Value:{ \
.idle = ANIM_GoombaBros_Blue_Idle, \
.walk = ANIM_GoombaBros_Blue_Walk, \
.run = ANIM_GoombaBros_Blue_Run, \
.chase = ANIM_GoombaBros_Blue_Run, \
.anim_4 = ANIM_GoombaBros_Blue_Idle, \
.anim_5 = ANIM_GoombaBros_Blue_Idle, \
.death = ANIM_GoombaBros_Blue_Hurt, \
.hit = ANIM_GoombaBros_Blue_Hurt, \
.anim_8 = ANIM_GoombaBros_Blue_Run, \
.anim_9 = ANIM_GoombaBros_Blue_Run, \
.anim_A = ANIM_GoombaBros_Blue_Run, \
.anim_B = ANIM_GoombaBros_Blue_Run, \
.anim_C = ANIM_GoombaBros_Blue_Run, \
.anim_D = ANIM_GoombaBros_Blue_Run, \
.anim_E = ANIM_GoombaBros_Blue_Run, \
.anim_F = ANIM_GoombaBros_Blue_Run, \
}
Definition at line 24 of file GoombaBros.h.
24#define GOOMBA_BROS_BLUE_ANIMS \
25{ \
26 .idle = ANIM_GoombaBros_Blue_Idle, \
27 .walk = ANIM_GoombaBros_Blue_Walk, \
28 .run = ANIM_GoombaBros_Blue_Run, \
29 .chase = ANIM_GoombaBros_Blue_Run, \
30 .anim_4 = ANIM_GoombaBros_Blue_Idle, \
31 .anim_5 = ANIM_GoombaBros_Blue_Idle, \
32 .death = ANIM_GoombaBros_Blue_Hurt, \
33 .hit = ANIM_GoombaBros_Blue_Hurt, \
34 .anim_8 = ANIM_GoombaBros_Blue_Run, \
35 .anim_9 = ANIM_GoombaBros_Blue_Run, \
36 .anim_A = ANIM_GoombaBros_Blue_Run, \
37 .anim_B = ANIM_GoombaBros_Blue_Run, \
38 .anim_C = ANIM_GoombaBros_Blue_Run, \
39 .anim_D = ANIM_GoombaBros_Blue_Run, \
40 .anim_E = ANIM_GoombaBros_Blue_Run, \
41 .anim_F = ANIM_GoombaBros_Blue_Run, \
42}