Paper Mario DX
Paper Mario (N64) modding
 
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BellbellPlant_anim.c File Reference

Go to the source code of this file.

Variables

Gfx Entity_BellbellPlant_RenderNode1 []
 
Gfx Entity_BellbellPlant_RenderNode2 []
 
Gfx Entity_BellbellPlant_RenderNode3 []
 
Gfx Entity_BellbellPlant_RenderNode4 []
 
Gfx Entity_BellbellPlant_RenderNode5 []
 
StaticAnimatorNode Entity_BellbellPlant_Node5
 
StaticAnimatorNode Entity_BellbellPlant_Node4
 
StaticAnimatorNode Entity_BellbellPlant_Node3
 
StaticAnimatorNode Entity_BellbellPlant_Node2
 
StaticAnimatorNode Entity_BellbellPlant_Node1
 
StaticAnimatorNodeEntity_BellbellPlant_Mesh []
 
AnimScript Entity_BellbellPlant_AnimationUse
 
AnimScript Entity_BellbellPlant_AnimationIdle
 

Variable Documentation

◆ Entity_BellbellPlant_RenderNode1

Gfx Entity_BellbellPlant_RenderNode1[]
extern

Definition at line 126 of file BellbellPlant_gfx.c.

126 {
127 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
128 gsDPPipeSync(),
129 gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
130 gsDPLoadTextureBlock(D_0A001090_E6C240, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
131 gsSPClearGeometryMode(G_LIGHTING),
132 gsSPVertex(D_0A000000_E6B1B0, 32, 0),
133 gsSP2Triangles(0, 1, 2, 0, 0, 3, 4, 0),
134 gsSP2Triangles(0, 4, 1, 0, 5, 4, 6, 0),
135 gsSP2Triangles(2, 1, 7, 0, 1, 4, 5, 0),
136 gsSP2Triangles(1, 5, 7, 0, 6, 4, 3, 0),
137 gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
138 gsSP2Triangles(12, 13, 9, 0, 12, 9, 8, 0),
139 gsSP2Triangles(14, 15, 16, 0, 14, 16, 17, 0),
140 gsSP2Triangles(17, 16, 18, 0, 17, 18, 19, 0),
141 gsSP2Triangles(19, 18, 20, 0, 19, 20, 13, 0),
142 gsSP2Triangles(13, 20, 21, 0, 13, 21, 9, 0),
143 gsSP2Triangles(9, 21, 22, 0, 9, 22, 10, 0),
144 gsSP2Triangles(23, 14, 17, 0, 23, 17, 24, 0),
145 gsSP2Triangles(25, 19, 13, 0, 25, 13, 12, 0),
146 gsSP2Triangles(15, 23, 24, 0, 15, 24, 16, 0),
147 gsSP2Triangles(16, 24, 25, 0, 16, 25, 18, 0),
148 gsSP2Triangles(18, 25, 12, 0, 18, 12, 20, 0),
149 gsSP2Triangles(20, 12, 8, 0, 20, 8, 21, 0),
150 gsSP2Triangles(21, 8, 11, 0, 21, 11, 22, 0),
151 gsSP2Triangles(26, 17, 19, 0, 24, 19, 25, 0),
152 gsSP2Triangles(27, 28, 29, 0, 27, 29, 30, 0),
153 gsSP2Triangles(2, 31, 15, 0, 2, 15, 14, 0),
154 gsSPVertex(&D_0A000000_E6B1B0[32], 25, 0),
155 gsSP2Triangles(0, 1, 2, 0, 3, 2, 4, 0),
156 gsSP2Triangles(4, 2, 5, 0, 4, 5, 6, 0),
157 gsSP2Triangles(6, 5, 7, 0, 6, 7, 8, 0),
158 gsSP2Triangles(8, 7, 9, 0, 8, 9, 10, 0),
159 gsSP2Triangles(10, 9, 11, 0, 10, 11, 12, 0),
160 gsSP2Triangles(13, 8, 10, 0, 13, 10, 14, 0),
161 gsSP2Triangles(15, 16, 17, 0, 15, 17, 1, 0),
162 gsSP2Triangles(1, 17, 18, 0, 1, 18, 2, 0),
163 gsSP2Triangles(2, 18, 19, 0, 2, 19, 5, 0),
164 gsSP2Triangles(5, 19, 13, 0, 5, 13, 7, 0),
165 gsSP2Triangles(7, 13, 14, 0, 7, 14, 9, 0),
166 gsSP2Triangles(9, 14, 20, 0, 9, 20, 11, 0),
167 gsSP2Triangles(16, 21, 0, 0, 16, 0, 17, 0),
168 gsSP2Triangles(22, 23, 4, 0, 17, 4, 18, 0),
169 gsSP2Triangles(18, 4, 24, 0, 18, 6, 19, 0),
170 gsSP2Triangles(19, 6, 8, 0, 19, 8, 13, 0),
171 gsDPPipeSync(),
172 gsDPSetCombineMode(PM_CC_04, PM_CC_04),
173 gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
174 gsSPEndDisplayList(),
175};
unsigned char D_0A001090_E6C240[]
#define PM_CC_04
Definition macros.h:279

◆ Entity_BellbellPlant_RenderNode2

Gfx Entity_BellbellPlant_RenderNode2[]
extern

Definition at line 85 of file BellbellPlant_gfx.c.

