Paper Mario DX
Paper Mario (N64) modding
 
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BellbellPlant_anim.c
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1#include "common.h"
2#include "animation_script.h"
3
9
16
19 .rot = { -2455, 0, 0 },
20 .pos = { 15.0f, 39.0f, 0.0f },
21 .sibling = ENTITY_ANIM_NULL,
23};
24
31
34 .rot = { -2455, 0, 0 },
35 .pos = { -15.0f, 30.0f, 0.0f },
38};
39
46
55
58 as_SetRotation(1, 0.0, 0.0, 0.0)
59 as_SetPos(1, 0, 0, 0)
60 as_SetScale(1, 1.0, 1.0, 1.0)
61 as_SetRotation(2, 0.0, 0.0, 0.0)
62 as_SetPos(2, -15, 30, 0)
63 as_SetScale(2, 1.0, 1.0, 1.0)
64 as_SetRotation(3, 0.0, 0.0, 0.0)
65 as_SetPos(3, 0, 0, 0)
66 as_SetScale(3, 1.0, 1.0, 1.0)
67 as_SetRotation(4, 0.0, 0.0, 0.0)
68 as_SetPos(4, 15, 39, 0)
69 as_SetScale(4, 1.0, 1.0, 1.0)
70 as_SetRotation(5, 0.0, 0.0, 0.0)
71 as_SetPos(5, 0, 0, 0)
72 as_SetScale(5, 1.0, 1.0, 1.0)
73 as_Wait(1)
74 as_SetRotation(1, -13.495, 0.0, 0.0)
75 as_SetRotation(2, -13.485, 0.0, 0.0)
76 as_SetRotation(3, -6.0, 0.0, 0.0)
77 as_SetRotation(4, -13.485, 0.0, 0.0)
78 as_SetRotation(5, -6.0, 0.0, 0.0)
79 as_Wait(1)
80 as_SetRotation(1, -24.995, 0.0, 0.0)
81 as_SetRotation(2, -24.995, 0.0, 0.0)
82 as_SetRotation(3, -10.0, 0.0, 0.0)
83 as_SetRotation(4, -24.995, 0.0, 0.0)
84 as_SetRotation(5, -10.0, 0.0, 0.0)
85 as_Wait(1)
86 as_SetRotation(1, -11.87, 0.0, 0.0)
87 as_SetRotation(2, 11.87, 0.0, 0.0)
88 as_SetRotation(3, -0.43, 0.0, 0.0)
89 as_SetRotation(4, 11.87, 0.0, 0.0)
90 as_SetRotation(5, -0.485, 0.0, 0.0)
91 as_Wait(1)
92 as_SetRotation(1, 8.585, 0.0, 0.0)
93 as_SetRotation(2, 13.79, 0.0, 0.0)
94 as_SetRotation(3, 13.135, 0.0, 0.0)
95 as_SetRotation(4, 12.595, 0.0, 0.0)
96 as_SetRotation(5, 13.025, 0.0, 0.0)
97 as_Wait(1)
98 as_SetRotation(1, 19.995, 0.0, 0.0)
99 as_SetRotation(2, 5.0, 0.0, 0.0)
100 as_SetRotation(3, 19.995, 0.0, 0.0)
101 as_SetRotation(4, 5.0, 0.0, 0.0)
102 as_SetRotation(5, 19.995, 0.0, 0.0)
103 as_Wait(1)
104 as_SetRotation(1, 15.54, 0.0, 0.0)
105 as_SetRotation(2, -18.375, 0.0, 0.0)
106 as_SetRotation(3, 12.115, 0.0, 0.0)
107 as_SetRotation(4, -5.155, 0.0, 0.0)
108 as_SetRotation(5, 15.645, 0.0, 0.0)
109 as_Wait(1)
110 as_SetRotation(1, 3.77, 0.0, 0.0)
