Paper Mario DX
Paper Mario (N64) modding
 
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BrickBlock.c
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1#include "common.h"
2#include "include_asset.h"
3
4#include "entity/model/BrickBlock.vtx.inc.c"
5
6INCLUDE_IMG("entity/model/BrickBlock_face.png", D_0A000140_E3DEF0);
7INCLUDE_PAL("entity/model/BrickBlock_face.pal", D_0A000340_E3E0F0);
22
32
36 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
37 gsSPVertex(&D_0A000000_E3DDB0[4], 16, 0),
38 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
39 gsSP2Triangles(0, 3, 4, 0, 0, 4, 5, 0),
40 gsSP2Triangles(6, 7, 8, 0, 6, 8, 9, 0),
41 gsSP2Triangles(10, 11, 2, 0, 10, 2, 1, 0),
42 gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
44};
45
50
BSS s32 PopupMenu_SelectedIndex
Gfx Entity_BrickBlock_RenderFaces[]
Definition BrickBlock.c:33
Gfx Entity_BrickBlock_LoadTexture[]
Definition BrickBlock.c:8
Gfx Entity_BrickBlock_Render[]
Definition BrickBlock.c:46
Gfx Entity_BrickBlock_InitTexture[]
Definition BrickBlock.c:23
#define INCLUDE_PAL(FILENAME, SYMBOLNAME)
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)