Paper Mario DX
Paper Mario (N64) modding
 
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Mouser.h File Reference

Go to the source code of this file.

Macros

#define MOUSER_BLUE_ANIMS
 
#define MOUSER_PURPLE_ANIMS
 
#define MOUSTAFA_ANIMS
 
#define DISGUISED_MOUSTAFA_ANIMS
 

Macro Definition Documentation

◆ MOUSER_BLUE_ANIMS

#define MOUSER_BLUE_ANIMS
Value:
{ \
.idle = ANIM_Mouser_Blue_Idle, \
.walk = ANIM_Mouser_Blue_Run, \
.run = ANIM_Mouser_Blue_Run, \
.chase = ANIM_Mouser_Blue_Run, \
.anim_4 = ANIM_Mouser_Blue_Idle, \
.anim_5 = ANIM_Mouser_Blue_Idle, \
.death = ANIM_Mouser_Blue_Idle, \
.hit = ANIM_Mouser_Blue_Idle, \
.anim_8 = ANIM_Mouser_Blue_Idle, \
.anim_9 = ANIM_Mouser_Blue_Idle, \
.anim_A = ANIM_Mouser_Blue_Idle, \
.anim_B = ANIM_Mouser_Blue_Idle, \
.anim_C = ANIM_Mouser_Blue_Idle, \
.anim_D = ANIM_Mouser_Blue_Idle, \
.anim_E = ANIM_Mouser_Blue_Idle, \
.anim_F = ANIM_Mouser_Blue_Idle, \
}

Definition at line 7 of file Mouser.h.

7#define MOUSER_BLUE_ANIMS \
8{ \
9 .idle = ANIM_Mouser_Blue_Idle, \
10 .walk = ANIM_Mouser_Blue_Run, \
11 .run = ANIM_Mouser_Blue_Run, \
12 .chase = ANIM_Mouser_Blue_Run, \
13 .anim_4 = ANIM_Mouser_Blue_Idle, \
14 .anim_5 = ANIM_Mouser_Blue_Idle, \
15 .death = ANIM_Mouser_Blue_Idle, \
16 .hit = ANIM_Mouser_Blue_Idle, \
17 .anim_8 = ANIM_Mouser_Blue_Idle, \
18 .anim_9 = ANIM_Mouser_Blue_Idle, \
19 .anim_A = ANIM_Mouser_Blue_Idle, \
20 .anim_B = ANIM_Mouser_Blue_Idle, \
21 .anim_C = ANIM_Mouser_Blue_Idle, \
22 .anim_D = ANIM_Mouser_Blue_Idle, \
23 .anim_E = ANIM_Mouser_Blue_Idle, \
24 .anim_F = ANIM_Mouser_Blue_Idle, \
25}

◆ MOUSER_PURPLE_ANIMS

#define MOUSER_PURPLE_ANIMS
Value:
{ \
.idle = ANIM_Mouser_Purple_Idle, \
.walk = ANIM_Mouser_Purple_Run, \
.run = ANIM_Mouser_Purple_Run, \
.chase = ANIM_Mouser_Purple_Idle, \
.anim_4 = ANIM_Mouser_Purple_Idle, \
.anim_5 = ANIM_Mouser_Purple_Idle, \
.death = ANIM_Mouser_Purple_Idle, \
.hit = ANIM_Mouser_Purple_Idle, \
.anim_8 = ANIM_Mouser_Purple_Idle, \
.anim_9 = ANIM_Mouser_Purple_Idle, \
.anim_A = ANIM_Mouser_Purple_Idle, \
.anim_B = ANIM_Mouser_Purple_Idle, \
.anim_C = ANIM_Mouser_Purple_Idle, \
.anim_D = ANIM_Mouser_Purple_Idle, \
.anim_E = ANIM_Mouser_Purple_Idle, \
.anim_F = ANIM_Mouser_Purple_Idle, \
}

Definition at line 27 of file Mouser.h.

27#define MOUSER_PURPLE_ANIMS \
28{ \
29 .idle = ANIM_Mouser_Purple_Idle, \
30 .walk = ANIM_Mouser_Purple_Run, \
31 .run = ANIM_Mouser_Purple_Run, \
32 .chase = ANIM_Mouser_Purple_Idle, \
33 .anim_4 = ANIM_Mouser_Purple_Idle, \
34 .anim_5 = ANIM_Mouser_Purple_Idle, \
35 .death = ANIM_Mouser_Purple_Idle, \
36 .hit = ANIM_Mouser_Purple_Idle, \
37 .anim_8 = ANIM_Mouser_Purple_Idle, \
38 .anim_9 = ANIM_Mouser_Purple_Idle, \
39 .anim_A = ANIM_Mouser_Purple_Idle, \
40 .anim_B = ANIM_Mouser_Purple_Idle, \
41 .anim_C = ANIM_Mouser_Purple_Idle, \
42 .anim_D = ANIM_Mouser_Purple_Idle, \
43 .anim_E = ANIM_Mouser_Purple_Idle, \
44 .anim_F = ANIM_Mouser_Purple_Idle, \
45}