111 as_SetRotation(2, -33.77, 0.0, 0.0)
112 as_SetRotation(3, -2.47, 0.0, 0.0)
113 as_SetRotation(4, -16.74, 0.0, 0.0)
114 as_SetRotation(5, 5.81, 0.0, 0.0)
115 as_Wait(1)
116 as_SetRotation(1, -8.635, 0.0, 0.0)
117 as_SetRotation(2, -21.035, 0.0, 0.0)
118 as_SetRotation(3, -10.32, 0.0, 0.0)
119 as_SetRotation(4, -21.36, 0.0, 0.0)
120 as_SetRotation(5, -4.1, 0.0, 0.0)
121 as_Wait(1)
122 as_SetRotation(1, -14.995, 0.0, 0.0)
123 as_SetRotation(2, 1.135, 0.0, 0.0)
124 as_SetRotation(3, -2.465, 0.0, 0.0)
125 as_SetRotation(4, -16.295, 0.0, 0.0)
126 as_SetRotation(5, -8.7, 0.0, 0.0)
127 as_Wait(1)
128 as_SetRotation(1, -13.215, 0.0, 0.0)
129 as_SetRotation(2, 22.38, 0.0, 0.0)
130 as_SetRotation(3, 12.12, 0.0, 0.0)
131 as_SetRotation(4, -6.555, 0.0, 0.0)
132 as_SetRotation(5, -5.945, 0.0, 0.0)
133 as_Wait(1)
134 as_SetRotation(1, -7.325, 0.0, 0.0)
135 as_SetRotation(2, 32.325, 0.0, 0.0)
136 as_SetRotation(3, 19.995, 0.0, 0.0)
137 as_SetRotation(4, 4.605, 0.0, 0.0)
138 as_SetRotation(5, 0.84, 0.0, 0.0)
139 as_Wait(1)
140 as_SetRotation(1, 0.17, 0.0, 0.0)
141 as_SetRotation(2, 26.94, 0.0, 0.0)
142 as_SetRotation(3, 16.905, 0.0, 0.0)
143 as_SetRotation(4, 13.94, 0.0, 0.0)
144 as_SetRotation(5, 8.985, 0.0, 0.0)
145 as_Wait(1)
146 as_SetRotation(1, 6.785, 0.0, 0.0)
147 as_SetRotation(2, 12.825, 0.0, 0.0)
148 as_SetRotation(3, 9.465, 0.0, 0.0)
149 as_SetRotation(4, 18.21, 0.0, 0.0)
150 as_SetRotation(5, 15.815, 0.0, 0.0)
151 as_Wait(1)
152 as_SetRotation(1, 10.0, 0.0, 0.0)
153 as_SetRotation(2, -4.45, 0.0, 0.0)
154 as_SetRotation(3, 0.575, 0.0, 0.0)
155 as_SetRotation(4, 16.35, 0.0, 0.0)
156 as_SetRotation(5, 18.65, 0.0, 0.0)
157 as_Wait(1)
158 as_SetRotation(1, 9.23, 0.0, 0.0)
159 as_SetRotation(2, -19.325, 0.0, 0.0)
160 as_SetRotation(3, -6.87, 0.0, 0.0)
161 as_SetRotation(4, 10.645, 0.0, 0.0)
162 as_SetRotation(5, 16.53, 0.0, 0.0)
163 as_Wait(1)
164 as_SetRotation(1, 6.235, 0.0, 0.0)
165 as_SetRotation(2, -26.235, 0.0, 0.0)
166 as_SetRotation(3, -10.0, 0.0, 0.0)
167 as_SetRotation(4, 2.935, 0.0, 0.0)
168 as_SetRotation(5, 11.32, 0.0, 0.0)
169 as_Wait(1)
170 as_SetRotation(1, 2.05, 0.0, 0.0)
171 as_SetRotation(2, -23.645, 0.0, 0.0)
