Paper Mario DX
Paper Mario (N64) modding
 
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KoopaBros.h
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1#include "common.h"
2#include "sprite/npc/KoopaBros.h"
3
4#define BLACK_KOOPA_BROS_ANIMS \
5{ \
6 .idle = ANIM_KoopaBros_Black_Idle, \
7 .walk = ANIM_KoopaBros_Black_Walk, \
8 .run = ANIM_KoopaBros_Black_Run, \
9 .chase = ANIM_KoopaBros_Black_Run, \
10 .anim_4 = ANIM_KoopaBros_Black_Idle, \
11 .anim_5 = ANIM_KoopaBros_Black_Idle, \
12 .death = ANIM_KoopaBros_Black_HurtStill, \
13 .hit = ANIM_KoopaBros_Black_HurtStill, \
14 .anim_8 = ANIM_KoopaBros_Black_Run, \
15 .anim_9 = ANIM_KoopaBros_Black_Run, \
16 .anim_A = ANIM_KoopaBros_Black_Run, \
17 .anim_B = ANIM_KoopaBros_Black_Run, \
18 .anim_C = ANIM_KoopaBros_Black_Run, \
19 .anim_D = ANIM_KoopaBros_Black_Run, \
20 .anim_E = ANIM_KoopaBros_Black_Run, \
21 .anim_F = ANIM_KoopaBros_Black_Run, \
22}
23
24#define RED_KOOPA_BROS_ANIMS \
25{ \
26 .idle = ANIM_KoopaBros_Red_Idle, \
27 .walk = ANIM_KoopaBros_Red_Walk, \
28 .run = ANIM_KoopaBros_Red_Run, \
29 .chase = ANIM_KoopaBros_Red_Run, \
30 .anim_4 = ANIM_KoopaBros_Red_Idle, \
31 .anim_5 = ANIM_KoopaBros_Red_Idle, \
32 .death = ANIM_KoopaBros_Red_HurtStill, \
33 .hit = ANIM_KoopaBros_Red_HurtStill, \
34 .anim_8 = ANIM_KoopaBros_Red_Run, \
35 .anim_9 = ANIM_KoopaBros_Red_Run, \
36 .anim_A = ANIM_KoopaBros_Red_Run, \
37 .anim_B = ANIM_KoopaBros_Red_Run, \
38 .anim_C = ANIM_KoopaBros_Red_Run, \
39 .anim_D = ANIM_KoopaBros_Red_Run, \
40 .anim_E = ANIM_KoopaBros_Red_Run, \
41 .anim_F = ANIM_KoopaBros_Red_Run, \
42}
43
44#define YELLOW_KOOPA_BROS_ANIMS \
45{ \
46 .idle = ANIM_KoopaBros_Yellow_Idle, \
47 .walk = ANIM_KoopaBros_Yellow_Walk, \
48 .run = ANIM_KoopaBros_Yellow_Run, \
49 .chase = ANIM_KoopaBros_Yellow_Run, \
50 .anim_4 = ANIM_KoopaBros_Yellow_Idle, \
51 .anim_5 = ANIM_KoopaBros_Yellow_Idle, \
52 .death = ANIM_KoopaBros_Yellow_HurtStill, \
53 .hit = ANIM_KoopaBros_Yellow_HurtStill, \
54 .anim_8 = ANIM_KoopaBros_Yellow_Run, \
55 .anim_9 = ANIM_KoopaBros_Yellow_Run, \
56 .anim_A = ANIM_KoopaBros_Yellow_Run, \
57 .anim_B = ANIM_KoopaBros_Yellow_Run, \
58 .anim_C = ANIM_KoopaBros_Yellow_Run, \
59 .anim_D = ANIM_KoopaBros_Yellow_Run, \
60 .anim_E = ANIM_KoopaBros_Yellow_Run, \
61 .anim_F = ANIM_KoopaBros_Yellow_Run, \
62}
63
64#define GREEN_KOOPA_BROS_ANIMS \
65{ \
66 .idle = ANIM_KoopaBros_Green_Idle, \
67 .walk = ANIM_KoopaBros_Green_Walk, \
68 .run = ANIM_KoopaBros_Green_Run, \
69 .chase = ANIM_KoopaBros_Green_Run, \
70 .anim_4 = ANIM_KoopaBros_Green_Idle, \
71 .anim_5 = ANIM_KoopaBros_Green_Idle, \
72 .death = ANIM_KoopaBros_Green_HurtStill, \
73 .hit = ANIM_KoopaBros_Green_HurtStill, \
74 .anim_8 = ANIM_KoopaBros_Green_Run, \
75 .anim_9 = ANIM_KoopaBros_Green_Run, \
76 .anim_A = ANIM_KoopaBros_Green_Run, \
77 .anim_B = ANIM_KoopaBros_Green_Run, \
78 .anim_C = ANIM_KoopaBros_Green_Run, \
79 .anim_D = ANIM_KoopaBros_Green_Run, \
80 .anim_E = ANIM_KoopaBros_Green_Run, \
81 .anim_F = ANIM_KoopaBros_Green_Run, \
82}