85 {
86 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
87 gsDPPipeSync(),
88 gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
89 gsDPLoadTextureBlock(D_0A001090_E6C240, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
90 gsSPClearGeometryMode(G_LIGHTING),
91 gsSPVertex(D_0A000390_E6B540, 32, 0),
92 gsSP2Triangles(0, 1, 2, 0, 3, 4, 1, 0),
93 gsSP2Triangles(3, 1, 0, 0, 5, 6, 7, 0),
94 gsSP2Triangles(5, 7, 8, 0, 7, 6, 9, 0),
95 gsSP2Triangles(7, 9, 4, 0, 4, 9, 10, 0),
96 gsSP2Triangles(4, 10, 1, 0, 1, 10, 2, 0),
97 gsSP2Triangles(11, 7, 4, 0, 11, 4, 3, 0),
98 gsSP2Triangles(8, 7, 11, 0, 8, 11, 12, 0),
99 gsSP2Triangles(13, 14, 15, 0, 13, 15, 16, 0),
100 gsSP2Triangles(15, 14, 17, 0, 15, 17, 18, 0),
101 gsSP2Triangles(18, 17, 19, 0, 18, 19, 20, 0),
102 gsSP2Triangles(20, 19, 2, 0, 21, 0, 2, 0),
103 gsSP2Triangles(22, 3, 0, 0, 22, 0, 21, 0),
104 gsSP2Triangles(23, 24, 14, 0, 23, 14, 13, 0),
105 gsSP2Triangles(14, 24, 25, 0, 14, 25, 17, 0),
106 gsSP2Triangles(17, 25, 26, 0, 17, 26, 19, 0),
107 gsSP2Triangles(19, 26, 2, 0, 27, 11, 3, 0),
108 gsSP2Triangles(27, 3, 22, 0, 12, 11, 27, 0),
109 gsSP2Triangles(12, 27, 28, 0, 28, 27, 24, 0),
110 gsSP2Triangles(28, 24, 23, 0, 24, 27, 22, 0),
111 gsSP2Triangles(24, 22, 25, 0, 25, 22, 21, 0),
112 gsSP2Triangles(25, 21, 26, 0, 26, 21, 2, 0),
113 gsSP2Triangles(16, 29, 30, 0, 16, 30, 13, 0),
114 gsSPVertex(&D_0A000390_E6B540[31], 12, 0),
115 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
116 gsSP2Triangles(4, 5, 1, 0, 4, 1, 0, 0),
117 gsSP2Triangles(6, 7, 5, 0, 6, 5, 4, 0),
118 gsSP2Triangles(8, 9, 7, 0, 8, 7, 6, 0),
119 gsSP2Triangles(10, 11, 9, 0, 10, 9, 8, 0),
120 gsDPPipeSync(),
121 gsDPSetCombineMode(PM_CC_04, PM_CC_04),
122 gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
123 gsSPEndDisplayList(),
124};

◆ Entity_BellbellPlant_RenderNode3

Gfx Entity_BellbellPlant_RenderNode3[]
extern

Definition at line 69 of file BellbellPlant_gfx.c.

69 {
70 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
71 gsDPPipeSync(),
72 gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
73 gsDPLoadTextureBlock(D_0A001090_E6C240, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
74 gsSPClearGeometryMode(G_LIGHTING),
75 gsSPVertex(D_0A000640_E6B7F0, 14, 0),
76 gsSP2Triangles(0, 1, 2, 0, 1, 0, 3, 0),
77 gsSP2Triangles(4, 5, 6, 0, 5, 4, 7, 0),
78 gsSP2Triangles(8, 9, 10, 0, 11, 12, 13, 0),
79 gsDPPipeSync(),
80 gsDPSetCombineMode(PM_CC_04, PM_CC_04),
81 gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
82 gsSPEndDisplayList(),
83};

◆ Entity_BellbellPlant_RenderNode4

Gfx Entity_BellbellPlant_RenderNode4[]
extern

Definition at line 28 of file BellbellPlant_gfx.c.

28 {
29 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
30 gsDPPipeSync(),
31 gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
32 gsDPLoadTextureBlock(D_0A001090_E6C240, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
33 gsSPClearGeometryMode(G_LIGHTING),
34 gsSPVertex(D_0A000720_E6B8D0, 32, 0),
35 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
36 gsSP2Triangles(3, 2, 4, 0, 3, 4, 5, 0),
37 gsSP2Triangles(3, 6, 7, 0, 3, 7, 0, 0),
38 gsSP2Triangles(7, 6, 8, 0, 7, 8, 9, 0),
39 gsSP2Triangles(9, 8, 10, 0, 9, 10, 11, 0),
40 gsSP2Triangles(11, 10, 12, 0, 5, 4, 13, 0),
41 gsSP2Triangles(5, 13, 14, 0, 14, 13, 15, 0),
42 gsSP2Triangles(14, 15, 16, 0, 5, 17, 6, 0),
43 gsSP2Triangles(5, 6, 3, 0, 6, 17, 18, 0),
44 gsSP2Triangles(6, 18, 8, 0, 8, 18, 19, 0),
45 gsSP2Triangles(8, 19, 10, 0, 10, 19, 12, 0),
46 gsSP2Triangles(16, 15, 20, 0, 16, 20, 21, 0),
47 gsSP2Triangles(21, 20, 22, 0, 21, 22, 23, 0),
48 gsSP2Triangles(14, 24, 17, 0, 14, 17, 5, 0),
49 gsSP2Triangles(17, 24, 25, 0, 17, 25, 18, 0),
50 gsSP2Triangles(18, 25, 26, 0, 18, 26, 19, 0),
51 gsSP2Triangles(19, 26, 12, 0, 27, 28, 12, 0),
52 gsSP2Triangles(29, 30, 28, 0, 29, 28, 27, 0),
53 gsSP2Triangles(16, 31, 24, 0, 16, 24, 14, 0),
54 gsSPVertex(&D_0A000720_E6B8D0[32], 15, 0),
55 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
56 gsSP2Triangles(3, 2, 4, 0, 3, 4, 5, 0),
57 gsSP2Triangles(5, 4, 6, 0, 7, 8, 9, 0),
58 gsSP2Triangles(7, 9, 10, 0, 11, 8, 7, 0),
59 gsSP2Triangles(11, 7, 12, 0, 12, 7, 1, 0),
60 gsSP2Triangles(12, 1, 13, 0, 1, 7, 10, 0),
61 gsSP2Triangles(1, 10, 2, 0, 2, 10, 14, 0),
62 gsSP2Triangles(2, 14, 4, 0, 4, 14, 6, 0),
63 gsDPPipeSync(),
64 gsDPSetCombineMode(PM_CC_04, PM_CC_04),
65 gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
66 gsSPEndDisplayList(),
67};

