Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
Dryite.h File Reference

Go to the source code of this file.

Macros

#define DRYITE_GREEN_ANIMS
 
#define DRYITE_BROWN_ANIMS
 
#define DRYITE_BLUE_ANIMS
 
#define DRYITE_YELLOW_ANIMS
 

Macro Definition Documentation

◆ DRYITE_GREEN_ANIMS

#define DRYITE_GREEN_ANIMS
Value:
{ \
.idle = ANIM_Dryite_Green_Idle, \
.walk = ANIM_Dryite_Green_Walk, \
.run = ANIM_Dryite_Green_Run, \
.chase = ANIM_Dryite_Green_Run, \
.anim_4 = ANIM_Dryite_Green_Idle, \
.anim_5 = ANIM_Dryite_Green_Idle, \
.death = ANIM_Dryite_Green_Still, \
.hit = ANIM_Dryite_Green_Still, \
.anim_8 = ANIM_Dryite_Green_Idle, \
.anim_9 = ANIM_Dryite_Green_Idle, \
.anim_A = ANIM_Dryite_Green_Idle, \
.anim_B = ANIM_Dryite_Green_Idle, \
.anim_C = ANIM_Dryite_Green_Idle, \
.anim_D = ANIM_Dryite_Green_Idle, \
.anim_E = ANIM_Dryite_Green_Idle, \
.anim_F = ANIM_Dryite_Green_Idle, \
}

Definition at line 4 of file Dryite.h.

4#define DRYITE_GREEN_ANIMS \
5{ \
6 .idle = ANIM_Dryite_Green_Idle, \
7 .walk = ANIM_Dryite_Green_Walk, \
8 .run = ANIM_Dryite_Green_Run, \
9 .chase = ANIM_Dryite_Green_Run, \
10 .anim_4 = ANIM_Dryite_Green_Idle, \
11 .anim_5 = ANIM_Dryite_Green_Idle, \
12 .death = ANIM_Dryite_Green_Still, \
13 .hit = ANIM_Dryite_Green_Still, \
14 .anim_8 = ANIM_Dryite_Green_Idle, \
15 .anim_9 = ANIM_Dryite_Green_Idle, \
16 .anim_A = ANIM_Dryite_Green_Idle, \
17 .anim_B = ANIM_Dryite_Green_Idle, \
18 .anim_C = ANIM_Dryite_Green_Idle, \
19 .anim_D = ANIM_Dryite_Green_Idle, \
20 .anim_E = ANIM_Dryite_Green_Idle, \
21 .anim_F = ANIM_Dryite_Green_Idle, \
22}

◆ DRYITE_BROWN_ANIMS

#define DRYITE_BROWN_ANIMS
Value:
{ \
.idle = ANIM_Dryite_Brown_Idle, \
.walk = ANIM_Dryite_Brown_Walk, \
.run = ANIM_Dryite_Brown_Run, \
.chase = ANIM_Dryite_Brown_Run, \
.anim_4 = ANIM_Dryite_Brown_Idle, \
.anim_5 = ANIM_Dryite_Brown_Idle, \
.death = ANIM_Dryite_Brown_Still, \
.hit = ANIM_Dryite_Brown_Still, \
.anim_8 = ANIM_Dryite_Brown_Idle, \
.anim_9 = ANIM_Dryite_Brown_Idle, \
.anim_A = ANIM_Dryite_Brown_Idle, \
.anim_B = ANIM_Dryite_Brown_Idle, \
.anim_C = ANIM_Dryite_Brown_Idle, \
.anim_D = ANIM_Dryite_Brown_Idle, \
.anim_E = ANIM_Dryite_Brown_Idle, \
.anim_F = ANIM_Dryite_Brown_Idle, \
}

Definition at line 24 of file Dryite.h.

24#define DRYITE_BROWN_ANIMS \
25{ \
26 .idle = ANIM_Dryite_Brown_Idle, \
27 .walk = ANIM_Dryite_Brown_Walk, \
28 .run = ANIM_Dryite_Brown_Run, \
29 .chase = ANIM_Dryite_Brown_Run, \
30 .anim_4 = ANIM_Dryite_Brown_Idle, \
31 .anim_5 = ANIM_Dryite_Brown_Idle, \
32 .death = ANIM_Dryite_Brown_Still, \
33 .hit = ANIM_Dryite_Brown_Still, \
34 .anim_8 = ANIM_Dryite_Brown_Idle, \
35 .anim_9 = ANIM_Dryite_Brown_Idle, \
36 .anim_A = ANIM_Dryite_Brown_Idle, \
37 .anim_B = ANIM_Dryite_Brown_Idle, \
38 .anim_C = ANIM_Dryite_Brown_Idle, \
39 .anim_D = ANIM_Dryite_Brown_Idle, \
40 .anim_E = ANIM_Dryite_Brown_Idle, \
41 .anim_F = ANIM_Dryite_Brown_Idle, \
42}

