Paper Mario DX
Paper Mario (N64) modding
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CompareFloats.inc.c
Go to the documentation of this file.
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#include "common.h"
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API_CALLABLE(N(CompareFloats)) {
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Bytecode
* args = script->ptrReadPos;
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f32 temp_f20 =
evt_get_float_variable
(script, *args++);
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f32 temp =
evt_get_float_variable
(script, *args++);
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if
(temp < temp_f20) {
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evt_set_variable
(script, *args++, TRUE);
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}
else
{
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evt_set_variable
(script, *args++, FALSE);
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}
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return
ApiStatus_DONE2
;
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}
ApiStatus_DONE2
#define ApiStatus_DONE2
Definition
evt.h:118
Bytecode
s32 Bytecode
Definition
evt.h:7
evt_set_variable
s32 evt_set_variable(Evt *script, Bytecode var, s32 value)
Definition
evt.c:1847
evt_get_float_variable
f32 evt_get_float_variable(Evt *script, Bytecode var)
Definition
evt.c:1930
src
common
CompareFloats.inc.c
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