Paper Mario DX
Paper Mario (N64) modding
 
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HitRedBlock_gfx.c
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1#include "common.h"
2#include "include_asset.h"
3
4#include "entity/model/HitRedBlock_1.vtx.inc.c"
5#include "entity/model/HitRedBlock_2.vtx.inc.c"
6
7extern unsigned char D_0A000C60_E493E0[];
8extern unsigned char D_0A000460_E48BE0[];
9
32
55
56INCLUDE_IMG("entity/model/HitRedBlock_face1.png", D_0A000460_E48BE0);
57INCLUDE_IMG("entity/model/HitRedBlock_face2.png", D_0A000C60_E493E0);
BSS s32 PopupMenu_SelectedIndex
unsigned char D_0A000C60_E493E0[]
unsigned char D_0A000460_E48BE0[]
Gfx Entity_HitRedBlock_RenderBlock2[]
Gfx Entity_HitRedBlock_RenderBlock1[]
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)
#define PM_CC_04
Definition macros.h:283