◆ Entity_BellbellPlant_RenderNode5

Gfx Entity_BellbellPlant_RenderNode5[]
extern

Definition at line 12 of file BellbellPlant_gfx.c.

12 {
13 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
14 gsDPPipeSync(),
15 gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
16 gsDPLoadTextureBlock(D_0A001090_E6C240, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
17 gsSPClearGeometryMode(G_LIGHTING),
18 gsSPVertex(D_0A000A10_E6BBC0, 14, 0),
19 gsSP2Triangles(0, 1, 2, 0, 1, 0, 3, 0),
20 gsSP2Triangles(4, 5, 6, 0, 5, 4, 7, 0),
21 gsSP2Triangles(8, 9, 10, 0, 11, 12, 13, 0),
22 gsDPPipeSync(),
23 gsDPSetCombineMode(PM_CC_04, PM_CC_04),
24 gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
25 gsSPEndDisplayList(),
26};

◆ Entity_BellbellPlant_Node5

StaticAnimatorNode Entity_BellbellPlant_Node5
Initial value:
= {
.rot = { -1092, 0, 0 },
.sibling = ENTITY_ANIM_NULL,
.child = ENTITY_ANIM_NULL,
}
Gfx Entity_BellbellPlant_RenderNode5[]
#define ENTITY_ANIM_NULL

Definition at line 10 of file BellbellPlant_anim.c.

10 {
12 .rot = { -1092, 0, 0 },
13 .sibling = ENTITY_ANIM_NULL,
14 .child = ENTITY_ANIM_NULL,
15};

◆ Entity_BellbellPlant_Node4

StaticAnimatorNode Entity_BellbellPlant_Node4
Initial value:
= {
.rot = { -2455, 0, 0 },
.pos = { 15.0f, 39.0f, 0.0f },
.sibling = ENTITY_ANIM_NULL,
}
Gfx Entity_BellbellPlant_RenderNode4[]
StaticAnimatorNode Entity_BellbellPlant_Node5

Definition at line 17 of file BellbellPlant_anim.c.

17 {
19 .rot = { -2455, 0, 0 },
20 .pos = { 15.0f, 39.0f, 0.0f },
21 .sibling = ENTITY_ANIM_NULL,
23};

◆ Entity_BellbellPlant_Node3

StaticAnimatorNode Entity_BellbellPlant_Node3
Initial value:
= {
.rot = { -1092, 0, 0 },
.sibling = ENTITY_ANIM_NULL,
.child = ENTITY_ANIM_NULL,
}
Gfx Entity_BellbellPlant_RenderNode3[]

Definition at line 25 of file BellbellPlant_anim.c.

25 {
27 .rot = { -1092, 0, 0 },
28 .sibling = ENTITY_ANIM_NULL,
29 .child = ENTITY_ANIM_NULL,
30};

◆ Entity_BellbellPlant_Node2

StaticAnimatorNode Entity_BellbellPlant_Node2
Initial value:
= {
.rot = { -2455, 0, 0 },
.pos = { -15.0f, 30.0f, 0.0f },
}
Gfx Entity_BellbellPlant_RenderNode2[]
StaticAnimatorNode Entity_BellbellPlant_Node4
StaticAnimatorNode Entity_BellbellPlant_Node3
struct StaticAnimatorNode * child

Definition at line 32 of file BellbellPlant_anim.c.

32 {
34 .rot = { -2455, 0, 0 },
35 .pos = { -15.0f, 30.0f, 0.0f },
38};

◆ Entity_BellbellPlant_Node1

StaticAnimatorNode Entity_BellbellPlant_Node1
Initial value:
= {
.rot = { -2457, 0, 0 },
.sibling = ENTITY_ANIM_NULL,
}
Gfx Entity_BellbellPlant_RenderNode1[]
StaticAnimatorNode Entity_BellbellPlant_Node2

Definition at line 40 of file BellbellPlant_anim.c.

