10 .alertRadius = 120.0f,
11 .playerSearchInterval = 3,
14 .chaseUpdateInterval = 5,
15 .chaseRadius = 100.0f,
16 .chaseOffsetDist = 60.0f,
21 Call(N(CleftAI_Main),
Ref(N(AISettings_Cleft)), 16)
29 .level = ACTOR_LEVEL_CLEFT,
30 .ai = &N(EVS_NpcAI_Cleft),
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.