Paper Mario DX
Paper Mario (N64) modding
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Mouser.h
Go to the documentation of this file.
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#include "common.h"
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#include "sprite/npc/Mouser.h"
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#include "sprite/npc/DisguisedMoustafa.h"
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#include "sprite/npc/Moustafa.h"
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#define MOUSER_BLUE_ANIMS \
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{ \
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.idle = ANIM_Mouser_Blue_Idle, \
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.walk = ANIM_Mouser_Blue_Run, \
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.run = ANIM_Mouser_Blue_Run, \
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.chase = ANIM_Mouser_Blue_Run, \
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.anim_4 = ANIM_Mouser_Blue_Idle, \
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.anim_5 = ANIM_Mouser_Blue_Idle, \
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.death = ANIM_Mouser_Blue_Idle, \
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.hit = ANIM_Mouser_Blue_Idle, \
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.anim_8 = ANIM_Mouser_Blue_Idle, \
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.anim_9 = ANIM_Mouser_Blue_Idle, \
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.anim_A = ANIM_Mouser_Blue_Idle, \
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.anim_B = ANIM_Mouser_Blue_Idle, \
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.anim_C = ANIM_Mouser_Blue_Idle, \
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.anim_D = ANIM_Mouser_Blue_Idle, \
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.anim_E = ANIM_Mouser_Blue_Idle, \
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.anim_F = ANIM_Mouser_Blue_Idle, \
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}
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#define MOUSER_PURPLE_ANIMS \
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{ \
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.idle = ANIM_Mouser_Purple_Idle, \
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.walk = ANIM_Mouser_Purple_Run, \
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.run = ANIM_Mouser_Purple_Run, \
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.chase = ANIM_Mouser_Purple_Idle, \
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.anim_4 = ANIM_Mouser_Purple_Idle, \
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.anim_5 = ANIM_Mouser_Purple_Idle, \
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.death = ANIM_Mouser_Purple_Idle, \
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.hit = ANIM_Mouser_Purple_Idle, \
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.anim_8 = ANIM_Mouser_Purple_Idle, \
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.anim_9 = ANIM_Mouser_Purple_Idle, \
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.anim_A = ANIM_Mouser_Purple_Idle, \
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.anim_B = ANIM_Mouser_Purple_Idle, \
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.anim_C = ANIM_Mouser_Purple_Idle, \
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.anim_D = ANIM_Mouser_Purple_Idle, \
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.anim_E = ANIM_Mouser_Purple_Idle, \
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.anim_F = ANIM_Mouser_Purple_Idle, \
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}
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#define MOUSTAFA_ANIMS \
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{ \
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.idle = ANIM_Moustafa_Idle, \
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.walk = ANIM_Moustafa_Idle, \
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.run = ANIM_Moustafa_Run, \
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.chase = ANIM_Moustafa_Run, \
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.anim_4 = ANIM_Moustafa_Idle, \
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.anim_5 = ANIM_Moustafa_Idle, \
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.death = ANIM_Moustafa_Idle, \
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.hit = ANIM_Moustafa_Idle, \
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.anim_8 = ANIM_Moustafa_Idle, \
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.anim_9 = ANIM_Moustafa_Idle, \
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.anim_A = ANIM_Moustafa_Idle, \
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.anim_B = ANIM_Moustafa_Idle, \
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.anim_C = ANIM_Moustafa_Idle, \
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.anim_D = ANIM_Moustafa_Idle, \
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.anim_E = ANIM_Moustafa_Idle, \
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.anim_F = ANIM_Moustafa_Idle, \
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}
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#define DISGUISED_MOUSTAFA_ANIMS \
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{ \
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.idle = ANIM_DisguisedMoustafa_Idle, \
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.walk = ANIM_DisguisedMoustafa_Idle, \
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.run = ANIM_DisguisedMoustafa_Idle, \
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.chase = ANIM_DisguisedMoustafa_Idle, \
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.anim_4 = ANIM_DisguisedMoustafa_Idle, \
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.anim_5 = ANIM_DisguisedMoustafa_Idle, \
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.death = ANIM_DisguisedMoustafa_Idle, \
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.hit = ANIM_DisguisedMoustafa_Idle, \
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.anim_8 = ANIM_DisguisedMoustafa_Idle, \
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.anim_9 = ANIM_DisguisedMoustafa_Idle, \
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.anim_A = ANIM_DisguisedMoustafa_Idle, \
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.anim_B = ANIM_DisguisedMoustafa_Idle, \
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.anim_C = ANIM_DisguisedMoustafa_Idle, \
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.anim_D = ANIM_DisguisedMoustafa_Idle, \
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.anim_E = ANIM_DisguisedMoustafa_Idle, \
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.anim_F = ANIM_DisguisedMoustafa_Idle, \
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}
src
world
common
npc
Mouser.h
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