Paper Mario DX
Paper Mario (N64) modding
 
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Kolorado.h
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1#include "common.h"
2#include "sprite/npc/Kolorado.h"
3#include "sprite/npc/Archeologist.h"
4
5#define KOLORADO_ANIMS \
6{ \
7 .idle = ANIM_Kolorado_Idle, \
8 .walk = ANIM_Kolorado_Walk, \
9 .run = ANIM_Kolorado_Run, \
10 .chase = ANIM_Kolorado_Run, \
11 .anim_4 = ANIM_Kolorado_Idle, \
12 .anim_5 = ANIM_Kolorado_Idle, \
13 .death = ANIM_Kolorado_Idle, \
14 .hit = ANIM_Kolorado_Idle, \
15 .anim_8 = ANIM_Kolorado_Idle, \
16 .anim_9 = ANIM_Kolorado_Idle, \
17 .anim_A = ANIM_Kolorado_Idle, \
18 .anim_B = ANIM_Kolorado_Idle, \
19 .anim_C = ANIM_Kolorado_Idle, \
20 .anim_D = ANIM_Kolorado_Idle, \
21 .anim_E = ANIM_Kolorado_Idle, \
22 .anim_F = ANIM_Kolorado_Idle, \
23}
24
25#define ARCHEOLOGIST_ANIMS \
26{ \
27 .idle = ANIM_Archeologist_Idle, \
28 .walk = ANIM_Archeologist_Walk, \
29 .run = ANIM_Archeologist_Run, \
30 .chase = ANIM_Archeologist_Run, \
31 .anim_4 = ANIM_Archeologist_Idle, \
32 .anim_5 = ANIM_Archeologist_Idle, \
33 .death = ANIM_Archeologist_Idle, \
34 .hit = ANIM_Archeologist_Idle, \
35 .anim_8 = ANIM_Archeologist_Idle, \
36 .anim_9 = ANIM_Archeologist_Idle, \
37 .anim_A = ANIM_Archeologist_Idle, \
38 .anim_B = ANIM_Archeologist_Idle, \
39 .anim_C = ANIM_Archeologist_Idle, \
40 .anim_D = ANIM_Archeologist_Idle, \
41 .anim_E = ANIM_Archeologist_Idle, \
42 .anim_F = ANIM_Archeologist_Idle, \
43}