Paper Mario DX
Paper Mario (N64) modding
 
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GoombaBros.h
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1#include "common.h"
2#include "sprite/npc/GoombaBros.h"
3
4#define GOOMBA_BROS_RED_ANIMS \
5{ \
6 .idle = ANIM_GoombaBros_Red_Idle, \
7 .walk = ANIM_GoombaBros_Red_Walk, \
8 .run = ANIM_GoombaBros_Red_Run, \
9 .chase = ANIM_GoombaBros_Red_Run, \
10 .anim_4 = ANIM_GoombaBros_Red_Idle, \
11 .anim_5 = ANIM_GoombaBros_Red_Idle, \
12 .death = ANIM_GoombaBros_Red_Hurt, \
13 .hit = ANIM_GoombaBros_Red_Hurt, \
14 .anim_8 = ANIM_GoombaBros_Red_Run, \
15 .anim_9 = ANIM_GoombaBros_Red_Run, \
16 .anim_A = ANIM_GoombaBros_Red_Run, \
17 .anim_B = ANIM_GoombaBros_Red_Run, \
18 .anim_C = ANIM_GoombaBros_Red_Run, \
19 .anim_D = ANIM_GoombaBros_Red_Run, \
20 .anim_E = ANIM_GoombaBros_Red_Run, \
21 .anim_F = ANIM_GoombaBros_Red_Run, \
22}
23
24#define GOOMBA_BROS_BLUE_ANIMS \
25{ \
26 .idle = ANIM_GoombaBros_Blue_Idle, \
27 .walk = ANIM_GoombaBros_Blue_Walk, \
28 .run = ANIM_GoombaBros_Blue_Run, \
29 .chase = ANIM_GoombaBros_Blue_Run, \
30 .anim_4 = ANIM_GoombaBros_Blue_Idle, \
31 .anim_5 = ANIM_GoombaBros_Blue_Idle, \
32 .death = ANIM_GoombaBros_Blue_Hurt, \
33 .hit = ANIM_GoombaBros_Blue_Hurt, \
34 .anim_8 = ANIM_GoombaBros_Blue_Run, \
35 .anim_9 = ANIM_GoombaBros_Blue_Run, \
36 .anim_A = ANIM_GoombaBros_Blue_Run, \
37 .anim_B = ANIM_GoombaBros_Blue_Run, \
38 .anim_C = ANIM_GoombaBros_Blue_Run, \
39 .anim_D = ANIM_GoombaBros_Blue_Run, \
40 .anim_E = ANIM_GoombaBros_Blue_Run, \
41 .anim_F = ANIM_GoombaBros_Blue_Run, \
42}