Paper Mario DX
Paper Mario (N64) modding
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KoopaBros.h
Go to the documentation of this file.
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#include "common.h"
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#include "sprite/npc/KoopaBros.h"
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#define BLACK_KOOPA_BROS_ANIMS \
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{ \
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.idle = ANIM_KoopaBros_Black_Idle, \
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.walk = ANIM_KoopaBros_Black_Walk, \
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.run = ANIM_KoopaBros_Black_Run, \
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.chase = ANIM_KoopaBros_Black_Run, \
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.anim_4 = ANIM_KoopaBros_Black_Idle, \
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.anim_5 = ANIM_KoopaBros_Black_Idle, \
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.death = ANIM_KoopaBros_Black_HurtStill, \
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.hit = ANIM_KoopaBros_Black_HurtStill, \
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.anim_8 = ANIM_KoopaBros_Black_Run, \
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.anim_9 = ANIM_KoopaBros_Black_Run, \
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.anim_A = ANIM_KoopaBros_Black_Run, \
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.anim_B = ANIM_KoopaBros_Black_Run, \
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.anim_C = ANIM_KoopaBros_Black_Run, \
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.anim_D = ANIM_KoopaBros_Black_Run, \
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.anim_E = ANIM_KoopaBros_Black_Run, \
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.anim_F = ANIM_KoopaBros_Black_Run, \
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}
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#define RED_KOOPA_BROS_ANIMS \
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{ \
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.idle = ANIM_KoopaBros_Red_Idle, \
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.walk = ANIM_KoopaBros_Red_Walk, \
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.run = ANIM_KoopaBros_Red_Run, \
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.chase = ANIM_KoopaBros_Red_Run, \
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.anim_4 = ANIM_KoopaBros_Red_Idle, \
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.anim_5 = ANIM_KoopaBros_Red_Idle, \
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.death = ANIM_KoopaBros_Red_HurtStill, \
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.hit = ANIM_KoopaBros_Red_HurtStill, \
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.anim_8 = ANIM_KoopaBros_Red_Run, \
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.anim_9 = ANIM_KoopaBros_Red_Run, \
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.anim_A = ANIM_KoopaBros_Red_Run, \
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.anim_B = ANIM_KoopaBros_Red_Run, \
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.anim_C = ANIM_KoopaBros_Red_Run, \
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.anim_D = ANIM_KoopaBros_Red_Run, \
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.anim_E = ANIM_KoopaBros_Red_Run, \
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.anim_F = ANIM_KoopaBros_Red_Run, \
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}
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#define YELLOW_KOOPA_BROS_ANIMS \
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{ \
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.idle = ANIM_KoopaBros_Yellow_Idle, \
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.walk = ANIM_KoopaBros_Yellow_Walk, \
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.run = ANIM_KoopaBros_Yellow_Run, \
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.chase = ANIM_KoopaBros_Yellow_Run, \
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.anim_4 = ANIM_KoopaBros_Yellow_Idle, \
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.anim_5 = ANIM_KoopaBros_Yellow_Idle, \
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.death = ANIM_KoopaBros_Yellow_HurtStill, \
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.hit = ANIM_KoopaBros_Yellow_HurtStill, \
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.anim_8 = ANIM_KoopaBros_Yellow_Run, \
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.anim_9 = ANIM_KoopaBros_Yellow_Run, \
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.anim_A = ANIM_KoopaBros_Yellow_Run, \
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.anim_B = ANIM_KoopaBros_Yellow_Run, \
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.anim_C = ANIM_KoopaBros_Yellow_Run, \
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.anim_D = ANIM_KoopaBros_Yellow_Run, \
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.anim_E = ANIM_KoopaBros_Yellow_Run, \
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.anim_F = ANIM_KoopaBros_Yellow_Run, \
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}
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#define GREEN_KOOPA_BROS_ANIMS \
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{ \
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.idle = ANIM_KoopaBros_Green_Idle, \
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.walk = ANIM_KoopaBros_Green_Walk, \
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.run = ANIM_KoopaBros_Green_Run, \
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.chase = ANIM_KoopaBros_Green_Run, \
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.anim_4 = ANIM_KoopaBros_Green_Idle, \
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.anim_5 = ANIM_KoopaBros_Green_Idle, \
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.death = ANIM_KoopaBros_Green_HurtStill, \
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.hit = ANIM_KoopaBros_Green_HurtStill, \
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.anim_8 = ANIM_KoopaBros_Green_Run, \
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.anim_9 = ANIM_KoopaBros_Green_Run, \
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.anim_A = ANIM_KoopaBros_Green_Run, \
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.anim_B = ANIM_KoopaBros_Green_Run, \
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.anim_C = ANIM_KoopaBros_Green_Run, \
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.anim_D = ANIM_KoopaBros_Green_Run, \
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.anim_E = ANIM_KoopaBros_Green_Run, \
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.anim_F = ANIM_KoopaBros_Green_Run, \
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}
src
world
common
npc
KoopaBros.h
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