Paper Mario DX
Paper Mario (N64) modding
 
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GrooveGuy.h
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1#include "common.h"
2#include "sprite/npc/GrooveGuy.h"
3
4#define GROOVE_GUY_DROPS_A \
5{ \
6 .dropFlags = NPC_DROP_FLAG_80, \
7 .itemDropChance = 5, \
8 .itemDrops = { \
9 { ITEM_FIRE_FLOWER, 2, 0 }, \
10 { ITEM_THUNDER_RAGE, 2, 0 }, \
11 { ITEM_THUNDER_BOLT, 2, 0 }, \
12 { ITEM_DUSTY_HAMMER, 2, 0 }, \
13 { ITEM_PEBBLE, 2, 0 }, \
14 }, \
15 .heartDrops = STANDARD_HEART_DROPS(3), \
16 .flowerDrops = STANDARD_FLOWER_DROPS(2), \
17 .minCoinBonus = 0, \
18 .maxCoinBonus = 3, \
19}
20
21#define GROOVE_GUY_DROPS_B \
22{ \
23 .dropFlags = NPC_DROP_FLAG_80, \
24 .itemDropChance = 5, \
25 .itemDrops = { \
26 { ITEM_MYSTERY, 5, 0 }, \
27 { ITEM_FRIGHT_JAR, 5, 0 }, \
28 }, \
29 .heartDrops = STANDARD_HEART_DROPS(2), \
30 .flowerDrops = STANDARD_FLOWER_DROPS(4), \
31 .minCoinBonus = 0, \
32 .maxCoinBonus = 3, \
33}
34
35#define GROOVE_GUY_ANIMS \
36{ \
37 .idle = ANIM_GrooveGuy_Anim01, \
38 .walk = ANIM_GrooveGuy_Anim03, \
39 .run = ANIM_GrooveGuy_Anim04, \
40 .chase = ANIM_GrooveGuy_Anim03, \
41 .anim_4 = ANIM_GrooveGuy_Anim01, \
42 .anim_5 = ANIM_GrooveGuy_Anim01, \
43 .death = ANIM_GrooveGuy_Anim08, \
44 .hit = ANIM_GrooveGuy_Anim08, \
45 .anim_8 = ANIM_GrooveGuy_Anim01, \
46 .anim_9 = ANIM_GrooveGuy_Anim01, \
47 .anim_A = ANIM_GrooveGuy_Anim01, \
48 .anim_B = ANIM_GrooveGuy_Anim01, \
49 .anim_C = ANIM_GrooveGuy_Anim01, \
50 .anim_D = ANIM_GrooveGuy_Anim01, \
51 .anim_E = ANIM_GrooveGuy_Anim01, \
52 .anim_F = ANIM_GrooveGuy_Anim01, \
53}