172 as_SetRotation(3, -7.725, 0.0, 0.0)
173 as_SetRotation(4, -4.975, 0.0, 0.0)
174 as_SetRotation(5, 4.575, 0.0, 0.0)
175 as_Wait(1)
176 as_SetRotation(1, -2.315, 0.0, 0.0)
177 as_SetRotation(2, -15.465, 0.0, 0.0)
178 as_SetRotation(3, -2.05, 0.0, 0.0)
179 as_SetRotation(4, -11.28, 0.0, 0.0)
180 as_SetRotation(5, -2.14, 0.0, 0.0)
181 as_Wait(1)
182 as_SetRotation(1, -5.84, 0.0, 0.0)
183 as_SetRotation(2, -4.335, 0.0, 0.0)
184 as_SetRotation(3, 5.285, 0.0, 0.0)
185 as_SetRotation(4, -14.155, 0.0, 0.0)
186 as_SetRotation(5, -7.28, 0.0, 0.0)
187 as_Wait(1)
188 as_SetRotation(1, -7.5, 0.0, 0.0)
189 as_SetRotation(2, 7.125, 0.0, 0.0)
190 as_SetRotation(3, 12.565, 0.0, 0.0)
191 as_SetRotation(4, -13.215, 0.0, 0.0)
192 as_SetRotation(5, -9.28, 0.0, 0.0)
193 as_Wait(1)
194 as_SetRotation(1, -7.13, 0.0, 0.0)
195 as_SetRotation(2, 16.295, 0.0, 0.0)
196 as_SetRotation(3, 18.04, 0.0, 0.0)
197 as_SetRotation(4, -9.885, 0.0, 0.0)
198 as_SetRotation(5, -7.585, 0.0, 0.0)
199 as_Wait(1)
200 as_SetRotation(1, -5.55, 0.0, 0.0)
201 as_SetRotation(2, 20.545, 0.0, 0.0)
202 as_SetRotation(3, 19.995, 0.0, 0.0)
203 as_SetRotation(4, -5.07, 0.0, 0.0)
204 as_SetRotation(5, -3.365, 0.0, 0.0)
205 as_Wait(1)
206 as_SetRotation(1, -3.195, 0.0, 0.0)
207 as_SetRotation(2, 19.375, 0.0, 0.0)
208 as_SetRotation(3, 17.835, 0.0, 0.0)
209 as_SetRotation(4, 0.325, 0.0, 0.0)
210 as_SetRotation(5, 2.345, 0.0, 0.0)
211 as_Wait(1)
212 as_SetRotation(1, -0.525, 0.0, 0.0)
213 as_SetRotation(2, 14.86, 0.0, 0.0)
214 as_SetRotation(3, 12.87, 0.0, 0.0)
215 as_SetRotation(4, 5.405, 0.0, 0.0)
216 as_SetRotation(5, 8.55, 0.0, 0.0)
217 as_Wait(1)
218 as_SetRotation(1, 2.02, 0.0, 0.0)
219 as_SetRotation(2, 8.24, 0.0, 0.0)
220 as_SetRotation(3, 6.215, 0.0, 0.0)
221 as_SetRotation(4, 9.255, 0.0, 0.0)
222 as_SetRotation(5, 14.21, 0.0, 0.0)
223 as_Wait(1)
224 as_SetRotation(1, 4.01, 0.0, 0.0)
225 as_SetRotation(2, 0.765, 0.0, 0.0)
226 as_SetRotation(3, -1.015, 0.0, 0.0)
227 as_SetRotation(4, 10.98, 0.0, 0.0)
228 as_SetRotation(5, 18.315, 0.0, 0.0)
229 as_Wait(1)
230 as_SetRotation(1, 5.0, 0.0, 0.0)
231 as_SetRotation(2, -6.31, 0.0, 0.0)
232 as_SetRotation(3, -7.705, 0.0, 0.0)
233 as_SetRotation(4, 10.15, 0.0, 0.0)
