Paper Mario DX
Paper Mario (N64) modding
 
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InertRedBlock.c
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1#include "common.h"
2#include "include_asset.h"
3
4#include "entity/model/InertRedBlock_1.vtx.inc.c"
5#include "entity/model/InertRedBlock_2.vtx.inc.c"
6
7INCLUDE_IMG("entity/model/InertRedBlock_face.png", D_0A000180_E428C0);
9 gsDPSetTextureLUT(G_TT_NONE),
10 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
11 gsDPSetTextureDetail(G_TD_CLAMP),
12 gsDPSetTextureLOD(G_TL_TILE),
13 gsDPLoadTextureBlock(D_0A000180_E428C0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_MIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
14 gsDPSetTexturePersp(G_TP_PERSP),
15 gsDPSetTextureFilter(G_TF_BILERP),
16 gsSPEndDisplayList(),
17};
18
20 gsDPPipeSync(),
21 gsDPSetCycleType(G_CYC_1CYCLE),
22 gsSPDisplayList(Entity_InertRedBlock_LoadTexture),
23 gsSPClearGeometryMode(G_LIGHTING),
24 gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
25 gsSPVertex(D_0A000100_E42840, 8, 0),
26 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
27 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
28 gsSPEndDisplayList(),
29};
30
32 gsDPPipeSync(),
33 gsDPSetCycleType(G_CYC_1CYCLE),
34 gsSPDisplayList(Entity_InertRedBlock_LoadTexture),
35 gsSPClearGeometryMode(G_LIGHTING),
36 gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
37 gsSPVertex(D_0A000000_E42740, 16, 0),
38 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
39 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
40 gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
41 gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
42 gsSPEndDisplayList(),
43};
44
46 gsSPDisplayList(Entity_InertRedBlock_RenderFaces),
48 gsSPEndDisplayList(),
49};
Gfx Entity_InertRedBlock_RenderTopBottom[]
Gfx Entity_InertRedBlock_RenderFaces[]
Gfx Entity_InertRedBlock_Render[]
Gfx Entity_InertRedBlock_LoadTexture[]
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)