9 .pos = { 0.0f, 25.0f, 0.0f },
AnimScript Entity_HitYellowBlock_AnimationIdle
StaticAnimatorNode * Entity_HitYellowBlock_Mesh[]
StaticAnimatorNode Entity_HitYellowBlock_NodeBlock2
Gfx Entity_HitYellowBlock_RenderBlock2[]
AnimScript Entity_HitYellowBlock_AnimationHit
StaticAnimatorNode Entity_HitYellowBlock_NodeBlock1
Gfx Entity_HitYellowBlock_RenderBlock1[]
StaticAnimatorNode Entity_HitYellowBlock_NodeMain
#define as_SetPos(node, x, y, z)
#define as_SetRotation(node, x, y, z)
#define as_SetScale(node, x, y, z)
struct StaticAnimatorNode * child