40 {
42 .rot = { -2457, 0, 0 },
43 .sibling = ENTITY_ANIM_NULL,
45};

◆ Entity_BellbellPlant_Mesh

◆ Entity_BellbellPlant_AnimationUse

AnimScript Entity_BellbellPlant_AnimationUse

Definition at line 56 of file BellbellPlant_anim.c.

56 {
58 as_SetRotation(1, 0.0, 0.0, 0.0)
59 as_SetPos(1, 0, 0, 0)
60 as_SetScale(1, 1.0, 1.0, 1.0)
61 as_SetRotation(2, 0.0, 0.0, 0.0)
62 as_SetPos(2, -15, 30, 0)
63 as_SetScale(2, 1.0, 1.0, 1.0)
64 as_SetRotation(3, 0.0, 0.0, 0.0)
65 as_SetPos(3, 0, 0, 0)
66 as_SetScale(3, 1.0, 1.0, 1.0)
67 as_SetRotation(4, 0.0, 0.0, 0.0)
68 as_SetPos(4, 15, 39, 0)
69 as_SetScale(4, 1.0, 1.0, 1.0)
70 as_SetRotation(5, 0.0, 0.0, 0.0)
71 as_SetPos(5, 0, 0, 0)
72 as_SetScale(5, 1.0, 1.0, 1.0)
73 as_Wait(1)
74 as_SetRotation(1, -13.495, 0.0, 0.0)
75 as_SetRotation(2, -13.485, 0.0, 0.0)
76 as_SetRotation(3, -6.0, 0.0, 0.0)
77 as_SetRotation(4, -13.485, 0.0, 0.0)
78 as_SetRotation(5, -6.0, 0.0, 0.0)
79 as_Wait(1)
80 as_SetRotation(1, -24.995, 0.0, 0.0)
81 as_SetRotation(2, -24.995, 0.0, 0.0)
82 as_SetRotation(3, -10.0, 0.0, 0.0)
83 as_SetRotation(4, -24.995, 0.0, 0.0)
84 as_SetRotation(5, -10.0, 0.0, 0.0)
85 as_Wait(1)
86 as_SetRotation(1, -11.87, 0.0, 0.0)
87 as_SetRotation(2, 11.87, 0.0, 0.0)
88 as_SetRotation(3, -0.43, 0.0, 0.0)
89 as_SetRotation(4, 11.87, 0.0, 0.0)
90 as_SetRotation(5, -0.485, 0.0, 0.0)
91 as_Wait(1)
92 as_SetRotation(1, 8.585, 0.0, 0.0)
93 as_SetRotation(2, 13.79, 0.0, 0.0)
94 as_SetRotation(3, 13.135, 0.0, 0.0)
95 as_SetRotation(4, 12.595, 0.0, 0.0)
96 as_SetRotation(5, 13.025, 0.0, 0.0)
97 as_Wait(1)
98 as_SetRotation(1, 19.995, 0.0, 0.0)
99 as_SetRotation(2, 5.0, 0.0, 0.0)
100 as_SetRotation(3, 19.995, 0.0, 0.0)
101 as_SetRotation(4, 5.0, 0.0, 0.0)
102 as_SetRotation(5, 19.995, 0.0, 0.0)
103 as_Wait(1)
104 as_SetRotation(1, 15.54, 0.0, 0.0)
105 as_SetRotation(2, -18.375, 0.0, 0.0)
106 as_SetRotation(3, 12.115, 0.0, 0.0)
107 as_SetRotation(4, -5.155, 0.0, 0.0)
108 as_SetRotation(5, 15.645, 0.0, 0.0)
109 as_Wait(1)
110 as_SetRotation(1, 3.77, 0.0, 0.0)
111 as_SetRotation(2, -33.77, 0.0, 0.0)
112 as_SetRotation(3, -2.47, 0.0, 0.0)
113 as_SetRotation(4, -16.74, 0.0, 0.0)
114 as_SetRotation(5, 5.81, 0.0, 0.0)
115 as_Wait(1)
116 as_SetRotation(1, -8.635, 0.0, 0.0)
117 as_SetRotation(2, -21.035, 0.0, 0.0)
118 as_SetRotation(3, -10.32, 0.0, 0.0)
119 as_SetRotation(4, -21.36, 0.0, 0.0)
120 as_SetRotation(5, -4.1, 0.0, 0.0)
121 as_Wait(1)
122 as_SetRotation(1, -14.995, 0.0, 0.0)
123 as_SetRotation(2, 1.135, 0.0, 0.0)
124 as_SetRotation(3, -2.465, 0.0, 0.0)
125 as_SetRotation(4, -16.295, 0.0, 0.0)
126 as_SetRotation(5, -8.7, 0.0, 0.0)
127 as_Wait(1)
128 as_SetRotation(1, -13.215, 0.0, 0.0)
129 as_SetRotation(2, 22.38, 0.0, 0.0)
130 as_SetRotation(3, 12.12, 0.0, 0.0)
131 as_SetRotation(4, -6.555, 0.0, 0.0)
132 as_SetRotation(5, -5.945, 0.0, 0.0)
133 as_Wait(1)
134 as_SetRotation(1, -7.325, 0.0, 0.0)
135 as_SetRotation(2, 32.325, 0.0, 0.0)
136 as_SetRotation(3, 19.995, 0.0, 0.0)
137 as_SetRotation(4, 4.605, 0.0, 0.0)
138 as_SetRotation(5, 0.84, 0.0, 0.0)
139 as_Wait(1)
140 as_SetRotation(1, 0.17, 0.0, 0.0)
141 as_SetRotation(2, 26.94, 0.0, 0.0)
142 as_SetRotation(3, 16.905, 0.0, 0.0)
143 as_SetRotation(4, 13.94, 0.0, 0.0)
144 as_SetRotation(5, 8.985, 0.0, 0.0)
145 as_Wait(1)
146 as_SetRotation(1, 6.785, 0.0, 0.0)
147 as_SetRotation(2, 12.825, 0.0, 0.0)
148 as_SetRotation(3, 9.465, 0.0, 0.0)
149 as_SetRotation(4, 18.21, 0.0, 0.0)
150 as_SetRotation(5, 15.815, 0.0, 0.0)
151 as_Wait(1)
