Value:{ \
.idle = ANIM_WorldBombette_Idle, \
.walk = ANIM_WorldBombette_Walk, \
.run = ANIM_WorldBombette_Walk, \
.chase = ANIM_WorldBombette_Walk, \
.anim_4 = ANIM_WorldBombette_Walk, \
.anim_5 = ANIM_WorldBombette_Walk, \
.death = ANIM_WorldBombette_Still, \
.hit = ANIM_WorldBombette_Still, \
.anim_8 = ANIM_WorldBombette_Still, \
.anim_9 = ANIM_WorldBombette_Still, \
.anim_A = ANIM_WorldBombette_Still, \
.anim_B = ANIM_WorldBombette_Still, \
.anim_C = ANIM_WorldBombette_Still, \
.anim_D = ANIM_WorldBombette_Still, \
.anim_E = ANIM_WorldBombette_Still, \
.anim_F = ANIM_WorldBombette_Still, \
}
Definition at line 4 of file Bombette.h.
4#define BOMBETTE_ANIMS \
5{ \
6 .idle = ANIM_WorldBombette_Idle, \
7 .walk = ANIM_WorldBombette_Walk, \
8 .run = ANIM_WorldBombette_Walk, \
9 .chase = ANIM_WorldBombette_Walk, \
10 .anim_4 = ANIM_WorldBombette_Walk, \
11 .anim_5 = ANIM_WorldBombette_Walk, \
12 .death = ANIM_WorldBombette_Still, \
13 .hit = ANIM_WorldBombette_Still, \
14 .anim_8 = ANIM_WorldBombette_Still, \
15 .anim_9 = ANIM_WorldBombette_Still, \
16 .anim_A = ANIM_WorldBombette_Still, \
17 .anim_B = ANIM_WorldBombette_Still, \
18 .anim_C = ANIM_WorldBombette_Still, \
19 .anim_D = ANIM_WorldBombette_Still, \
20 .anim_E = ANIM_WorldBombette_Still, \
21 .anim_F = ANIM_WorldBombette_Still, \
22}