12 .rot = { -1092, 0, 0 },
19 .rot = { -2455, 0, 0 },
20 .pos = { 15.0f, 39.0f, 0.0f },
27 .rot = { -1092, 0, 0 },
34 .rot = { -2455, 0, 0 },
35 .pos = { -15.0f, 30.0f, 0.0f },
42 .rot = { -2457, 0, 0 },
Gfx Entity_BellbellPlant_RenderNode2[]
Gfx Entity_BellbellPlant_RenderNode5[]
Gfx Entity_BellbellPlant_RenderNode1[]
AnimScript Entity_BellbellPlant_AnimationIdle
StaticAnimatorNode Entity_BellbellPlant_Node1
AnimScript Entity_BellbellPlant_AnimationUse
StaticAnimatorNode Entity_BellbellPlant_Node2
Gfx Entity_BellbellPlant_RenderNode4[]
Gfx Entity_BellbellPlant_RenderNode3[]
StaticAnimatorNode Entity_BellbellPlant_Node5
StaticAnimatorNode Entity_BellbellPlant_Node4
StaticAnimatorNode Entity_BellbellPlant_Node3
StaticAnimatorNode * Entity_BellbellPlant_Mesh[]
#define as_DisableMirroring
#define as_SetPos(node, x, y, z)
#define as_SetRotation(node, x, y, z)
#define as_SetScale(node, x, y, z)
struct StaticAnimatorNode * child