152 as_SetRotation(1, 10.0, 0.0, 0.0)
153 as_SetRotation(2, -4.45, 0.0, 0.0)
154 as_SetRotation(3, 0.575, 0.0, 0.0)
155 as_SetRotation(4, 16.35, 0.0, 0.0)
156 as_SetRotation(5, 18.65, 0.0, 0.0)
157 as_Wait(1)
158 as_SetRotation(1, 9.23, 0.0, 0.0)
159 as_SetRotation(2, -19.325, 0.0, 0.0)
160 as_SetRotation(3, -6.87, 0.0, 0.0)
161 as_SetRotation(4, 10.645, 0.0, 0.0)
162 as_SetRotation(5, 16.53, 0.0, 0.0)
163 as_Wait(1)
164 as_SetRotation(1, 6.235, 0.0, 0.0)
165 as_SetRotation(2, -26.235, 0.0, 0.0)
166 as_SetRotation(3, -10.0, 0.0, 0.0)
167 as_SetRotation(4, 2.935, 0.0, 0.0)
168 as_SetRotation(5, 11.32, 0.0, 0.0)
169 as_Wait(1)
170 as_SetRotation(1, 2.05, 0.0, 0.0)
171 as_SetRotation(2, -23.645, 0.0, 0.0)
172 as_SetRotation(3, -7.725, 0.0, 0.0)
173 as_SetRotation(4, -4.975, 0.0, 0.0)
174 as_SetRotation(5, 4.575, 0.0, 0.0)
175 as_Wait(1)
176 as_SetRotation(1, -2.315, 0.0, 0.0)
177 as_SetRotation(2, -15.465, 0.0, 0.0)
178 as_SetRotation(3, -2.05, 0.0, 0.0)
179 as_SetRotation(4, -11.28, 0.0, 0.0)
180 as_SetRotation(5, -2.14, 0.0, 0.0)
181 as_Wait(1)
182 as_SetRotation(1, -5.84, 0.0, 0.0)
183 as_SetRotation(2, -4.335, 0.0, 0.0)
184 as_SetRotation(3, 5.285, 0.0, 0.0)
185 as_SetRotation(4, -14.155, 0.0, 0.0)
186 as_SetRotation(5, -7.28, 0.0, 0.0)
187 as_Wait(1)
188 as_SetRotation(1, -7.5, 0.0, 0.0)
189 as_SetRotation(2, 7.125, 0.0, 0.0)
190 as_SetRotation(3, 12.565, 0.0, 0.0)
191 as_SetRotation(4, -13.215, 0.0, 0.0)
192 as_SetRotation(5, -9.28, 0.0, 0.0)
193 as_Wait(1)
194 as_SetRotation(1, -7.13, 0.0, 0.0)
195 as_SetRotation(2, 16.295, 0.0, 0.0)
196 as_SetRotation(3, 18.04, 0.0, 0.0)
197 as_SetRotation(4, -9.885, 0.0, 0.0)
198 as_SetRotation(5, -7.585, 0.0, 0.0)
199 as_Wait(1)
200 as_SetRotation(1, -5.55, 0.0, 0.0)
201 as_SetRotation(2, 20.545, 0.0, 0.0)
202 as_SetRotation(3, 19.995, 0.0, 0.0)
203 as_SetRotation(4, -5.07, 0.0, 0.0)
204 as_SetRotation(5, -3.365, 0.0, 0.0)
205 as_Wait(1)
206 as_SetRotation(1, -3.195, 0.0, 0.0)
207 as_SetRotation(2, 19.375, 0.0, 0.0)
208 as_SetRotation(3, 17.835, 0.0, 0.0)
209 as_SetRotation(4, 0.325, 0.0, 0.0)
210 as_SetRotation(5, 2.345, 0.0, 0.0)
211 as_Wait(1)
212 as_SetRotation(1, -0.525, 0.0, 0.0)
213 as_SetRotation(2, 14.86, 0.0, 0.0)
214 as_SetRotation(3, 12.87, 0.0, 0.0)
215 as_SetRotation(4, 5.405, 0.0, 0.0)
216 as_SetRotation(5, 8.55, 0.0, 0.0)
217 as_Wait(1)
218 as_SetRotation(1, 2.02, 0.0, 0.0)
219 as_SetRotation(2, 8.24, 0.0, 0.0)
220 as_SetRotation(3, 6.215, 0.0, 0.0)
221 as_SetRotation(4, 9.255, 0.0, 0.0)
222 as_SetRotation(5, 14.21, 0.0, 0.0)
223 as_Wait(1)
224 as_SetRotation(1, 4.01, 0.0, 0.0)
225 as_SetRotation(2, 0.765, 0.0, 0.0)
226 as_SetRotation(3, -1.015, 0.0, 0.0)
227 as_SetRotation(4, 10.98, 0.0, 0.0)
228 as_SetRotation(5, 18.315, 0.0, 0.0)
229 as_Wait(1)
230 as_SetRotation(1, 5.0, 0.0, 0.0)
231 as_SetRotation(2, -6.31, 0.0, 0.0)
232 as_SetRotation(3, -7.705, 0.0, 0.0)
233 as_SetRotation(4, 10.15, 0.0, 0.0)
234 as_SetRotation(5, 19.84, 0.0, 0.0)
235 as_Wait(1)
236 as_SetRotation(1, 4.96, 0.0, 0.0)
237 as_SetRotation(2, -11.755, 0.0, 0.0)
238 as_SetRotation(3, -12.74, 0.0, 0.0)
239 as_SetRotation(4, 7.425, 0.0, 0.0)
240 as_SetRotation(5, 18.49, 0.0, 0.0)
241 as_Wait(1)
242 as_SetRotation(1, 4.31, 0.0, 0.0)
243 as_SetRotation(2, -14.31, 0.0, 0.0)
244 as_SetRotation(3, -14.995, 0.0, 0.0)
245 as_SetRotation(4, 3.54, 0.0, 0.0)
246 as_SetRotation(5, 15.09, 0.0, 0.0)
247 as_Wait(1)
248 as_SetRotation(1, 3.22, 0.0, 0.0)
249 as_SetRotation(2, -13.855, 0.0, 0.0)
250 as_SetRotation(3, -14.23, 0.0, 0.0)
