Paper Mario DX
Paper Mario (N64) modding
 
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HyperGoomba_Wander.inc.c
Go to the documentation of this file.
1
2#include "common.h"
3#include "HyperGoomba.h"
4
5MobileAISettings N(AISettings_HyperGoomba) = {
6 .moveSpeed = 1.8f,
7 .moveTime = 40,
8 .waitTime = 15,
9 .alertRadius = 150.0f,
10 .playerSearchInterval = 2,
11 .chaseSpeed = 3.3f,
12 .chaseTurnRate = 70,
13 .chaseUpdateInterval = 1,
14 .chaseRadius = 180.0f,
15 .unk_AI_2C = 1,
16};
17
18EvtScript N(EVS_NpcAI_HyperGoomba) = {
19 Call(BasicAI_Main, Ref(N(AISettings_HyperGoomba)))
20 Return
21 End
22};
23
24NpcSettings N(NpcSettings_HyperGoomba) = {
25 .height = 20,
26 .radius = 23,
27 .level = ACTOR_LEVEL_HYPER_GOOMBA,
28 .ai = &N(EVS_NpcAI_HyperGoomba),
29 .onHit = &EnemyNpcHit,
30 .onDefeat = &EnemyNpcDefeat,
31};
Bytecode EvtScript[]
EvtScript EnemyNpcDefeat
Definition encounter.c:158
EvtScript EnemyNpcHit
Definition encounter.c:131
#define Ref(sym)
Address/pointer constant.
Definition macros.h:60
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:213
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:576
#define Return
Kills the current EVT thread.
Definition macros.h:217