Paper Mario DX
Paper Mario (N64) modding
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Lakitu.h
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#include "common.h"
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#include "sprite/npc/Lakitu.h"
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#define LAKITU_DROPS \
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{ \
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.dropFlags = NPC_DROP_FLAG_80, \
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.itemDropChance = 25, \
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.itemDrops = { \
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{ ITEM_SUPER_SHROOM, 2, 0 }, \
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{ ITEM_MAPLE_SYRUP, 2, 0 }, \
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{ ITEM_THUNDER_RAGE, 2, 0 }, \
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{ ITEM_STOP_WATCH, 2, 0 }, \
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}, \
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.heartDrops = STANDARD_HEART_DROPS(2), \
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.flowerDrops = STANDARD_FLOWER_DROPS(3), \
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.minCoinBonus = 0, \
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.maxCoinBonus = 2, \
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}
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#define LAKITU_ANIMS \
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{ \
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.idle = ANIM_Lakitu_Anim01, \
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.walk = ANIM_Lakitu_Anim02, \
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.run = ANIM_Lakitu_Anim03, \
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.chase = ANIM_Lakitu_Anim03, \
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.anim_4 = ANIM_Lakitu_Anim01, \
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.anim_5 = ANIM_Lakitu_Anim01, \
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.death = ANIM_Lakitu_Anim04, \
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.hit = ANIM_Lakitu_Anim04, \
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.anim_8 = ANIM_Lakitu_Anim03, \
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.anim_9 = ANIM_Lakitu_Anim01, \
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.anim_A = ANIM_Lakitu_Anim01, \
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.anim_B = ANIM_Lakitu_Anim01, \
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.anim_C = ANIM_Lakitu_Anim01, \
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.anim_D = ANIM_Lakitu_Anim01, \
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.anim_E = ANIM_Lakitu_Anim01, \
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.anim_F = ANIM_Lakitu_Anim01, \
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}
src
world
common
enemy
Lakitu.h
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