9 .alertOffsetDist = 65.0f,
10 .playerSearchInterval = 8,
13 .chaseUpdateInterval = 2,
14 .chaseRadius = 110.0f,
15 .chaseOffsetDist = 65.0f,
20 Call(BasicAI_Main,
Ref(N(AISettings_Bobomb)))
28 .level = ACTOR_LEVEL_BOB_OMB,
29 .ai = &N(EVS_NpcAI_Bobomb_Wander),
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.