Paper Mario DX
Paper Mario (N64) modding
Loading...
Searching...
No Matches
Kolorado.h
Go to the documentation of this file.
1
#include "common.h"
2
#include "sprite/npc/Kolorado.h"
3
#include "sprite/npc/Archeologist.h"
4
5
#define KOLORADO_ANIMS \
6
{ \
7
.idle = ANIM_Kolorado_Idle, \
8
.walk = ANIM_Kolorado_Walk, \
9
.run = ANIM_Kolorado_Run, \
10
.chase = ANIM_Kolorado_Run, \
11
.anim_4 = ANIM_Kolorado_Idle, \
12
.anim_5 = ANIM_Kolorado_Idle, \
13
.death = ANIM_Kolorado_Idle, \
14
.hit = ANIM_Kolorado_Idle, \
15
.anim_8 = ANIM_Kolorado_Idle, \
16
.anim_9 = ANIM_Kolorado_Idle, \
17
.anim_A = ANIM_Kolorado_Idle, \
18
.anim_B = ANIM_Kolorado_Idle, \
19
.anim_C = ANIM_Kolorado_Idle, \
20
.anim_D = ANIM_Kolorado_Idle, \
21
.anim_E = ANIM_Kolorado_Idle, \
22
.anim_F = ANIM_Kolorado_Idle, \
23
}
24
25
#define ARCHEOLOGIST_ANIMS \
26
{ \
27
.idle = ANIM_Archeologist_Idle, \
28
.walk = ANIM_Archeologist_Walk, \
29
.run = ANIM_Archeologist_Run, \
30
.chase = ANIM_Archeologist_Run, \
31
.anim_4 = ANIM_Archeologist_Idle, \
32
.anim_5 = ANIM_Archeologist_Idle, \
33
.death = ANIM_Archeologist_Idle, \
34
.hit = ANIM_Archeologist_Idle, \
35
.anim_8 = ANIM_Archeologist_Idle, \
36
.anim_9 = ANIM_Archeologist_Idle, \
37
.anim_A = ANIM_Archeologist_Idle, \
38
.anim_B = ANIM_Archeologist_Idle, \
39
.anim_C = ANIM_Archeologist_Idle, \
40
.anim_D = ANIM_Archeologist_Idle, \
41
.anim_E = ANIM_Archeologist_Idle, \
42
.anim_F = ANIM_Archeologist_Idle, \
43
}
src
world
common
npc
Kolorado.h
Generated by
1.10.0