234 as_SetRotation(5, 19.84, 0.0, 0.0)
235 as_Wait(1)
236 as_SetRotation(1, 4.96, 0.0, 0.0)
237 as_SetRotation(2, -11.755, 0.0, 0.0)
238 as_SetRotation(3, -12.74, 0.0, 0.0)
239 as_SetRotation(4, 7.425, 0.0, 0.0)
240 as_SetRotation(5, 18.49, 0.0, 0.0)
241 as_Wait(1)
242 as_SetRotation(1, 4.31, 0.0, 0.0)
243 as_SetRotation(2, -14.31, 0.0, 0.0)
244 as_SetRotation(3, -14.995, 0.0, 0.0)
245 as_SetRotation(4, 3.54, 0.0, 0.0)
246 as_SetRotation(5, 15.09, 0.0, 0.0)
247 as_Wait(1)
248 as_SetRotation(1, 3.22, 0.0, 0.0)
249 as_SetRotation(2, -13.855, 0.0, 0.0)
250 as_SetRotation(3, -14.23, 0.0, 0.0)
251 as_SetRotation(4, -0.78, 0.0, 0.0)
252 as_SetRotation(5, 10.31, 0.0, 0.0)
253 as_Wait(1)
254 as_SetRotation(1, 1.875, 0.0, 0.0)
255 as_SetRotation(2, -11.475, 0.0, 0.0)
256 as_SetRotation(3, -11.365, 0.0, 0.0)
257 as_SetRotation(4, -4.825, 0.0, 0.0)
258 as_SetRotation(5, 4.82, 0.0, 0.0)
259 as_Wait(1)
260 as_SetRotation(1, 0.45, 0.0, 0.0)
261 as_SetRotation(2, -7.77, 0.0, 0.0)
262 as_SetRotation(3, -7.075, 0.0, 0.0)
263 as_SetRotation(4, -7.845, 0.0, 0.0)
264 as_SetRotation(5, -0.71, 0.0, 0.0)
265 as_Wait(1)
266 as_SetRotation(1, -0.87, 0.0, 0.0)
267 as_SetRotation(2, -3.32, 0.0, 0.0)
268 as_SetRotation(3, -2.025, 0.0, 0.0)
269 as_SetRotation(4, -9.125, 0.0, 0.0)
270 as_SetRotation(5, -5.61, 0.0, 0.0)
271 as_Wait(1)
272 as_SetRotation(1, -1.91, 0.0, 0.0)
273 as_SetRotation(2, 1.275, 0.0, 0.0)
274 as_SetRotation(3, 3.12, 0.0, 0.0)
275 as_SetRotation(4, -8.52, 0.0, 0.0)
276 as_SetRotation(5, -9.21, 0.0, 0.0)
277 as_Wait(1)
278 as_SetRotation(1, -2.5, 0.0, 0.0)
279 as_SetRotation(2, 5.435, 0.0, 0.0)
280 as_SetRotation(3, 7.7, 0.0, 0.0)
281 as_SetRotation(4, -6.645, 0.0, 0.0)
282 as_SetRotation(5, -10.85, 0.0, 0.0)
283 as_Wait(1)
284 as_SetRotation(1, -2.655, 0.0, 0.0)
285 as_SetRotation(2, 8.565, 0.0, 0.0)
286 as_SetRotation(3, 11.045, 0.0, 0.0)
287 as_SetRotation(4, -3.91, 0.0, 0.0)
288 as_SetRotation(5, -10.19, 0.0, 0.0)
289 as_Wait(1)
290 as_SetRotation(1, -2.57, 0.0, 0.0)
291 as_SetRotation(2, 10.075, 0.0, 0.0)
292 as_SetRotation(3, 12.495, 0.0, 0.0)
293 as_SetRotation(4, -0.715, 0.0, 0.0)
294 as_SetRotation(5, -7.745, 0.0, 0.0)
295 as_Wait(1)