251 as_SetRotation(4, -0.78, 0.0, 0.0)
252 as_SetRotation(5, 10.31, 0.0, 0.0)
253 as_Wait(1)
254 as_SetRotation(1, 1.875, 0.0, 0.0)
255 as_SetRotation(2, -11.475, 0.0, 0.0)
256 as_SetRotation(3, -11.365, 0.0, 0.0)
257 as_SetRotation(4, -4.825, 0.0, 0.0)
258 as_SetRotation(5, 4.82, 0.0, 0.0)
259 as_Wait(1)
260 as_SetRotation(1, 0.45, 0.0, 0.0)
261 as_SetRotation(2, -7.77, 0.0, 0.0)
262 as_SetRotation(3, -7.075, 0.0, 0.0)
263 as_SetRotation(4, -7.845, 0.0, 0.0)
264 as_SetRotation(5, -0.71, 0.0, 0.0)
265 as_Wait(1)
266 as_SetRotation(1, -0.87, 0.0, 0.0)
267 as_SetRotation(2, -3.32, 0.0, 0.0)
268 as_SetRotation(3, -2.025, 0.0, 0.0)
269 as_SetRotation(4, -9.125, 0.0, 0.0)
270 as_SetRotation(5, -5.61, 0.0, 0.0)
271 as_Wait(1)
272 as_SetRotation(1, -1.91, 0.0, 0.0)
273 as_SetRotation(2, 1.275, 0.0, 0.0)
274 as_SetRotation(3, 3.12, 0.0, 0.0)
275 as_SetRotation(4, -8.52, 0.0, 0.0)
276 as_SetRotation(5, -9.21, 0.0, 0.0)
277 as_Wait(1)
278 as_SetRotation(1, -2.5, 0.0, 0.0)
279 as_SetRotation(2, 5.435, 0.0, 0.0)
280 as_SetRotation(3, 7.7, 0.0, 0.0)
281 as_SetRotation(4, -6.645, 0.0, 0.0)
282 as_SetRotation(5, -10.85, 0.0, 0.0)
283 as_Wait(1)
284 as_SetRotation(1, -2.655, 0.0, 0.0)
285 as_SetRotation(2, 8.565, 0.0, 0.0)
286 as_SetRotation(3, 11.045, 0.0, 0.0)
287 as_SetRotation(4, -3.91, 0.0, 0.0)
288 as_SetRotation(5, -10.19, 0.0, 0.0)
289 as_Wait(1)
290 as_SetRotation(1, -2.57, 0.0, 0.0)
291 as_SetRotation(2, 10.075, 0.0, 0.0)
292 as_SetRotation(3, 12.495, 0.0, 0.0)
293 as_SetRotation(4, -0.715, 0.0, 0.0)
294 as_SetRotation(5, -7.745, 0.0, 0.0)
295 as_Wait(1)
296 as_SetRotation(1, -2.315, 0.0, 0.0)
297 as_SetRotation(2, 10.095, 0.0, 0.0)
298 as_SetRotation(3, 12.145, 0.0, 0.0)
299 as_SetRotation(4, 2.52, 0.0, 0.0)
300 as_SetRotation(5, -4.07, 0.0, 0.0)
301 as_Wait(1)
302 as_SetRotation(1, -1.925, 0.0, 0.0)
303 as_SetRotation(2, 9.28, 0.0, 0.0)
304 as_SetRotation(3, 10.695, 0.0, 0.0)
305 as_SetRotation(4, 5.405, 0.0, 0.0)
306 as_SetRotation(5, 0.265, 0.0, 0.0)
307 as_Wait(1)
308 as_SetRotation(1, -1.46, 0.0, 0.0)
309 as_SetRotation(2, 7.805, 0.0, 0.0)
310 as_SetRotation(3, 8.405, 0.0, 0.0)
311 as_SetRotation(4, 7.53, 0.0, 0.0)
312 as_SetRotation(5, 4.7, 0.0, 0.0)
313 as_Wait(1)
314 as_SetRotation(1, -0.98, 0.0, 0.0)
315 as_SetRotation(2, 5.865, 0.0, 0.0)
316 as_SetRotation(3, 5.52, 0.0, 0.0)
317 as_SetRotation(4, 8.48, 0.0, 0.0)
318 as_SetRotation(5, 8.685, 0.0, 0.0)
319 as_Wait(1)
320 as_SetRotation(1, -0.54, 0.0, 0.0)
321 as_SetRotation(2, 3.64, 0.0, 0.0)
322 as_SetRotation(3, 2.305, 0.0, 0.0)
323 as_SetRotation(4, 8.24, 0.0, 0.0)
324 as_SetRotation(5, 11.635, 0.0, 0.0)
325 as_Wait(1)
326 as_SetRotation(1, -0.19, 0.0, 0.0)
327 as_SetRotation(2, 1.32, 0.0, 0.0)
328 as_SetRotation(3, -0.995, 0.0, 0.0)
329 as_SetRotation(4, 7.19, 0.0, 0.0)
330 as_SetRotation(5, 13.005, 0.0, 0.0)
331 as_Wait(1)
332 as_SetRotation(1, 0.0, 0.0, 0.0)
333 as_SetRotation(2, -0.905, 0.0, 0.0)
334 as_SetRotation(3, -4.125, 0.0, 0.0)
335 as_SetRotation(4, 5.55, 0.0, 0.0)
336 as_SetRotation(5, 12.62, 0.0, 0.0)
337 as_Wait(1)
338 as_SetRotation(1, 0.09, 0.0, 0.0)
339 as_SetRotation(2, -2.86, 0.0, 0.0)
340 as_SetRotation(3, -6.84, 0.0, 0.0)
341 as_SetRotation(4, 3.51, 0.0, 0.0)
342 as_SetRotation(5, 10.965, 0.0, 0.0)
343 as_Wait(1)
344 as_SetRotation(1, 0.155, 0.0, 0.0)
345 as_SetRotation(2, -4.35, 0.0, 0.0)
346 as_SetRotation(3, -8.885, 0.0, 0.0)
347 as_SetRotation(4, 1.295, 0.0, 0.0)
348 as_SetRotation(5, 8.405, 0.0, 0.0)
349 as_Wait(1)
