Paper Mario DX
Paper Mario (N64) modding
 
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AmazyDayzee.h
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1#include "common.h"
2#include "sprite/npc/Dayzee.h"
3
4#define AMAZY_DAYZEE_DROPS \
5{ \
6 .dropFlags = NPC_DROP_FLAG_80, \
7 .itemDropChance = 20, \
8 .itemDrops = { \
9 { ITEM_HONEY_SYRUP, 24, 0 }, \
10 { ITEM_MAPLE_SYRUP, 25, 0 }, \
11 { ITEM_JAMMIN_JELLY, 1, 0 }, \
12 }, \
13 .heartDrops = STANDARD_HEART_DROPS(3), \
14 .flowerDrops = STANDARD_FLOWER_DROPS(6), \
15 .minCoinBonus = 5, \
16 .maxCoinBonus = 8, \
17}
18
19#define AMAZY_DAYZEE_ANIMS \
20{ \
21 .idle = ANIM_Dayzee_Amazy_Anim01, \
22 .walk = ANIM_Dayzee_Amazy_Anim02, \
23 .run = ANIM_Dayzee_Amazy_Anim03, \
24 .chase = ANIM_Dayzee_Amazy_Anim03, \
25 .anim_4 = ANIM_Dayzee_Amazy_Anim01, \
26 .anim_5 = ANIM_Dayzee_Amazy_Anim01, \
27 .death = ANIM_Dayzee_Amazy_Anim08, \
28 .hit = ANIM_Dayzee_Amazy_Anim08, \
29 .anim_8 = ANIM_Dayzee_Amazy_Anim06, \
30 .anim_9 = ANIM_Dayzee_Amazy_Anim07, \
31 .anim_A = ANIM_Dayzee_Amazy_Anim01, \
32 .anim_B = ANIM_Dayzee_Amazy_Anim01, \
33 .anim_C = ANIM_Dayzee_Amazy_Anim01, \
34 .anim_D = ANIM_Dayzee_Amazy_Anim01, \
35 .anim_E = ANIM_Dayzee_Amazy_Anim01, \
36 .anim_F = ANIM_Dayzee_Amazy_Anim01, \
37}