296 as_SetRotation(1, -2.315, 0.0, 0.0)
297 as_SetRotation(2, 10.095, 0.0, 0.0)
298 as_SetRotation(3, 12.145, 0.0, 0.0)
299 as_SetRotation(4, 2.52, 0.0, 0.0)
300 as_SetRotation(5, -4.07, 0.0, 0.0)
301 as_Wait(1)
302 as_SetRotation(1, -1.925, 0.0, 0.0)
303 as_SetRotation(2, 9.28, 0.0, 0.0)
304 as_SetRotation(3, 10.695, 0.0, 0.0)
305 as_SetRotation(4, 5.405, 0.0, 0.0)
306 as_SetRotation(5, 0.265, 0.0, 0.0)
307 as_Wait(1)
308 as_SetRotation(1, -1.46, 0.0, 0.0)
309 as_SetRotation(2, 7.805, 0.0, 0.0)
310 as_SetRotation(3, 8.405, 0.0, 0.0)
311 as_SetRotation(4, 7.53, 0.0, 0.0)
312 as_SetRotation(5, 4.7, 0.0, 0.0)
313 as_Wait(1)
314 as_SetRotation(1, -0.98, 0.0, 0.0)
315 as_SetRotation(2, 5.865, 0.0, 0.0)
316 as_SetRotation(3, 5.52, 0.0, 0.0)
317 as_SetRotation(4, 8.48, 0.0, 0.0)
318 as_SetRotation(5, 8.685, 0.0, 0.0)
319 as_Wait(1)
320 as_SetRotation(1, -0.54, 0.0, 0.0)
321 as_SetRotation(2, 3.64, 0.0, 0.0)
322 as_SetRotation(3, 2.305, 0.0, 0.0)
323 as_SetRotation(4, 8.24, 0.0, 0.0)
324 as_SetRotation(5, 11.635, 0.0, 0.0)
325 as_Wait(1)
326 as_SetRotation(1, -0.19, 0.0, 0.0)
327 as_SetRotation(2, 1.32, 0.0, 0.0)
328 as_SetRotation(3, -0.995, 0.0, 0.0)
329 as_SetRotation(4, 7.19, 0.0, 0.0)
330 as_SetRotation(5, 13.005, 0.0, 0.0)
331 as_Wait(1)
332 as_SetRotation(1, 0.0, 0.0, 0.0)
333 as_SetRotation(2, -0.905, 0.0, 0.0)
334 as_SetRotation(3, -4.125, 0.0, 0.0)
335 as_SetRotation(4, 5.55, 0.0, 0.0)
336 as_SetRotation(5, 12.62, 0.0, 0.0)
337 as_Wait(1)
338 as_SetRotation(1, 0.09, 0.0, 0.0)
339 as_SetRotation(2, -2.86, 0.0, 0.0)
340 as_SetRotation(3, -6.84, 0.0, 0.0)
341 as_SetRotation(4, 3.51, 0.0, 0.0)
342 as_SetRotation(5, 10.965, 0.0, 0.0)
343 as_Wait(1)
344 as_SetRotation(1, 0.155, 0.0, 0.0)
345 as_SetRotation(2, -4.35, 0.0, 0.0)
346 as_SetRotation(3, -8.885, 0.0, 0.0)
347 as_SetRotation(4, 1.295, 0.0, 0.0)
348 as_SetRotation(5, 8.405, 0.0, 0.0)
349 as_Wait(1)
350 as_SetRotation(1, 0.2, 0.0, 0.0)
351 as_SetRotation(2, -5.195, 0.0, 0.0)
352 as_SetRotation(3, -10.0, 0.0, 0.0)
353 as_SetRotation(4, -0.885, 0.0, 0.0)
354 as_SetRotation(5, 5.325, 0.0, 0.0)
355 as_Wait(1)
356 as_SetRotation(1, 0.22, 0.0, 0.0)
357 as_SetRotation(2, -5.48, 0.0, 0.0)
