Paper Mario DX
Paper Mario (N64) modding
 
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GrooveGuy.h File Reference

Go to the source code of this file.

Macros

#define GROOVE_GUY_DROPS_A
 
#define GROOVE_GUY_DROPS_B
 
#define GROOVE_GUY_ANIMS
 

Macro Definition Documentation

◆ GROOVE_GUY_DROPS_A

#define GROOVE_GUY_DROPS_A
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.itemDropChance = 5, \
.itemDrops = { \
{ ITEM_FIRE_FLOWER, 2, 0 }, \
{ ITEM_THUNDER_RAGE, 2, 0 }, \
{ ITEM_THUNDER_BOLT, 2, 0 }, \
{ ITEM_DUSTY_HAMMER, 2, 0 }, \
{ ITEM_PEBBLE, 2, 0 }, \
}, \
.heartDrops = STANDARD_HEART_DROPS(3), \
.flowerDrops = STANDARD_FLOWER_DROPS(2), \
.minCoinBonus = 0, \
.maxCoinBonus = 3, \
}
@ NPC_DROP_FLAG_80
Definition enums.h:5089
#define STANDARD_FLOWER_DROPS(attempts)
Definition npc.h:53
#define STANDARD_HEART_DROPS(attempts)
Definition npc.h:29

Definition at line 4 of file GrooveGuy.h.

4#define GROOVE_GUY_DROPS_A \
5{ \
6 .dropFlags = NPC_DROP_FLAG_80, \
7 .itemDropChance = 5, \
8 .itemDrops = { \
9 { ITEM_FIRE_FLOWER, 2, 0 }, \
10 { ITEM_THUNDER_RAGE, 2, 0 }, \
11 { ITEM_THUNDER_BOLT, 2, 0 }, \
12 { ITEM_DUSTY_HAMMER, 2, 0 }, \
13 { ITEM_PEBBLE, 2, 0 }, \
14 }, \
15 .heartDrops = STANDARD_HEART_DROPS(3), \
16 .flowerDrops = STANDARD_FLOWER_DROPS(2), \
17 .minCoinBonus = 0, \
18 .maxCoinBonus = 3, \
19}

◆ GROOVE_GUY_DROPS_B

#define GROOVE_GUY_DROPS_B
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.itemDropChance = 5, \
.itemDrops = { \
{ ITEM_MYSTERY, 5, 0 }, \
{ ITEM_FRIGHT_JAR, 5, 0 }, \
}, \
.heartDrops = STANDARD_HEART_DROPS(2), \
.flowerDrops = STANDARD_FLOWER_DROPS(4), \
.minCoinBonus = 0, \
.maxCoinBonus = 3, \
}

Definition at line 21 of file GrooveGuy.h.

21#define GROOVE_GUY_DROPS_B \
22{ \
23 .dropFlags = NPC_DROP_FLAG_80, \
24 .itemDropChance = 5, \
25 .itemDrops = { \
26 { ITEM_MYSTERY, 5, 0 }, \
27 { ITEM_FRIGHT_JAR, 5, 0 }, \
28 }, \
29 .heartDrops = STANDARD_HEART_DROPS(2), \
30 .flowerDrops = STANDARD_FLOWER_DROPS(4), \
31 .minCoinBonus = 0, \
32 .maxCoinBonus = 3, \
33}

◆ GROOVE_GUY_ANIMS

#define GROOVE_GUY_ANIMS
Value:
{ \
.idle = ANIM_GrooveGuy_Anim01, \
.walk = ANIM_GrooveGuy_Anim03, \
.run = ANIM_GrooveGuy_Anim04, \
.chase = ANIM_GrooveGuy_Anim03, \
.anim_4 = ANIM_GrooveGuy_Anim01, \
.anim_5 = ANIM_GrooveGuy_Anim01, \
.death = ANIM_GrooveGuy_Anim08, \
.hit = ANIM_GrooveGuy_Anim08, \
.anim_8 = ANIM_GrooveGuy_Anim01, \
.anim_9 = ANIM_GrooveGuy_Anim01, \
.anim_A = ANIM_GrooveGuy_Anim01, \
.anim_B = ANIM_GrooveGuy_Anim01, \
.anim_C = ANIM_GrooveGuy_Anim01, \
.anim_D = ANIM_GrooveGuy_Anim01, \
.anim_E = ANIM_GrooveGuy_Anim01, \
.anim_F = ANIM_GrooveGuy_Anim01, \
}

Definition at line 35 of file GrooveGuy.h.

35#define GROOVE_GUY_ANIMS \
36{ \
37 .idle = ANIM_GrooveGuy_Anim01, \
38 .walk = ANIM_GrooveGuy_Anim03, \
39 .run = ANIM_GrooveGuy_Anim04, \
40 .chase = ANIM_GrooveGuy_Anim03, \
41 .anim_4 = ANIM_GrooveGuy_Anim01, \
42 .anim_5 = ANIM_GrooveGuy_Anim01, \
43 .death = ANIM_GrooveGuy_Anim08, \
44 .hit = ANIM_GrooveGuy_Anim08, \
45 .anim_8 = ANIM_GrooveGuy_Anim01, \
46 .anim_9 = ANIM_GrooveGuy_Anim01, \
47 .anim_A = ANIM_GrooveGuy_Anim01, \
48 .anim_B = ANIM_GrooveGuy_Anim01, \
49 .anim_C = ANIM_GrooveGuy_Anim01, \
50 .anim_D = ANIM_GrooveGuy_Anim01, \
51 .anim_E = ANIM_GrooveGuy_Anim01, \
52 .anim_F = ANIM_GrooveGuy_Anim01, \
53}