◆ MOUSTAFA_ANIMS

#define MOUSTAFA_ANIMS
Value:
{ \
.idle = ANIM_Moustafa_Idle, \
.walk = ANIM_Moustafa_Idle, \
.run = ANIM_Moustafa_Run, \
.chase = ANIM_Moustafa_Run, \
.anim_4 = ANIM_Moustafa_Idle, \
.anim_5 = ANIM_Moustafa_Idle, \
.death = ANIM_Moustafa_Idle, \
.hit = ANIM_Moustafa_Idle, \
.anim_8 = ANIM_Moustafa_Idle, \
.anim_9 = ANIM_Moustafa_Idle, \
.anim_A = ANIM_Moustafa_Idle, \
.anim_B = ANIM_Moustafa_Idle, \
.anim_C = ANIM_Moustafa_Idle, \
.anim_D = ANIM_Moustafa_Idle, \
.anim_E = ANIM_Moustafa_Idle, \
.anim_F = ANIM_Moustafa_Idle, \
}

Definition at line 47 of file Mouser.h.

47#define MOUSTAFA_ANIMS \
48{ \
49 .idle = ANIM_Moustafa_Idle, \
50 .walk = ANIM_Moustafa_Idle, \
51 .run = ANIM_Moustafa_Run, \
52 .chase = ANIM_Moustafa_Run, \
53 .anim_4 = ANIM_Moustafa_Idle, \
54 .anim_5 = ANIM_Moustafa_Idle, \
55 .death = ANIM_Moustafa_Idle, \
56 .hit = ANIM_Moustafa_Idle, \
57 .anim_8 = ANIM_Moustafa_Idle, \
58 .anim_9 = ANIM_Moustafa_Idle, \
59 .anim_A = ANIM_Moustafa_Idle, \
60 .anim_B = ANIM_Moustafa_Idle, \
61 .anim_C = ANIM_Moustafa_Idle, \
62 .anim_D = ANIM_Moustafa_Idle, \
63 .anim_E = ANIM_Moustafa_Idle, \
64 .anim_F = ANIM_Moustafa_Idle, \
65}

◆ DISGUISED_MOUSTAFA_ANIMS

#define DISGUISED_MOUSTAFA_ANIMS
Value:
{ \
.idle = ANIM_DisguisedMoustafa_Idle, \
.walk = ANIM_DisguisedMoustafa_Idle, \
.run = ANIM_DisguisedMoustafa_Idle, \
.chase = ANIM_DisguisedMoustafa_Idle, \
.anim_4 = ANIM_DisguisedMoustafa_Idle, \
.anim_5 = ANIM_DisguisedMoustafa_Idle, \
.death = ANIM_DisguisedMoustafa_Idle, \
.hit = ANIM_DisguisedMoustafa_Idle, \
.anim_8 = ANIM_DisguisedMoustafa_Idle, \
.anim_9 = ANIM_DisguisedMoustafa_Idle, \
.anim_A = ANIM_DisguisedMoustafa_Idle, \
.anim_B = ANIM_DisguisedMoustafa_Idle, \
.anim_C = ANIM_DisguisedMoustafa_Idle, \
.anim_D = ANIM_DisguisedMoustafa_Idle, \
.anim_E = ANIM_DisguisedMoustafa_Idle, \
.anim_F = ANIM_DisguisedMoustafa_Idle, \
}

Definition at line 67 of file Mouser.h.

67#define DISGUISED_MOUSTAFA_ANIMS \
68{ \
69 .idle = ANIM_DisguisedMoustafa_Idle, \
70 .walk = ANIM_DisguisedMoustafa_Idle, \
71 .run = ANIM_DisguisedMoustafa_Idle, \
72 .chase = ANIM_DisguisedMoustafa_Idle, \
73 .anim_4 = ANIM_DisguisedMoustafa_Idle, \
74 .anim_5 = ANIM_DisguisedMoustafa_Idle, \
75 .death = ANIM_DisguisedMoustafa_Idle, \
76 .hit = ANIM_DisguisedMoustafa_Idle, \
77 .anim_8 = ANIM_DisguisedMoustafa_Idle, \
78 .anim_9 = ANIM_DisguisedMoustafa_Idle, \
79 .anim_A = ANIM_DisguisedMoustafa_Idle, \
80 .anim_B = ANIM_DisguisedMoustafa_Idle, \
81 .anim_C = ANIM_DisguisedMoustafa_Idle, \
82 .anim_D = ANIM_DisguisedMoustafa_Idle, \
83 .anim_E = ANIM_DisguisedMoustafa_Idle, \
84 .anim_F = ANIM_DisguisedMoustafa_Idle, \
85}