358 as_SetRotation(3, -10.28, 0.0, 0.0)
359 as_SetRotation(4, -2.84, 0.0, 0.0)
360 as_SetRotation(5, 2.095, 0.0, 0.0)
361 as_Wait(1)
362 as_SetRotation(1, 0.23, 0.0, 0.0)
363 as_SetRotation(2, -5.45, 0.0, 0.0)
364 as_SetRotation(3, -10.045, 0.0, 0.0)
365 as_SetRotation(4, -4.355, 0.0, 0.0)
366 as_SetRotation(5, -0.905, 0.0, 0.0)
367 as_Wait(1)
368 as_SetRotation(1, 0.22, 0.0, 0.0)
369 as_SetRotation(2, -5.16, 0.0, 0.0)
370 as_SetRotation(3, -9.395, 0.0, 0.0)
371 as_SetRotation(4, -5.225, 0.0, 0.0)
372 as_SetRotation(5, -3.305, 0.0, 0.0)
373 as_Wait(1)
374 as_SetRotation(1, 0.205, 0.0, 0.0)
375 as_SetRotation(2, -4.665, 0.0, 0.0)
376 as_SetRotation(3, -8.415, 0.0, 0.0)
377 as_SetRotation(4, -5.465, 0.0, 0.0)
378 as_SetRotation(5, -4.735, 0.0, 0.0)
379 as_Wait(1)
380 as_SetRotation(1, 0.18, 0.0, 0.0)
381 as_SetRotation(2, -4.02, 0.0, 0.0)
382 as_SetRotation(3, -7.2, 0.0, 0.0)
383 as_SetRotation(4, -5.31, 0.0, 0.0)
384 as_SetRotation(5, -5.215, 0.0, 0.0)
385 as_Wait(1)
386 as_SetRotation(1, 0.15, 0.0, 0.0)
387 as_SetRotation(2, -3.285, 0.0, 0.0)
388 as_SetRotation(3, -5.85, 0.0, 0.0)
389 as_SetRotation(4, -4.845, 0.0, 0.0)
390 as_SetRotation(5, -5.11, 0.0, 0.0)
391 as_Wait(1)
392 as_SetRotation(1, 0.115, 0.0, 0.0)
393 as_SetRotation(2, -2.51, 0.0, 0.0)
394 as_SetRotation(3, -4.45, 0.0, 0.0)
395 as_SetRotation(4, -4.14, 0.0, 0.0)
396 as_SetRotation(5, -4.56, 0.0, 0.0)
397 as_Wait(1)
398 as_SetRotation(1, 0.075, 0.0, 0.0)
399 as_SetRotation(2, -1.75, 0.0, 0.0)
400 as_SetRotation(3, -3.095, 0.0, 0.0)
401 as_SetRotation(4, -3.285, 0.0, 0.0)
402 as_SetRotation(5, -3.705, 0.0, 0.0)
403 as_Wait(1)
404 as_SetRotation(1, 0.05, 0.0, 0.0)
405 as_SetRotation(2, -1.065, 0.0, 0.0)
406 as_SetRotation(3, -1.88, 0.0, 0.0)
407 as_SetRotation(4, -2.36, 0.0, 0.0)
408 as_SetRotation(5, -2.685, 0.0, 0.0)
409 as_Wait(1)
410 as_SetRotation(1, 0.02, 0.0, 0.0)
411 as_SetRotation(2, -0.51, 0.0, 0.0)
412 as_SetRotation(3, -0.895, 0.0, 0.0)
413 as_SetRotation(4, -1.45, 0.0, 0.0)
414 as_SetRotation(5, -1.635, 0.0, 0.0)
415 as_Wait(1)
416 as_SetRotation(1, 0.005, 0.0, 0.0)
417 as_SetRotation(2, -0.13, 0.0, 0.0)
418 as_SetRotation(3, -0.235, 0.0, 0.0)
419 as_SetRotation(4, -0.635, 0.0, 0.0)
