Paper Mario DX
Paper Mario (N64) modding
 
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HitYellowBlock_anim.c
Go to the documentation of this file.
1#include "common.h"
2#include "animation_script.h"
3
6
13
19
25
32
34 as_SetRotation(1, 0.0, 0.0, 0.0)
35 as_SetPos(1, 0, 0, 0)
36 as_SetScale(1, 1.0, 1.0, 1.0)
37 as_SetRotation(2, 0.0, 0.0, 0.0)
38 as_SetPos(2, 0, 0, 0)
39 as_SetScale(2, 1.0, 1.0, 1.0)
40 as_SetRotation(3, 0.0, 0.0, 0.0)
41 as_SetPos(3, 0, 25, 0)
42 as_SetScale(3, -1.0, -1.0, -1.0)
43 as_Wait(1)
44 as_SetPos(2, 0, 25, 0)
45 as_SetScale(2, 2.0, 0.0, 2.0)
46 as_SetScale(3, -2.0, 0.0, -2.0)
47 as_Wait(1)
48 as_SetPos(2, 0, 40, 0)
49 as_SetScale(2, 1.62, -0.62, 1.62)
50 as_SetScale(3, -1.62, 0.62, -1.62)
51 as_Wait(1)
52 as_SetPos(2, 0, 50, 0)
53 as_SetScale(2, -1.0, -1.0, -1.0)
54 as_SetScale(3, 1.0, 1.0, 1.0)
55 as_Wait(1)
56 as_SetPos(2, 0, 43, 0)
57 as_SetScale(2, -1.36, -0.885, -1.36)
58 as_SetPos(3, 0, 21, 0)
59 as_SetScale(3, 1.36, 0.885, 1.36)
60 as_Wait(1)
61 as_SetPos(2, 0, 35, 0)
62 as_SetScale(2, -1.245, -0.745, -1.245)
63 as_SetPos(3, 0, 16, 0)
64 as_SetScale(3, 1.245, 0.745, 1.245)
65 as_Wait(1)
66 as_SetPos(2, 0, 30, 0)
67 as_SetScale(2, -1.18, -0.815, -1.18)
68 as_SetPos(3, 0, 9, 0)
69 as_SetScale(3, 1.18, 0.815, 1.18)
70 as_Wait(1)
71 as_SetPos(2, 0, 26, 0)
72 as_SetScale(2, -1.06, -0.935, -1.06)
73 as_SetPos(3, 0, 3, 0)
74 as_SetScale(3, 1.06, 0.935, 1.06)
75 as_Wait(1)
77 as_SetPos(2, 0, 25, 0)
78 as_SetScale(2, -1.0, -1.0, -1.0)
79 as_SetPos(3, 0, 0, 0)
80 as_SetScale(3, 1.0, 1.0, 1.0)
81 as_Wait(1)
83 as_End
84};
85
87 as_SetRotation(1, 0.0, 0.0, 0.0)
88 as_SetPos(1, 0, 0, 0)
89 as_SetScale(1, 1.0, 1.0, 1.0)
90 as_SetRotation(2, 0.0, 0.0, 0.0)
91 as_SetPos(2, 0, 0, 0)
92 as_SetScale(2, 1.0, 1.0, 1.0)
93 as_SetRotation(3, 0.0, 0.0, 0.0)
94 as_SetPos(3, 0, 25, 0)
95 as_SetScale(3, -1.0, -1.0, -1.0)
96 as_Wait(1)
98 as_End
99};
AnimScript Entity_HitYellowBlock_AnimationIdle
StaticAnimatorNode * Entity_HitYellowBlock_Mesh[]
StaticAnimatorNode Entity_HitYellowBlock_NodeBlock2
Gfx Entity_HitYellowBlock_RenderBlock2[]
AnimScript Entity_HitYellowBlock_AnimationHit
StaticAnimatorNode Entity_HitYellowBlock_NodeBlock1
Gfx Entity_HitYellowBlock_RenderBlock1[]
StaticAnimatorNode Entity_HitYellowBlock_NodeMain
#define as_Wait(time)
s16 AnimScript[]
#define as_SetPos(node, x, y, z)
#define as_SetRotation(node, x, y, z)
#define as_SetScale(node, x, y, z)
#define as_End
#define as_Loop
#define ENTITY_ANIM_NULL
#define as_EndLoop
#define as_Restart
struct StaticAnimatorNode * child