6 .playerSearchInterval = 1,
9 .chaseUpdateInterval = 1,
15 Call(BasicAI_Main,
Ref(N(AISettings_Gloomba_Wander)))
23 .level = ACTOR_LEVEL_GLOOMBA,
24 .ai = &N(EVS_NpcAI_Gloomba_Wander),
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.