10 .alertOffsetDist = 30.0f,
11 .playerSearchInterval = 2,
14 .chaseUpdateInterval = 1,
16 .chaseOffsetDist = 30.0f,
25 Call(N(FlyingAI_Main),
Ref(N(AISettings_Bzzap)))
33 .level = ACTOR_LEVEL_BZZAP,
34 .ai = &N(EVS_NpcAI_Bzzap),
ApiStatus SetSelfVar(Evt *script, b32 isInitialCall)
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.