158 .pos = { 0.0f, 4.0f, 0.0f },
161 .vertexStartOffset = 399 * 6,
167 .pos = { 0.0f, 4.0f, 0.0f },
176 .pos = { 0.0f, 5.0f, 0.0f },
185 .pos = { 0.0f, 4.0f, 0.0f },
194 .pos = { 0.0f, 2.0f, 0.0f },
StaticAnimatorNode Entity_MunchlesiaReset_Node6
StaticAnimatorNode Entity_MunchlesiaReset_Node5
StaticAnimatorNode Entity_MunchlesiaReset_Node8
AnimScript Entity_MunchlesiaReset_AnimationReset
StaticAnimatorNode Entity_MunchlesiaReset_Node1
StaticAnimatorNode Entity_MunchlesiaReset_Node4
StaticAnimatorNode * Entity_MunchlesiaReset_Mesh[]
StaticAnimatorNode Entity_MunchlesiaReset_Node2
StaticAnimatorNode Entity_MunchlesiaReset_Node7
AnimScript Entity_MunchlesiaReset_AnimationIdle
Gfx Entity_MunchlesiaReset_Render[]
StaticAnimatorNode Entity_MunchlesiaReset_Node3
#define as_SetPos(node, x, y, z)
#define as_SetRotation(node, x, y, z)
#define as_SetScale(node, x, y, z)
struct StaticAnimatorNode * child