Paper Mario DX
Paper Mario (N64) modding
 
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InertYellowBlock.c
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1#include "common.h"
2#include "include_asset.h"
3
4#include "entity/model/InertYellowBlock_1.vtx.inc.c"
5#include "entity/model/InertYellowBlock_2.vtx.inc.c"
6
7INCLUDE_IMG("entity/model/InertYellowBlock_face.png", D_0A000180_E423C0);
8INCLUDE_PAL("entity/model/InertYellowBlock_face.pal", D_0A000380_E425C0);
10 gsDPSetTextureLUT(G_TT_RGBA16),
11 gsDPLoadTLUT_pal16(0, D_0A000380_E425C0),
12 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
13 gsDPSetTextureDetail(G_TD_CLAMP),
14 gsDPSetTextureLOD(G_TL_TILE),
15 gsDPLoadTextureBlock_4b(D_0A000180_E423C0, G_IM_FMT_CI, 32, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
16 gsDPSetTexturePersp(G_TP_PERSP),
17 gsDPSetTextureFilter(G_TF_BILERP),
18 gsSPEndDisplayList(),
19};
20
22 gsDPPipeSync(),
23 gsDPSetCycleType(G_CYC_1CYCLE),
24 gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
25 gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
26 gsSPSetGeometryMode(G_CULL_BACK),
27 gsSPVertex(D_0A000100_E42340, 8, 0),
28 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
29 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
30 gsSPEndDisplayList(),
31};
32
34 gsDPPipeSync(),
35 gsDPSetCycleType(G_CYC_1CYCLE),
37 gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
38 gsSPSetGeometryMode(G_CULL_BACK),
39 gsSPVertex(D_0A000000_E42240, 16, 0),
40 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
41 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
42 gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
43 gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
44 gsSPEndDisplayList(),
45};
46
50 gsSPEndDisplayList(),
51};
Gfx Entity_InertYellowBlock_LoadTexture[]
Gfx Entity_InertYellowBlock_Render[]
Gfx Entity_InertYellowBlock_RenderFaces[]
Gfx Entity_InertYellowBlock_RenderTopBottom[]
#define INCLUDE_PAL(FILENAME, SYMBOLNAME)
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)