= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(D_0A000000_E42240, 16, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
gsSPEndDisplayList(),
}
Gfx Entity_InertYellowBlock_LoadTexture[]
33 {
34 gsDPPipeSync(),
35 gsDPSetCycleType(G_CYC_1CYCLE),
37 gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
38 gsSPSetGeometryMode(G_CULL_BACK),
39 gsSPVertex(D_0A000000_E42240, 16, 0),
40 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
41 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
42 gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
43 gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
44 gsSPEndDisplayList(),
45};