Paper Mario DX
Paper Mario (N64) modding
 
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CrazyDayzee.inc.c
Go to the documentation of this file.
1#include "CrazyDayzee.h"
2
3MobileAISettings N(AISettings_CrazyDayzee) = {
4 .moveSpeed = 1.0f,
5 .moveTime = 500,
6 .waitTime = 10,
7 .alertRadius = 50.0f,
8 .alertOffsetDist = 30.0f,
9 .playerSearchInterval = 3,
10 .chaseSpeed = 3.5f,
11 .chaseTurnRate = 40,
12 .chaseUpdateInterval = 3,
13 .chaseRadius = 100.0f,
14 .chaseOffsetDist = 30.0f,
15 .unk_AI_2C = 1,
16};
17
18EvtScript N(EVS_NpcAI_CrazyDayzee) = {
19 Call(BasicAI_Main, Ref(N(AISettings_CrazyDayzee)))
20 Return
21 End
22};
23
24NpcSettings N(NpcSettings_CrazyDayzee) = {
25 .height = 30,
26 .radius = 24,
27 .level = ACTOR_LEVEL_CRAZEE_DAYZEE,
28 .ai = &N(EVS_NpcAI_CrazyDayzee),
29 .onHit = &EnemyNpcHit,
30 .onDefeat = &EnemyNpcDefeat,
31};
Bytecode EvtScript[]
EvtScript EnemyNpcDefeat
Definition encounter.c:158
EvtScript EnemyNpcHit
Definition encounter.c:131
#define Ref(sym)
Address/pointer constant.
Definition macros.h:60
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:213
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:576
#define Return
Kills the current EVT thread.
Definition macros.h:217