350 as_SetRotation(1, 0.2, 0.0, 0.0)
351 as_SetRotation(2, -5.195, 0.0, 0.0)
352 as_SetRotation(3, -10.0, 0.0, 0.0)
353 as_SetRotation(4, -0.885, 0.0, 0.0)
354 as_SetRotation(5, 5.325, 0.0, 0.0)
355 as_Wait(1)
356 as_SetRotation(1, 0.22, 0.0, 0.0)
357 as_SetRotation(2, -5.48, 0.0, 0.0)
358 as_SetRotation(3, -10.28, 0.0, 0.0)
359 as_SetRotation(4, -2.84, 0.0, 0.0)
360 as_SetRotation(5, 2.095, 0.0, 0.0)
361 as_Wait(1)
362 as_SetRotation(1, 0.23, 0.0, 0.0)
363 as_SetRotation(2, -5.45, 0.0, 0.0)
364 as_SetRotation(3, -10.045, 0.0, 0.0)
365 as_SetRotation(4, -4.355, 0.0, 0.0)
366 as_SetRotation(5, -0.905, 0.0, 0.0)
367 as_Wait(1)
368 as_SetRotation(1, 0.22, 0.0, 0.0)
369 as_SetRotation(2, -5.16, 0.0, 0.0)
370 as_SetRotation(3, -9.395, 0.0, 0.0)
371 as_SetRotation(4, -5.225, 0.0, 0.0)
372 as_SetRotation(5, -3.305, 0.0, 0.0)
373 as_Wait(1)
374 as_SetRotation(1, 0.205, 0.0, 0.0)
375 as_SetRotation(2, -4.665, 0.0, 0.0)
376 as_SetRotation(3, -8.415, 0.0, 0.0)
377 as_SetRotation(4, -5.465, 0.0, 0.0)
378 as_SetRotation(5, -4.735, 0.0, 0.0)
379 as_Wait(1)
380 as_SetRotation(1, 0.18, 0.0, 0.0)
381 as_SetRotation(2, -4.02, 0.0, 0.0)
382 as_SetRotation(3, -7.2, 0.0, 0.0)
383 as_SetRotation(4, -5.31, 0.0, 0.0)
384 as_SetRotation(5, -5.215, 0.0, 0.0)
385 as_Wait(1)
386 as_SetRotation(1, 0.15, 0.0, 0.0)
387 as_SetRotation(2, -3.285, 0.0, 0.0)
388 as_SetRotation(3, -5.85, 0.0, 0.0)
389 as_SetRotation(4, -4.845, 0.0, 0.0)
390 as_SetRotation(5, -5.11, 0.0, 0.0)
391 as_Wait(1)
392 as_SetRotation(1, 0.115, 0.0, 0.0)
393 as_SetRotation(2, -2.51, 0.0, 0.0)
394 as_SetRotation(3, -4.45, 0.0, 0.0)
395 as_SetRotation(4, -4.14, 0.0, 0.0)
396 as_SetRotation(5, -4.56, 0.0, 0.0)
397 as_Wait(1)
398 as_SetRotation(1, 0.075, 0.0, 0.0)
399 as_SetRotation(2, -1.75, 0.0, 0.0)
400 as_SetRotation(3, -3.095, 0.0, 0.0)
401 as_SetRotation(4, -3.285, 0.0, 0.0)
402 as_SetRotation(5, -3.705, 0.0, 0.0)
403 as_Wait(1)
404 as_SetRotation(1, 0.05, 0.0, 0.0)
405 as_SetRotation(2, -1.065, 0.0, 0.0)
406 as_SetRotation(3, -1.88, 0.0, 0.0)
407 as_SetRotation(4, -2.36, 0.0, 0.0)
408 as_SetRotation(5, -2.685, 0.0, 0.0)
409 as_Wait(1)
410 as_SetRotation(1, 0.02, 0.0, 0.0)
411 as_SetRotation(2, -0.51, 0.0, 0.0)
412 as_SetRotation(3, -0.895, 0.0, 0.0)
413 as_SetRotation(4, -1.45, 0.0, 0.0)
414 as_SetRotation(5, -1.635, 0.0, 0.0)
415 as_Wait(1)
416 as_SetRotation(1, 0.005, 0.0, 0.0)
417 as_SetRotation(2, -0.13, 0.0, 0.0)
418 as_SetRotation(3, -0.235, 0.0, 0.0)
419 as_SetRotation(4, -0.635, 0.0, 0.0)
420 as_SetRotation(5, -0.69, 0.0, 0.0)
421 as_Wait(1)
422 as_SetRotation(1, 0.0, 0.0, 0.0)
423 as_SetRotation(2, 0.0, 0.0, 0.0)
424 as_SetRotation(3, 0.0, 0.0, 0.0)
425 as_SetRotation(4, 0.0, 0.0, 0.0)
426 as_SetRotation(5, 0.0, 0.0, 0.0)
427 as_Wait(1)
428 as_Loop
429 as_SetRotation(1, 0.0, 0.0, 0.0)
430 as_SetPos(1, 0, 0, 0)
431 as_SetScale(1, 1.0, 1.0, 1.0)
432 as_SetRotation(2, 0.0, 0.0, 0.0)
433 as_SetPos(2, -15, 30, 0)
434 as_SetScale(2, 1.0, 1.0, 1.0)
435 as_SetRotation(3, 0.0, 0.0, 0.0)
436 as_SetPos(3, 0, 0, 0)
437 as_SetScale(3, 1.0, 1.0, 1.0)
438 as_SetRotation(4, 0.0, 0.0, 0.0)
439 as_SetPos(4, 15, 39, 0)
440 as_SetScale(4, 1.0, 1.0, 1.0)
441 as_SetRotation(5, 0.0, 0.0, 0.0)
442 as_SetPos(5, 0, 0, 0)
443 as_SetScale(5, 1.0, 1.0, 1.0)
444 as_Wait(1)
446 as_End
447};
#define as_Wait(time)
#define as_DisableMirroring
#define as_SetPos(node, x, y, z)
#define as_SetRotation(node, x, y, z)
#define as_SetScale(node, x, y, z)
#define as_End
#define as_Loop
#define as_Restart

