIT_SIZE(args...) VFUNC(NPC_GROUP_EXPLICIT_SIZE, args) |
| #define | NPC_GROUP_EXPLICIT_SIZE3(npcs, start, count) { count, (NpcData*) &npcs[start], 0, 0 } |
| #define | NPC_GROUP_EXPLICIT_SIZE4(npcs, start, count, battle) { count, (NpcData*) &npcs[start], battle, 0 } |
| #define | NPC_GROUP_EXPLICIT_SIZE5(npcs, start, count, battle, stage) { count, (NpcData*) &npcs[start], battle, stage + 1 } |
| #define | NO_DROPS |
| #define | STANDARD_HEART_DROPS(attempts) |
| #define | GENEROUS_HEART_DROPS(attempts) |
| #define | GENEROUS_WHEN_LOW_HEART_DROPS(attempts) |
| #define | STANDARD_FLOWER_DROPS(attempts) |
| #define | GENEROUS_WHEN_LOW_FLOWER_DROPS(attempts) |
| #define | REDUCED_FLOWER_DROPS(attempts) |
| #define | OVERRIDE_MOVEMENT_SPEED(speed) ((s32)(speed * 32767)) |
| #define | NO_OVERRIDE_MOVEMENT_SPEED OVERRIDE_MOVEMENT_SPEED(-1.0f) |
Typedefs | |
| typedef void(* | FireBarCallback) (struct FireBarData *, s32) |
| typedef NpcGroup | NpcGroupList[] |
| typedef void | AIStateHandler(Evt *script, MobileAISettings *settings, EnemyDetectVolume *territory) |
Enumerations | |
| enum | TerritoryShape { SHAPE_CYLINDER , SHAPE_RECT } |
Variables | |
| EncounterStatus | gCurrentEncounter |
| struct MobileAISettings |
| struct GuardAISettings |
| struct FireBarAISettings |
| Data Fields | ||
|---|---|---|
| Vec3i | centerPos | |
| s32 | rotRate | |
| s32 | firstNpc | |
| s32 | npcCount | |
| FireBarCallback | callback | |
| struct FireBarData |
| Data Fields | ||
|---|---|---|
| s32 | flags | |
| Vec3f | centerPos | |
| f32 | rotRate | |
| s32 | firstNpc | |
| s32 | npcCount | |
| FireBarCallback | callback | |
| s32 | soundIndex | |
| f32 | lastDeltaYaw | |
| f32 | yaw | |
| FireBarAISettings * | settings | |
| struct NpcSettings |
| struct StatDrop |
| Data Fields | ||
|---|---|---|
| s16 | cutoff | % of max HP/FP. If current HP/FP > cutoff, no hearts/flowers can be dropped. |
| s16 | generalChance | % chance for any hearts/flowers to be dropped at all from this StatDrop. |
| s16 | attempts | Maximum number of hearts/flowers that can be dropped from this StatDrop. |
| s16 | chancePerAttempt | % chance for a single heart/flower to be dropped from each attempt. |
| struct EnemyDrops |
| struct EnemyDetectVolume |
| Data Fields | ||
|---|---|---|
| s32 | skipPlayerDetectChance | |
| enum TerritoryShape | shape | |
| s32 | pointX | |
| s32 | pointZ | |
| s32 | sizeX | |
| s32 | sizeZ | |
| f32 | halfHeight | |
| s16 | detectFlags | |
| struct EnemyTerritoryWander |
| Data Fields | ||
|---|---|---|
| Vec3i | centerPos | |
| VecXZi | wanderSize | |
| s32 | moveSpeedOverride | |
| enum TerritoryShape | wanderShape | |
| Vec3i | detectPos | |
| VecXZi | detectSize | |
| enum TerritoryShape | detectShape | |
| b32 | isFlying | |
| struct EnemyTerritoryPatrol |
| union EnemyTerritory |
| Data Fields | ||
|---|---|---|
| EnemyTerritoryWander | wander | |
| EnemyTerritoryPatrol | patrol | |
| char | PADDING[0xC0] | |
| union NpcInitialVars |
| Data Fields | ||
|---|---|---|
| s32 | value | |
| s8 | bytes[4] | |
| s32 * | array | |
| struct NpcData |
