Paper Mario DX
Paper Mario (N64) modding
 
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InertYellowBlock.c File Reference

Go to the source code of this file.

Functions

 INCLUDE_IMG ("entity/model/InertYellowBlock_face.png", D_0A000180_E423C0)
 
 INCLUDE_PAL ("entity/model/InertYellowBlock_face.pal", D_0A000380_E425C0)
 

Variables

Gfx Entity_InertYellowBlock_LoadTexture []
 
Gfx Entity_InertYellowBlock_RenderTopBottom []
 
Gfx Entity_InertYellowBlock_RenderFaces []
 
Gfx Entity_InertYellowBlock_Render []
 

Function Documentation

◆ INCLUDE_IMG()

INCLUDE_IMG ( "entity/model/InertYellowBlock_face.png" ,
D_0A000180_E423C0  )

◆ INCLUDE_PAL()

INCLUDE_PAL ( "entity/model/InertYellowBlock_face.pal" ,
D_0A000380_E425C0  )

Variable Documentation

◆ Entity_InertYellowBlock_LoadTexture

◆ Entity_InertYellowBlock_RenderTopBottom

Gfx Entity_InertYellowBlock_RenderTopBottom[]
Initial value:

Definition at line 21 of file InertYellowBlock.c.

21 {
24 gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
28 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
29 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
31};

◆ Entity_InertYellowBlock_RenderFaces

Gfx Entity_InertYellowBlock_RenderFaces[]
Initial value:

Definition at line 33 of file InertYellowBlock.c.

33 {
40 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
41 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
42 gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
43 gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
45};

◆ Entity_InertYellowBlock_Render