Value:{ \
.idle = ANIM_Lakitu_Anim01, \
.walk = ANIM_Lakitu_Anim02, \
.run = ANIM_Lakitu_Anim03, \
.chase = ANIM_Lakitu_Anim03, \
.anim_4 = ANIM_Lakitu_Anim01, \
.anim_5 = ANIM_Lakitu_Anim01, \
.death = ANIM_Lakitu_Anim04, \
.hit = ANIM_Lakitu_Anim04, \
.anim_8 = ANIM_Lakitu_Anim03, \
.anim_9 = ANIM_Lakitu_Anim01, \
.anim_A = ANIM_Lakitu_Anim01, \
.anim_B = ANIM_Lakitu_Anim01, \
.anim_C = ANIM_Lakitu_Anim01, \
.anim_D = ANIM_Lakitu_Anim01, \
.anim_E = ANIM_Lakitu_Anim01, \
.anim_F = ANIM_Lakitu_Anim01, \
}
Definition at line 20 of file Lakitu.h.
20#define LAKITU_ANIMS \
21{ \
22 .idle = ANIM_Lakitu_Anim01, \
23 .walk = ANIM_Lakitu_Anim02, \
24 .run = ANIM_Lakitu_Anim03, \
25 .chase = ANIM_Lakitu_Anim03, \
26 .anim_4 = ANIM_Lakitu_Anim01, \
27 .anim_5 = ANIM_Lakitu_Anim01, \
28 .death = ANIM_Lakitu_Anim04, \
29 .hit = ANIM_Lakitu_Anim04, \
30 .anim_8 = ANIM_Lakitu_Anim03, \
31 .anim_9 = ANIM_Lakitu_Anim01, \
32 .anim_A = ANIM_Lakitu_Anim01, \
33 .anim_B = ANIM_Lakitu_Anim01, \
34 .anim_C = ANIM_Lakitu_Anim01, \
35 .anim_D = ANIM_Lakitu_Anim01, \
36 .anim_E = ANIM_Lakitu_Anim01, \
37 .anim_F = ANIM_Lakitu_Anim01, \
38}