| Data Fields | ||
|---|---|---|
| s32 | id | |
| NpcSettings * | settings | |
| Vec3f | pos | |
| s32 | flags | |
| EvtScript * | init | |
| s32 | initVarCount | |
| NpcInitialVars | initVar | |
| s32 | yaw | |
| EnemyDrops | drops | |
| EnemyTerritory | territory | |
| struct NpcData.animations | animations | |
| s8 | unk__1E0 | |
| s8 | unk__1E1 | |
| s8 | unk__1E2 | |
| u8 | aiDetectFlags | |
| u32 | aiFlags | |
| AnimID * | extraAnimations | |
| s32 | tattle | |
| struct Enemy |
| Data Fields | ||
|---|---|---|
| s32 | flags | |
| s8 | encounterIndex | |
| s8 | encountered | |
| u8 | scriptGroup | |
| s8 | hitboxIsActive | |
| s16 | npcID | |
| s16 | spawnPos[3] | |
| Vec3s | unk_10 | |
| char | unk_16[2] | |
| NpcSettings * | npcSettings | |
| EvtScript * | initBytecode | |
| EvtScript * | interactBytecode | |
| EvtScript * | aiBytecode | |
| EvtScript * | hitBytecode | |
| EvtScript * | auxBytecode | |
| EvtScript * | defeatBytecode | |
| struct Evt * | initScript | |
| struct Evt * | interactScript | |
| struct Evt * | aiScript | |
| struct Evt * | hitScript | |
| struct Evt * | auxScript | |
| struct Evt * | defeatScript | |
| s32 | initScriptID | |
| s32 | interactScriptID | |
| s32 | aiScriptID | |
| s32 | hitScriptID | |
| s32 | auxScriptID | |
| s32 | defeatScriptID | |
| void * | unk_64 | |
| char | unk_68[4] | |
| union Enemy.__unnamed54__ | __unnamed__ | |
| u8 | aiDetectFlags | |
| char | unk_AD[3] | |
| u32 | aiFlags | |
| s8 | aiSuspendTime | |
| s8 | instigatorValue | |
| char | unk_B6[2] | |
| EvtScript * | unk_B8 | |
| struct Evt * | unk_BC | |
| s32 | unk_C0 | |
| s32 | unk_C4 | |
| s32 | unk_C8 | |
| s32 * | animList | |
| EnemyTerritory * | territory | |
| EnemyDrops * | drops | |
| u32 | tattleMsg | |
| s32 | unk_DC | |
| s16 | savedNpcYaw | |
| char | unk_E2[6] | |
| struct Encounter |
| struct EncounterStatus |
| Data Fields | ||
|---|---|---|
| s32 | flags | |
| s8 | firstStrikeType | |
| s8 | hitType | |
| s8 | hitTier | |
| char | unk_07 | |
| s8 | unk_08 | |
| s8 | battleOutcome | |
| s8 | battleTriggerCooldown | set to 15 after victory, 45 after fleeing |
| b8 | hasMerleeCoinBonus | |
| u8 | damageTaken | |
| char | unk_0D | |
| s16 | coinsEarned | |
| s8 | instigatorValue | |
| s8 | forbidFleeing | |
| s8 | scriptedBattle | battle started by StartBattle but not by encounter |
| s8 | dropWhackaBump | |
| s32 | songID | |
| s32 | unk_18 | |
| s8 | numEncounters | |
| s8 | curAreaIndex | |
| u8 | curMapIndex | |
| u8 | curEntryIndex | |
| s8 | mapID | |
| s8 | resetMapEncounterFlags | |
| char | unk_22[2] | |
| s32 * | npcGroupList | |
| Encounter * | encounterList[24] | |
| Encounter * | curEncounter | |
| Enemy * | curEnemy | |
| s32 | fadeOutAmount | |
| s32 | substateDelay | |
| s32 | fadeOutAccel | |
| s32 | battleStartCountdown | |
| FieldStatus | dizzyAttack | |
| FieldStatus | unusedAttack1 | |
| FieldStatus | unusedAttack2 | |
| FieldStatus | unusedAttack3 | |
| s32 | defeatFlags[60][12] | |
| s16 | recentMaps[2] | |
| struct NpcData.animations |
| #define NO_DROPS |
Definition at line 23 of file npc.h.