Referenced by entity_BellbellPlant_idle().

◆ Entity_BellbellPlant_AnimationIdle

AnimScript Entity_BellbellPlant_AnimationIdle
Initial value:
= {
as_SetRotation(1, 0.0, 0.0, 0.0)
as_SetPos(1, 0, 0, 0)
as_SetScale(1, 1.0, 1.0, 1.0)
as_SetRotation(2, 0.0, 0.0, 0.0)
as_SetPos(2, -15, 30, 0)
as_SetScale(2, 1.0, 1.0, 1.0)
as_SetRotation(3, 0.0, 0.0, 0.0)
as_SetPos(3, 0, 0, 0)
as_SetScale(3, 1.0, 1.0, 1.0)
as_SetRotation(4, 0.0, 0.0, 0.0)
as_SetPos(4, 15, 39, 0)
as_SetScale(4, 1.0, 1.0, 1.0)
as_SetRotation(5, 0.0, 0.0, 0.0)
as_SetPos(5, 0, 0, 0)
as_SetScale(5, 1.0, 1.0, 1.0)
}

Definition at line 449 of file BellbellPlant_anim.c.

449 {
451 as_SetRotation(1, 0.0, 0.0, 0.0)
452 as_SetPos(1, 0, 0, 0)
453 as_SetScale(1, 1.0, 1.0, 1.0)
454 as_SetRotation(2, 0.0, 0.0, 0.0)
455 as_SetPos(2, -15, 30, 0)
456 as_SetScale(2, 1.0, 1.0, 1.0)
457 as_SetRotation(3, 0.0, 0.0, 0.0)
458 as_SetPos(3, 0, 0, 0)
459 as_SetScale(3, 1.0, 1.0, 1.0)
460 as_SetRotation(4, 0.0, 0.0, 0.0)
461 as_SetPos(4, 15, 39, 0)
462 as_SetScale(4, 1.0, 1.0, 1.0)
463 as_SetRotation(5, 0.0, 0.0, 0.0)
464 as_SetPos(5, 0, 0, 0)
465 as_SetScale(5, 1.0, 1.0, 1.0)
466 as_Wait(1)
468 as_End
469};