Paper Mario DX
Paper Mario (N64) modding
 
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BrickBlock.c File Reference

Go to the source code of this file.

Functions

 INCLUDE_IMG ("entity/model/BrickBlock_face.png", D_0A000140_E3DEF0)
 
 INCLUDE_PAL ("entity/model/BrickBlock_face.pal", D_0A000340_E3E0F0)
 

Variables

Gfx Entity_BrickBlock_LoadTexture []
 
Gfx Entity_BrickBlock_InitTexture []
 
Gfx Entity_BrickBlock_RenderFaces []
 
Gfx Entity_BrickBlock_Render []
 

Function Documentation

◆ INCLUDE_IMG()

INCLUDE_IMG ( "entity/model/BrickBlock_face.png" ,
D_0A000140_E3DEF0  )

◆ INCLUDE_PAL()

INCLUDE_PAL ( "entity/model/BrickBlock_face.pal" ,
D_0A000340_E3E0F0  )

Variable Documentation

◆ Entity_BrickBlock_LoadTexture

◆ Entity_BrickBlock_InitTexture

◆ Entity_BrickBlock_RenderFaces

Gfx Entity_BrickBlock_RenderFaces[]
Initial value:
= {
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(0, 3, 4, 0, 0, 4, 5, 0),
gsSP2Triangles(6, 7, 8, 0, 6, 8, 9, 0),
gsSP2Triangles(10, 11, 2, 0, 10, 2, 1, 0),
gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
}
Gfx Entity_BrickBlock_InitTexture[]
Definition BrickBlock.c:23

Definition at line 33 of file BrickBlock.c.

33 {
36 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
37 gsSPVertex(&D_0A000000_E3DDB0[4], 16, 0),
38 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
39 gsSP2Triangles(0, 3, 4, 0, 0, 4, 5, 0),
40 gsSP2Triangles(6, 7, 8, 0, 6, 8, 9, 0),
41 gsSP2Triangles(10, 11, 2, 0, 10, 2, 1, 0),
42 gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
44};

◆ Entity_BrickBlock_Render

Gfx Entity_BrickBlock_Render[]
Initial value:

Definition at line 46 of file BrickBlock.c.