| #define STANDARD_HEART_DROPS | ( | attempts | ) |
Definition at line 29 of file npc.h.
| #define GENEROUS_HEART_DROPS | ( | attempts | ) |
Definition at line 37 of file npc.h.
| #define GENEROUS_WHEN_LOW_HEART_DROPS | ( | attempts | ) |
Definition at line 45 of file npc.h.
| #define STANDARD_FLOWER_DROPS | ( | attempts | ) |
Definition at line 53 of file npc.h.
| #define GENEROUS_WHEN_LOW_FLOWER_DROPS | ( | attempts | ) |
Definition at line 61 of file npc.h.
| #define REDUCED_FLOWER_DROPS | ( | attempts | ) |
Definition at line 69 of file npc.h.
| #define OVERRIDE_MOVEMENT_SPEED | ( | speed | ) | ((s32)(speed * 32767)) |
| #define NO_OVERRIDE_MOVEMENT_SPEED OVERRIDE_MOVEMENT_SPEED(-1.0f) |
| typedef void AIStateHandler(Evt *script, MobileAISettings *settings, EnemyDetectVolume *territory) |
| b32 basic_ai_check_player_dist | ( | EnemyDetectVolume * | arg0, |
| Enemy * | arg1, | ||
| f32 | arg2, | ||
| f32 | arg3, | ||
| s8 | arg4 ) |
Definition at line 429 of file 23680.c.
Referenced by AvoidPlayerAI_Chase(), AvoidPlayerAI_ChaseInit(), basic_ai_chase(), basic_ai_loiter(), basic_ai_wander(), CleftAI_FindPlayer(), CleftAI_Hiding(), CleftAI_ReturnHome(), ClubbaNappingAI_Loiter(), ClubbaNappingAI_ReturnHome(), ClubbaNappingAI_Sleep(), FlyingAI_Loiter(), FlyingAI_Wander(), FlyingNoAttackAI_13(), GuardAI_Chase(), GuardAI_Idle(), GuardAI_ReturnHome(), HoppingAI_Chase(), HoppingAI_Hop(), HoppingAI_Loiter(), LakituAI_Loiter(), LakituAI_Wander(), MagikoopaAI_CanShootSpell(), PatrolAI_Chase(), PatrolAI_Loiter(), PatrolAI_Move(), PiranhaPlantAI_01(), PiranhaPlantAI_LosePlayer(), SentinelAI_Chase(), SentinelAI_Descend(), SentinelAI_ReturnHome(), and UnkNpcAIFunc48().
The default Npc::onUpdate and Npc::onRender callback.
Definition at line 48 of file npc.c.
Referenced by create_npc_impl().
Definition at line 51 of file npc.c.
Referenced by appendGfx_npc().
Definition at line 59 of file npc.c.
Referenced by load_demo_battle(), load_engine_data(), load_map_by_IDs(), state_init_logos(), state_init_title_screen(), state_step_battle(), state_step_demo(), state_step_intro(), state_step_pause(), state_step_startup(), and state_step_title_screen().
Points the current NPC list to the world or battle lists depending on game state.
Definition at line 76 of file npc.c.
Referenced by state_step_end_battle(), and state_step_unpause().
| s32 create_npc_impl | ( | NpcBlueprint * | blueprint, |
| AnimID * | animList, | ||
| s32 | skipLoadingAnims ) |
Definition at line 87 of file npc.c.