◆ DRYITE_BLUE_ANIMS

#define DRYITE_BLUE_ANIMS
Value:
{ \
.idle = ANIM_Dryite_Blue_Idle, \
.walk = ANIM_Dryite_Blue_Walk, \
.run = ANIM_Dryite_Blue_Run, \
.chase = ANIM_Dryite_Blue_Run, \
.anim_4 = ANIM_Dryite_Blue_Idle, \
.anim_5 = ANIM_Dryite_Blue_Idle, \
.death = ANIM_Dryite_Blue_Still, \
.hit = ANIM_Dryite_Blue_Still, \
.anim_8 = ANIM_Dryite_Blue_Idle, \
.anim_9 = ANIM_Dryite_Blue_Idle, \
.anim_A = ANIM_Dryite_Blue_Idle, \
.anim_B = ANIM_Dryite_Blue_Idle, \
.anim_C = ANIM_Dryite_Blue_Idle, \
.anim_D = ANIM_Dryite_Blue_Idle, \
.anim_E = ANIM_Dryite_Blue_Idle, \
.anim_F = ANIM_Dryite_Blue_Idle, \
}

Definition at line 44 of file Dryite.h.

44#define DRYITE_BLUE_ANIMS \
45{ \
46 .idle = ANIM_Dryite_Blue_Idle, \
47 .walk = ANIM_Dryite_Blue_Walk, \
48 .run = ANIM_Dryite_Blue_Run, \
49 .chase = ANIM_Dryite_Blue_Run, \
50 .anim_4 = ANIM_Dryite_Blue_Idle, \
51 .anim_5 = ANIM_Dryite_Blue_Idle, \
52 .death = ANIM_Dryite_Blue_Still, \
53 .hit = ANIM_Dryite_Blue_Still, \
54 .anim_8 = ANIM_Dryite_Blue_Idle, \
55 .anim_9 = ANIM_Dryite_Blue_Idle, \
56 .anim_A = ANIM_Dryite_Blue_Idle, \
57 .anim_B = ANIM_Dryite_Blue_Idle, \
58 .anim_C = ANIM_Dryite_Blue_Idle, \
59 .anim_D = ANIM_Dryite_Blue_Idle, \
60 .anim_E = ANIM_Dryite_Blue_Idle, \
61 .anim_F = ANIM_Dryite_Blue_Idle, \
62}

◆ DRYITE_YELLOW_ANIMS

#define DRYITE_YELLOW_ANIMS
Value:
{ \
.idle = ANIM_Dryite_Yellow_Idle, \
.walk = ANIM_Dryite_Yellow_Walk, \
.run = ANIM_Dryite_Yellow_Run, \
.chase = ANIM_Dryite_Yellow_Run, \
.anim_4 = ANIM_Dryite_Yellow_Idle, \
.anim_5 = ANIM_Dryite_Yellow_Idle, \
.death = ANIM_Dryite_Yellow_Still, \
.hit = ANIM_Dryite_Yellow_Still, \
.anim_8 = ANIM_Dryite_Yellow_Idle, \
.anim_9 = ANIM_Dryite_Yellow_Idle, \
.anim_A = ANIM_Dryite_Yellow_Idle, \
.anim_B = ANIM_Dryite_Yellow_Idle, \
.anim_C = ANIM_Dryite_Yellow_Idle, \
.anim_D = ANIM_Dryite_Yellow_Idle, \
.anim_E = ANIM_Dryite_Yellow_Idle, \
.anim_F = ANIM_Dryite_Yellow_Idle, \
}

Definition at line 64 of file Dryite.h.

64#define DRYITE_YELLOW_ANIMS \
65{ \
66 .idle = ANIM_Dryite_Yellow_Idle, \
67 .walk = ANIM_Dryite_Yellow_Walk, \
68 .run = ANIM_Dryite_Yellow_Run, \
69 .chase = ANIM_Dryite_Yellow_Run, \
70 .anim_4 = ANIM_Dryite_Yellow_Idle, \
71 .anim_5 = ANIM_Dryite_Yellow_Idle, \
72 .death = ANIM_Dryite_Yellow_Still, \
73 .hit = ANIM_Dryite_Yellow_Still, \
74 .anim_8 = ANIM_Dryite_Yellow_Idle, \
75 .anim_9 = ANIM_Dryite_Yellow_Idle, \
76 .anim_A = ANIM_Dryite_Yellow_Idle, \
77 .anim_B = ANIM_Dryite_Yellow_Idle, \
78 .anim_C = ANIM_Dryite_Yellow_Idle, \
79 .anim_D = ANIM_Dryite_Yellow_Idle, \
80 .anim_E = ANIM_Dryite_Yellow_Idle, \
81 .anim_F = ANIM_Dryite_Yellow_Idle, \
82}