Paper Mario DX
Paper Mario (N64) modding
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Macros
Lily.h File Reference
Go to the source code of this file.
Macros
#define
LILY_ANIMS
Macro Definition Documentation
◆
LILY_ANIMS
#define LILY_ANIMS
Value:
{ \
.idle = ANIM_Lily_Idle, \
.walk = ANIM_Lily_Idle, \
.run = ANIM_Lily_Idle, \
.chase = ANIM_Lily_Idle, \
.anim_4 = ANIM_Lily_Idle, \
.anim_5 = ANIM_Lily_Idle, \
.death = ANIM_Lily_Idle, \
.hit = ANIM_Lily_Idle, \
.anim_8 = ANIM_Lily_Idle, \
.anim_9 = ANIM_Lily_Idle, \
.anim_A = ANIM_Lily_Idle, \
.anim_B = ANIM_Lily_Idle, \
.anim_C = ANIM_Lily_Idle, \
.anim_D = ANIM_Lily_Idle, \
.anim_E = ANIM_Lily_Idle, \
.anim_F = ANIM_Lily_Idle, \
}
Definition at line
4
of file
Lily.h
.
4
#define LILY_ANIMS \
5
{ \
6
.idle = ANIM_Lily_Idle, \
7
.walk = ANIM_Lily_Idle, \
8
.run = ANIM_Lily_Idle, \
9
.chase = ANIM_Lily_Idle, \
10
.anim_4 = ANIM_Lily_Idle, \
11
.anim_5 = ANIM_Lily_Idle, \
12
.death = ANIM_Lily_Idle, \
13
.hit = ANIM_Lily_Idle, \
14
.anim_8 = ANIM_Lily_Idle, \
15
.anim_9 = ANIM_Lily_Idle, \
16
.anim_A = ANIM_Lily_Idle, \
17
.anim_B = ANIM_Lily_Idle, \
18
.anim_C = ANIM_Lily_Idle, \
19
.anim_D = ANIM_Lily_Idle, \
20
.anim_E = ANIM_Lily_Idle, \
21
.anim_F = ANIM_Lily_Idle, \
22
}
src
world
common
npc
Lily.h
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1.10.0