Referenced by create_basic_npc(), create_peach_npc(), and create_standard_npc().
| s32 create_basic_npc | ( | NpcBlueprint * | blueprint | ) |
Definition at line 189 of file npc.c.
Referenced by create_partner_npc().
| s32 create_standard_npc | ( | NpcBlueprint * | blueprint, |
| AnimID * | animList ) |
Definition at line 193 of file npc.c.
Referenced by create_encounters(), and peach_make_disguise_npc().
| s32 create_peach_npc | ( | NpcBlueprint * | blueprint | ) |
Definition at line 197 of file npc.c.
Referenced by create_encounters().
| void free_npc_by_index | ( | s32 | listIndex | ) |
Definition at line 201 of file npc.c.
Referenced by action_update_parasol(), partner_free_npc(), and peach_force_disguise_action().
Definition at line 236 of file npc.c.
Referenced by kill_enemy().
| Npc * get_npc_by_index | ( | s32 | listIndex | ) |
Definition at line 270 of file npc.c.
Referenced by action_update_parasol(), create_encounters(), create_partner_npc(), entity_HiddenPanel_flip_over(), entity_HiddenPanel_idle(), npc_do_other_npc_collision(), peach_make_disguise_npc(), peach_set_disguise_anim(), and peach_sync_disguise_npc().
Definition at line 277 of file npc.c.
Referenced by partner_get_out(), partner_move_to_goal(), and update_npcs().
Definition at line 380 of file npc.c.
Referenced by update_npcs().
| s32 npc_do_player_collision | ( | Npc * | npc | ) |
Definition at line 442 of file npc.c.
Referenced by update_npcs().
Definition at line 540 of file npc.c.
Referenced by update_npcs().
Definition at line 580 of file npc.c.
Referenced by partner_get_out(), and update_npcs().
Updates all NPCs.
Definition at line 616 of file npc.c.
Referenced by state_step_battle(), state_step_change_map(), state_step_enter_world(), state_step_game_over(), state_step_intro(), state_step_logos(), state_step_pause(), state_step_title_screen(), state_step_unpause(), and state_step_world().
Definition at line 744 of file npc.c.
Referenced by appendGfx_npc().
Definition at line 808 of file npc.c.
Referenced by render_npcs().
Renders all NPCs.
Definition at line 931 of file npc.c.
Referenced by render_frame().
Definition at line 984 of file npc.c.
Referenced by _npc_jump_to(), AvoidPlayerAI_Chase(), basic_ai_chase(), basic_ai_wander(), BooPatrolAI_Move(), CleftAI_ReturnHome(), CleftAI_Tackle(), ClubbaNappingAI_ReturnHome(), FlyingAI_LosePlayer(), FlyingAI_Wander(), FlyingNoAttackAI_13(), GuardAI_Chase(), GuardAI_ReturnHome(), HoppingAI_Chase(), HoppingAI_Hop(), LakituAI_Wander(), MagikoopaAI_06(), npc_follow_npc(), ParatroopaAI_Dive(), ParatroopaAI_Overshoot(), partner_do_player_collision(), partner_flying_follow_player(), partner_get_out(), partner_move_to_goal(), partner_put_away(), partner_walking_follow_player(), PatrolAI_Chase(), PatrolAI_Move(), PiranhaPlantAI_10(), player_jump(), SentinelAI_Chase(), SentinelAI_ReturnHome(), ShyGuyPatrolAI_15(), ShyGuyPatrolAI_16(), ShyGuyWanderAI_15(), ShyGuyWanderAI_16(), UnkNpcAIFunc12(), update_riding_physics(), and update_riding_physics().
| Npc * get_npc_unsafe | ( | s32 | npcID | ) |
Definition at line 993 of file npc.c.
