Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
Bubulb_Patrol.inc.c
Go to the documentation of this file.
1#include "common.h"
2#include "Bubulb.h"
3
5
7 .moveSpeed = 1.5f,
8 .moveTime = 30,
9 .waitTime = 30,
10 .playerSearchInterval = -1,
11 .unk_AI_2C = 1,
12};
13
16 Return
17 End
18};
19
21 .height = 42,
22 .radius = 28,
23 .level = ACTOR_LEVEL_NONE,
25};
BSS s32 PopupMenu_SelectedIndex
Bytecode EvtScript[]
#define Ref(sym)
Address/pointer constant.
Definition macros.h:60
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:213
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:576
#define Return
Kills the current EVT thread.
Definition macros.h:217