Paper Mario DX
Paper Mario (N64) modding
 
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AmazyDayzee.h File Reference

Go to the source code of this file.

Macros

#define AMAZY_DAYZEE_DROPS
 
#define AMAZY_DAYZEE_ANIMS
 

Macro Definition Documentation

◆ AMAZY_DAYZEE_DROPS

#define AMAZY_DAYZEE_DROPS
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.itemDropChance = 20, \
.itemDrops = { \
{ ITEM_HONEY_SYRUP, 24, 0 }, \
{ ITEM_MAPLE_SYRUP, 25, 0 }, \
{ ITEM_JAMMIN_JELLY, 1, 0 }, \
}, \
.heartDrops = STANDARD_HEART_DROPS(3), \
.flowerDrops = STANDARD_FLOWER_DROPS(6), \
.minCoinBonus = 5, \
.maxCoinBonus = 8, \
}
@ NPC_DROP_FLAG_80
Definition enums.h:5089
#define STANDARD_FLOWER_DROPS(attempts)
Definition npc.h:53
#define STANDARD_HEART_DROPS(attempts)
Definition npc.h:29

Definition at line 4 of file AmazyDayzee.h.

4#define AMAZY_DAYZEE_DROPS \
5{ \
6 .dropFlags = NPC_DROP_FLAG_80, \
7 .itemDropChance = 20, \
8 .itemDrops = { \
9 { ITEM_HONEY_SYRUP, 24, 0 }, \
10 { ITEM_MAPLE_SYRUP, 25, 0 }, \
11 { ITEM_JAMMIN_JELLY, 1, 0 }, \
12 }, \
13 .heartDrops = STANDARD_HEART_DROPS(3), \
14 .flowerDrops = STANDARD_FLOWER_DROPS(6), \
15 .minCoinBonus = 5, \
16 .maxCoinBonus = 8, \
17}

◆ AMAZY_DAYZEE_ANIMS

#define AMAZY_DAYZEE_ANIMS
Value:
{ \
.idle = ANIM_Dayzee_Amazy_Anim01, \
.walk = ANIM_Dayzee_Amazy_Anim02, \
.run = ANIM_Dayzee_Amazy_Anim03, \
.chase = ANIM_Dayzee_Amazy_Anim03, \
.anim_4 = ANIM_Dayzee_Amazy_Anim01, \
.anim_5 = ANIM_Dayzee_Amazy_Anim01, \
.death = ANIM_Dayzee_Amazy_Anim08, \
.hit = ANIM_Dayzee_Amazy_Anim08, \
.anim_8 = ANIM_Dayzee_Amazy_Anim06, \
.anim_9 = ANIM_Dayzee_Amazy_Anim07, \
.anim_A = ANIM_Dayzee_Amazy_Anim01, \
.anim_B = ANIM_Dayzee_Amazy_Anim01, \
.anim_C = ANIM_Dayzee_Amazy_Anim01, \
.anim_D = ANIM_Dayzee_Amazy_Anim01, \
.anim_E = ANIM_Dayzee_Amazy_Anim01, \
.anim_F = ANIM_Dayzee_Amazy_Anim01, \
}

Definition at line 19 of file AmazyDayzee.h.

19#define AMAZY_DAYZEE_ANIMS \
20{ \
21 .idle = ANIM_Dayzee_Amazy_Anim01, \
22 .walk = ANIM_Dayzee_Amazy_Anim02, \
23 .run = ANIM_Dayzee_Amazy_Anim03, \
24 .chase = ANIM_Dayzee_Amazy_Anim03, \
25 .anim_4 = ANIM_Dayzee_Amazy_Anim01, \
26 .anim_5 = ANIM_Dayzee_Amazy_Anim01, \
27 .death = ANIM_Dayzee_Amazy_Anim08, \
28 .hit = ANIM_Dayzee_Amazy_Anim08, \
29 .anim_8 = ANIM_Dayzee_Amazy_Anim06, \
30 .anim_9 = ANIM_Dayzee_Amazy_Anim07, \
31 .anim_A = ANIM_Dayzee_Amazy_Anim01, \
32 .anim_B = ANIM_Dayzee_Amazy_Anim01, \
33 .anim_C = ANIM_Dayzee_Amazy_Anim01, \
34 .anim_D = ANIM_Dayzee_Amazy_Anim01, \
35 .anim_E = ANIM_Dayzee_Amazy_Anim01, \
36 .anim_F = ANIM_Dayzee_Amazy_Anim01, \
37}