Referenced by ai_check_player_dist(), ai_suspend_for_time(), ai_try_set_state(), AvoidPlayerAI_Chase(), AvoidPlayerAI_ChaseInit(), AvoidPlayerAI_LosePlayer(), basic_ai_chase(), basic_ai_chase_init(), basic_ai_check_player_dist(), basic_ai_found_player_jump(), basic_ai_found_player_jump_init(), basic_ai_loiter(), basic_ai_loiter_init(), basic_ai_lose_player(), basic_ai_suspend(), basic_ai_wander(), basic_ai_wander_init(), BooPatrolAI_Loiter(), BooPatrolAI_Move(), can_dismount(), check_conversation_trigger(), CleftAI_Ambush(), CleftAI_CanSeePlayer(), CleftAI_Disguise(), CleftAI_DisguiseInit(), CleftAI_FindPlayer(), CleftAI_FindPlayerInit(), CleftAI_Hiding(), CleftAI_HidingInit(), CleftAI_LosePlayer(), CleftAI_PostDisguise(), CleftAI_PreAmbush(), CleftAI_ReturnHome(), CleftAI_RevUp(), CleftAI_RevUpInit(), CleftAI_Tackle(), ClubbaNappingAI_FallAsleep(), ClubbaNappingAI_Init(), ClubbaNappingAI_Loiter(), ClubbaNappingAI_LoiterInit(), ClubbaNappingAI_ReturnHome(), ClubbaNappingAI_ReturnHomeInit(), ClubbaNappingAI_Sleep(), ClubbaNappingAI_WakeUp(), draw_encounters_pre_battle(), FlyingAI_Chase(), FlyingAI_ChaseInit(), FlyingAI_Jump(), FlyingAI_JumpInit(), FlyingAI_Loiter(), FlyingAI_LoiterInit(), FlyingAI_LosePlayer(), FlyingAI_Wander(), FlyingAI_WanderInit(), FlyingMagikoopaAI_10(), FlyingMagikoopaAI_11(), FlyingMagikoopaAI_15(), FlyingMagikoopaAI_16(), FlyingMagikoopaAI_17(), FlyingMagikoopaAI_20(), FlyingMagikoopaAI_21(), FlyingMagikoopaAI_22(), FlyingMagikoopaAI_23(), FlyingMagikoopaAI_24(), FlyingMagikoopaAI_50(), FlyingNoAttackAI_12(), FlyingNoAttackAI_13(), FlyingNoAttackAI_20(), func_80048F0C(), get_npc_pos(), GrooveGuyAI_02(), GrooveGuyAI_03(), GuardAI_Alert(), GuardAI_AlertInit(), GuardAI_Chase(), GuardAI_ChaseInit(), GuardAI_Idle(), GuardAI_IdleInit(), GuardAI_LosePlayer(), GuardAI_ReturnHome(), GuardAI_ReturnHomeInit(), HoppingAI_Chase(), HoppingAI_ChaseInit(), HoppingAI_Hop(), HoppingAI_HopInit(), HoppingAI_Loiter(), HoppingAI_LoiterInit(), HoppingAI_LosePlayer(), kill_enemy(), LakituAI_Loiter(), LakituAI_Wander(), MagikoopaAI_00(), MagikoopaAI_01(), MagikoopaAI_05(), MagikoopaAI_06(), MagikoopaAI_10(), MagikoopaAI_11(), MagikoopaAI_20(), MagikoopaAI_21(), MagikoopaAI_22(), MagikoopaAI_23(), MagikoopaAI_24(), MagikoopaAI_CanShootSpell(), MeleeHitbox_30(), MeleeHitbox_31(), MeleeHitbox_32(), MeleeHitbox_33(), MeleeHitbox_CanSeePlayer(), ParatroopaAI_Dive(), ParatroopaAI_Overshoot(), ParatroopaAI_Reset(), ParatroopaAI_Windup(), PatrolAI_Chase(), PatrolAI_ChaseInit(), PatrolAI_Jump(), PatrolAI_JumpInit(), PatrolAI_Loiter(), PatrolAI_LoiterInit(), PatrolAI_LosePlayer(), PatrolAI_Move(), PatrolAI_MoveInit(), PatrolAI_PostLoiter(), PatrolNoAttackAI_15(), PiranhaPlantAI_00(), PiranhaPlantAI_01(), PiranhaPlantAI_10(), PiranhaPlantAI_11(), PiranhaPlantAI_12(), PiranhaPlantAI_13(), PiranhaPlantAI_LosePlayer(), ProjectileHitbox_30(), ProjectileHitbox_31(), ProjectileHitbox_32(), ProjectileHitbox_33(), ProjectileHitbox_GetUsableProjectileID(), reset_outta_sight_alpha_on_menu_close(), SentinelAI_Chase(), SentinelAI_ChaseInit(), SentinelAI_Descend(), SentinelAI_DescendInit(), SentinelAI_GrabPlayer(), SentinelAI_LosePlayer(), SentinelAI_LosePlayerInit(), SentinelAI_PostLosePlayer(), SentinelAI_ReturnHome(), SentinelAI_ReturnHomeInit(), set_script_owner_npc_anim(), set_script_owner_npc_col_height(), ShyGuyPatrolAI_14(), ShyGuyPatrolAI_15(), ShyGuyPatrolAI_16(), ShyGuyPatrolAI_17(), ShyGuyWanderAI_14(), ShyGuyWanderAI_15(), ShyGuyWanderAI_16(), ShyGuyWanderAI_17(), spawn_drops(), SpearGuyAI_Loiter(), SpearGuyAI_LoiterInit(), StoneChompAI_ChaseInit(), StoneChompAI_HopInit(), sync_player_position(), UnkDistFunc(), UnkNpcAIFunc12(), UnkNpcAIFunc48(), update_encounters_neutral(), update_encounters_post_battle(), and update_player().
| Npc * get_npc_safe | ( | s32 | npcID | ) |
Definition at line 1008 of file npc.c.
Referenced by resolve_npc(), sfx_play_sound_at_npc(), and unkVtxFunc001().
Definition at line 1025 of file npc.c.
Referenced by CleftAI_PreAmbush(), and MagikoopaAI_11().
Definition at line 1035 of file npc.c.
Referenced by action_update_use_tweester(), CleftAI_HidingInit(), MagikoopaAI_01(), and peach_make_disguise_npc().
Definition at line 1095 of file npc.c.
Referenced by update_npcs().
Definition at line 1111 of file npc.c.
Referenced by render_npcs().
Definition at line 1203 of file npc.c.
Referenced by state_step_battle(), and state_step_pause().
Definition at line 1206 of file npc.c.
Referenced by state_step_end_battle(), and state_step_unpause().
Definition at line 1244 of file npc.c.
Referenced by create_encounters(), GrooveGuyAI_02(), GrooveGuyAI_03(), peach_make_disguise_npc(), SpearGuyAI_Loiter(), and SpearGuyAI_LoiterInit().
Definition at line 1299 of file npc.c.
Referenced by appendGfx_npc().
Definition at line 1319 of file npc.c.
Referenced by npc_draw_with_palswap().
Definition at line 1341 of file npc.c.
Referenced by npc_draw_with_palswap().
| u16 npc_blend_palette_colors | ( | u16 | colorA, |
| u16 | colorB, | ||
| s32 | lerpAlpha ) |
Definition at line 1437 of file npc.c.
Referenced by npc_render_with_double_pal_blending(), and npc_render_with_single_pal_blending().
| s32 npc_render_with_single_pal_blending | ( | Npc * | npc, |
| s32 | yaw, | ||
| s32 | hasDifferentIntervals, | ||
| Matrix4f | mtx ) |
Definition at line 1446 of file npc.c.
Referenced by npc_draw_with_palswap().
Definition at line 1582 of file npc.c.
Referenced by npc_draw_with_palswap().
Definition at line 1739 of file npc.c.
Referenced by free_npc(), free_npc_by_index(), and npc_set_decoration().
| s32 npc_update_decorations | ( | Npc * | npc | ) |
Definition at line 1766 of file npc.c.
Referenced by update_npcs().
Definition at line 1796 of file npc.c.
Referenced by npc_reload_all().
Definition at line 1817 of file npc.c.
