Paper Mario DX
Paper Mario (N64) modding
 
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Bubulb_Patrol.inc.c
Go to the documentation of this file.
1#include "common.h"
2#include "Bubulb.h"
3
5
6MobileAISettings N(AISettings_Bubulb_Patrol) = {
7 .moveSpeed = 1.5f,
8 .moveTime = 30,
9 .waitTime = 30,
10 .playerSearchInterval = -1,
11 .unk_AI_2C = 1,
12};
13
14EvtScript N(EVS_NpcAI_Bubulb_Patrol) = {
15 Call(N(PatrolNoAttackAI_Main), Ref(N(AISettings_Bubulb_Patrol)))
16 Return
17 End
18};
19
20NpcSettings N(NpcSettings_Bubulb_Patrol) = {
21 .height = 42,
22 .radius = 28,
23 .level = ACTOR_LEVEL_NONE,
24 .ai = &N(EVS_NpcAI_Bubulb_Patrol),
25};
Bytecode EvtScript[]
#define Ref(sym)
Address/pointer constant.
Definition macros.h:60
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:213
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:576
#define Return
Kills the current EVT thread.
Definition macros.h:217