420 as_SetRotation(5, -0.69, 0.0, 0.0)
421 as_Wait(1)
422 as_SetRotation(1, 0.0, 0.0, 0.0)
423 as_SetRotation(2, 0.0, 0.0, 0.0)
424 as_SetRotation(3, 0.0, 0.0, 0.0)
425 as_SetRotation(4, 0.0, 0.0, 0.0)
426 as_SetRotation(5, 0.0, 0.0, 0.0)
427 as_Wait(1)
428 as_Loop
429 as_SetRotation(1, 0.0, 0.0, 0.0)
430 as_SetPos(1, 0, 0, 0)
431 as_SetScale(1, 1.0, 1.0, 1.0)
432 as_SetRotation(2, 0.0, 0.0, 0.0)
433 as_SetPos(2, -15, 30, 0)
434 as_SetScale(2, 1.0, 1.0, 1.0)
435 as_SetRotation(3, 0.0, 0.0, 0.0)
436 as_SetPos(3, 0, 0, 0)
437 as_SetScale(3, 1.0, 1.0, 1.0)
438 as_SetRotation(4, 0.0, 0.0, 0.0)
439 as_SetPos(4, 15, 39, 0)
440 as_SetScale(4, 1.0, 1.0, 1.0)
441 as_SetRotation(5, 0.0, 0.0, 0.0)
442 as_SetPos(5, 0, 0, 0)
443 as_SetScale(5, 1.0, 1.0, 1.0)
444 as_Wait(1)
446 as_End
447};
448
451 as_SetRotation(1, 0.0, 0.0, 0.0)
452 as_SetPos(1, 0, 0, 0)
453 as_SetScale(1, 1.0, 1.0, 1.0)
454 as_SetRotation(2, 0.0, 0.0, 0.0)
455 as_SetPos(2, -15, 30, 0)
456 as_SetScale(2, 1.0, 1.0, 1.0)
457 as_SetRotation(3, 0.0, 0.0, 0.0)
458 as_SetPos(3, 0, 0, 0)
459 as_SetScale(3, 1.0, 1.0, 1.0)
460 as_SetRotation(4, 0.0, 0.0, 0.0)
461 as_SetPos(4, 15, 39, 0)
462 as_SetScale(4, 1.0, 1.0, 1.0)
463 as_SetRotation(5, 0.0, 0.0, 0.0)
464 as_SetPos(5, 0, 0, 0)
465 as_SetScale(5, 1.0, 1.0, 1.0)
466 as_Wait(1)
468 as_End
469};
Gfx Entity_BellbellPlant_RenderNode2[]
Gfx Entity_BellbellPlant_RenderNode5[]
Gfx Entity_BellbellPlant_RenderNode1[]
AnimScript Entity_BellbellPlant_AnimationIdle
StaticAnimatorNode Entity_BellbellPlant_Node1
AnimScript Entity_BellbellPlant_AnimationUse
StaticAnimatorNode Entity_BellbellPlant_Node2
Gfx Entity_BellbellPlant_RenderNode4[]
Gfx Entity_BellbellPlant_RenderNode3[]
StaticAnimatorNode Entity_BellbellPlant_Node5
StaticAnimatorNode Entity_BellbellPlant_Node4
StaticAnimatorNode Entity_BellbellPlant_Node3
StaticAnimatorNode * Entity_BellbellPlant_Mesh[]
#define as_Wait(time)
#define as_DisableMirroring
s16 AnimScript[]
#define as_SetPos(node, x, y, z)
#define as_SetRotation(node, x, y, z)
#define as_SetScale(node, x, y, z)
#define as_End
#define as_Loop
#define ENTITY_ANIM_NULL
#define as_Restart
struct StaticAnimatorNode * child