Paper Mario DX
Paper Mario (N64) modding
 
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Bootler.h File Reference

Go to the source code of this file.

Macros

#define BOOTLER_ANIMS
 

Macro Definition Documentation

◆ BOOTLER_ANIMS

#define BOOTLER_ANIMS
Value:
{ \
.idle = ANIM_Bootler_Idle, \
.walk = ANIM_Bootler_Walk, \
.run = ANIM_Bootler_Run, \
.chase = ANIM_Bootler_Run, \
.anim_4 = ANIM_Bootler_Idle, \
.anim_5 = ANIM_Bootler_Idle, \
.death = ANIM_Bootler_Still, \
.hit = ANIM_Bootler_Still, \
.anim_8 = ANIM_Bootler_Shock, \
.anim_9 = ANIM_Bootler_Panic, \
.anim_A = ANIM_Bootler_Dejected, \
.anim_B = ANIM_Bootler_Quaver, \
.anim_C = ANIM_Bootler_Shock, \
.anim_D = ANIM_Bootler_Panic, \
.anim_E = ANIM_Bootler_Dejected, \
.anim_F = ANIM_Bootler_Quaver, \
}

Definition at line 4 of file Bootler.h.

4#define BOOTLER_ANIMS \
5{ \
6 .idle = ANIM_Bootler_Idle, \
7 .walk = ANIM_Bootler_Walk, \
8 .run = ANIM_Bootler_Run, \
9 .chase = ANIM_Bootler_Run, \
10 .anim_4 = ANIM_Bootler_Idle, \
11 .anim_5 = ANIM_Bootler_Idle, \
12 .death = ANIM_Bootler_Still, \
13 .hit = ANIM_Bootler_Still, \
14 .anim_8 = ANIM_Bootler_Shock, \
15 .anim_9 = ANIM_Bootler_Panic, \
16 .anim_A = ANIM_Bootler_Dejected, \
17 .anim_B = ANIM_Bootler_Quaver, \
18 .anim_C = ANIM_Bootler_Shock, \
19 .anim_D = ANIM_Bootler_Panic, \
20 .anim_E = ANIM_Bootler_Dejected, \
21 .anim_F = ANIM_Bootler_Quaver, \
22}