Referenced by npc_update_decorations().
Definition at line 1841 of file npc.c.
Referenced by npc_update_decorations().
Definition at line 1865 of file npc.c.
Referenced by npc_update_decorations().
Definition at line 1886 of file npc.c.
Referenced by npc_update_decorations().
Definition at line 1904 of file npc.c.
Referenced by npc_remove_decoration().
Definition at line 1908 of file npc.c.
Referenced by npc_update_decorations().
Definition at line 1926 of file npc.c.
Referenced by npc_remove_decoration().
Definition at line 1930 of file npc.c.
Referenced by npc_update_decorations().
Finds the closest NPC to a given point within a radius.
Ignores Y position.
NPCs with NPC_FLAG_PARTNER set are ignored. See also npc_find_closest_simple(), which requires that NPC_FLAG_PARTNER be set.
| x | X position |
| y | Y position (unused) |
| z | Z position |
| radius | No NPCs further than this distance will be considered |
Definition at line 1967 of file npc.c.
Referenced by parasol_get_npc().
Finds the closest simple-hitbox NPC to a given point within a radius.
Ignores Y position.
Only NPCs with NPC_FLAG_PARTNER set are considered. See also npc_find_closest(), which requires that NPC_FLAG_PARTNER be unset.
| x | X position |
| y | Y position (unused) |
| z | Z position |
| radius | No NPCs further than this distance will be considered |
Definition at line 1993 of file npc.c.
Referenced by entity_Tweester_idle().
| s32 npc_get_collider_below | ( | Npc * | npc | ) |
Definition at line 2067 of file npc.c.
Referenced by npc_find_standing_on_entity().
Definition at line 2091 of file npc.c.
Referenced by appendGfx_npc_blur(), npc_reload_all(), and npc_set_imgfx_params().
Definition at line 2160 of file npc.c.
Referenced by end_outta_sight_cleanup(), reset_outta_sight_alpha_on_menu_close(), and update_riding_physics().
| void npc_surface_spawn_fx | ( | Npc * | npc, |
| SurfaceInteractMode | mode ) |
Definition at line 394 of file surfaces.c.
Referenced by _npc_jump_to(), AvoidPlayerAI_Chase(), basic_ai_chase(), CleftAI_Tackle(), GuardAI_Chase(), partner_get_out(), partner_move_to_goal(), partner_walking_follow_player(), PatrolAI_Chase(), PatrolAI_Move(), player_jump(), and update_riding_physics().
| void spawn_default_surface_effects | ( | Npc * | npc, |
| SurfaceInteractMode | mode ) |
| void spawn_flower_surface_effects | ( | Npc * | npc, |
| SurfaceInteractMode | mode ) |
| void spawn_cloud_surface_effects | ( | Npc * | npc, |
| SurfaceInteractMode | mode ) |
| void spawn_snow_surface_effects | ( | Npc * | npc, |
| SurfaceInteractMode | mode ) |
| void spawn_hedge_surface_effects | ( | Npc * | npc, |
| SurfaceInteractMode | mode ) |
| void spawn_water_surface_effects | ( | Npc * | npc, |
| SurfaceInteractMode | mode ) |
| void COPY_set_defeated | ( | s32 | mapID, |
| s32 | encounterID ) |
Duplicate of set_defeated().
Definition at line 2170 of file npc.c.
Referenced by kill_enemy().
Definition at line 2189 of file npc.c.
Referenced by load_engine_data(), state_step_demo(), state_step_intro(), and state_step_startup().
Definition at line 2222 of file npc.c.
Referenced by load_demo_battle(), and load_map_by_IDs().
Definition at line 2268 of file npc.c.
Referenced by state_step_battle(), state_step_change_map(), state_step_enter_world(), state_step_game_over(), state_step_intro(), state_step_pause(), state_step_unpause(), and state_step_world().
Definition at line 2292 of file npc.c.
Referenced by state_drawUI_battle(), and state_drawUI_world().
Definition at line 2316 of file npc.c.
