Paper Mario DX
Paper Mario (N64) modding
 
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Lakitu.h
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1#include "common.h"
2#include "sprite/npc/Lakitu.h"
3
4#define LAKITU_DROPS \
5{ \
6 .dropFlags = NPC_DROP_FLAG_80, \
7 .itemDropChance = 25, \
8 .itemDrops = { \
9 { ITEM_SUPER_SHROOM, 2, 0 }, \
10 { ITEM_MAPLE_SYRUP, 2, 0 }, \
11 { ITEM_THUNDER_RAGE, 2, 0 }, \
12 { ITEM_STOP_WATCH, 2, 0 }, \
13 }, \
14 .heartDrops = STANDARD_HEART_DROPS(2), \
15 .flowerDrops = STANDARD_FLOWER_DROPS(3), \
16 .minCoinBonus = 0, \
17 .maxCoinBonus = 2, \
18}
19
20#define LAKITU_ANIMS \
21{ \
22 .idle = ANIM_Lakitu_Anim01, \
23 .walk = ANIM_Lakitu_Anim02, \
24 .run = ANIM_Lakitu_Anim03, \
25 .chase = ANIM_Lakitu_Anim03, \
26 .anim_4 = ANIM_Lakitu_Anim01, \
27 .anim_5 = ANIM_Lakitu_Anim01, \
28 .death = ANIM_Lakitu_Anim04, \
29 .hit = ANIM_Lakitu_Anim04, \
30 .anim_8 = ANIM_Lakitu_Anim03, \
31 .anim_9 = ANIM_Lakitu_Anim01, \
32 .anim_A = ANIM_Lakitu_Anim01, \
33 .anim_B = ANIM_Lakitu_Anim01, \
34 .anim_C = ANIM_Lakitu_Anim01, \
35 .anim_D = ANIM_Lakitu_Anim01, \
36 .anim_E = ANIM_Lakitu_Anim01, \
37 .anim_F = ANIM_Lakitu_Anim01, \
38}