Referenced by state_world_draw_aux_ui().
Definition at line 2326 of file npc.c.
Referenced by clear_encounter_status(), and init_encounter_status().
| void make_npcs | ( | s32 | flags, |
| s32 | mapID, | ||
| s32 * | npcGroupList ) |
Definition at line 2329 of file npc.c.
| s32 kill_encounter | ( | Enemy * | enemy | ) |
Definition at line 2372 of file npc.c.
Referenced by kill_encounter(), and update_encounters_post_battle().
Binds the specified ai script to the specified enemy.
| enemy | pointer to the enemy to bind the script to |
| aiScriptBytecode | pointer to the script to be bound. |
Definition at line 2439 of file npc.c.
Referenced by bind_npc_ai().
Binds the specified auxillary script to the specified enemy.
| enemy | pointer to the enemy to bind the script to |
| auxScriptBytecode | pointer to the script to be bound. |
Definition at line 2453 of file npc.c.
Referenced by bind_npc_aux().
Binds the specified interact script to the specified enemy.
| enemy | pointer to the enemy to bind the script to |
| interactScriptBytecode | pointer to the script to be bound. |
Definition at line 2467 of file npc.c.
Referenced by bind_npc_interact().
Binds the specified ai script to the npc matching the specified npcId.
| npcID | ID of the desired npc |
| npcAiBytecode | pointer to the script to be bound. |
Definition at line 2481 of file npc.c.
Binds the specified auxillary script to the npc matching the specified npcId.
| npcID | ID of the desired npc |
| npcAuxBytecode | pointer to the script to be bound. |
Definition at line 2500 of file npc.c.
Binds the specified interact script to the npc matching the specified npcId.
| npcID | ID of the desired npc |
| npcInteractBytecode | pointer to the script to be bound. |
Definition at line 2519 of file npc.c.
| Enemy * get_enemy | ( | s32 | npcID | ) |
Looks for an enemy matching the specified npcID.
| npcID | ID of the npc bound to the desired enemy. |
Definition at line 2538 of file npc.c.
Referenced by ai_enemy_play_sound(), FlyingMagikoopaAI_23(), LakituAI_GetAvailableSpiny(), MagikoopaAI_23(), MagikoopaAI_CanShootSpell(), MeleeHitbox_CanSeePlayer(), ProjectileHitbox_30(), ProjectileHitbox_32(), ProjectileHitbox_GetUsableProjectileID(), SentinelAI_DescendInit(), set_npc_animation(), and UnkNpcAIFunc48().
| Enemy * get_enemy_safe | ( | s32 | npcID | ) |
Same as get_enemy(), with the exception of always returning a value if an enemy is not found.
| npcID | ID of the npc bound to the desired enemy. |
Definition at line 1046 of file npc.c.
|
extern |
Definition at line 175 of file encounter.c.
Referenced by bind_npc_ai(), bind_npc_aux(), bind_npc_interact(), btl_merlee_on_first_strike(), btl_merlee_on_start_turn(), btl_state_draw_end_battle(), btl_state_update_defeat(), btl_state_update_end_battle(), btl_state_update_end_training_battle(), btl_state_update_first_strike(), btl_state_update_normal_start(), btl_state_update_run_away(), btl_state_update_victory(), check_conversation_trigger(), clear_encounter_status(), COPY_set_defeated(), create_encounters(), draw_encounters_post_battle(), draw_encounters_pre_battle(), fio_serialize_state(), func_8003E514(), func_80048F0C(), get_coin_drop_amount(), get_defeated(), get_enemy(), get_enemy_safe(), init_encounter_status(), is_starting_conversation(), kill_encounter(), kill_enemy(), load_demo_battle(), make_npcs(), set_defeated(), show_first_strike_message(), spawn_drops(), start_battle(), test_item_player_collision(), update_encounters_conversation(), update_encounters_neutral(), update_encounters_post_battle(), update_encounters_pre_battle(), ver_deserialize_standard(), and ver_deserialize_vanilla_save().