Paper Mario DX
Paper Mario (N64) modding
 
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MunchlesiaReset_anim.c File Reference

Go to the source code of this file.

Variables

Gfx Entity_MunchlesiaReset_Render []
 
Vtx D_0A000000_E6E660 []
 
AnimScript Entity_MunchlesiaReset_AnimationIdle
 
AnimScript Entity_MunchlesiaReset_AnimationReset
 
StaticAnimatorNode Entity_MunchlesiaReset_Node8
 
StaticAnimatorNode Entity_MunchlesiaReset_Node7
 
StaticAnimatorNode Entity_MunchlesiaReset_Node6
 
StaticAnimatorNode Entity_MunchlesiaReset_Node5
 
StaticAnimatorNode Entity_MunchlesiaReset_Node4
 
StaticAnimatorNode Entity_MunchlesiaReset_Node3
 
StaticAnimatorNode Entity_MunchlesiaReset_Node2
 
StaticAnimatorNode Entity_MunchlesiaReset_Node1
 
StaticAnimatorNodeEntity_MunchlesiaReset_Mesh []
 

Variable Documentation

◆ Entity_MunchlesiaReset_Render

Gfx Entity_MunchlesiaReset_Render[]
extern

Definition at line 2804 of file MunchlesiaReset_gfx.c.

2804 {
2805 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
2806 gsDPPipeSync(),
2807 gsDPSetTextureLOD(G_TL_TILE),
2808 gsDPSetTexturePersp(G_TP_PERSP),
2809 gsDPSetTextureFilter(G_TF_AVERAGE),
2810 gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
2811 gsDPLoadTextureBlock(D_0A005EE8_E74548, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
2812 gsSPClearGeometryMode(G_LIGHTING),
2813 gsSPVertex(Entity_MunchlesiaReset_vertexArray, 31, 0),
2814 gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
2815 gsSP2Triangles(3, 5, 6, 0, 7, 8, 9, 0),
2816 gsSP2Triangles(7, 9, 10, 0, 11, 12, 13, 0),
2817 gsSP2Triangles(11, 13, 14, 0, 15, 16, 17, 0),
2818 gsSP2Triangles(15, 17, 18, 0, 19, 20, 21, 0),
2819 gsSP2Triangles(19, 21, 22, 0, 23, 24, 25, 0),
2820 gsSP2Triangles(23, 25, 26, 0, 27, 28, 29, 0),
2821 gsSP1Triangle(27, 29, 30, 0),
2822 gsSPVertex(Entity_MunchlesiaReset_vertexArray, 32, 0),
2823 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
2824 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
2825 gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
2826 gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
2827 gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
2828 gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
2829 gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
2830 gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
2831 gsSPVertex(Entity_MunchlesiaReset_vertexArray, 32, 0),
2832 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
2833 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
2834 gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
2835 gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
2836 gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
2837 gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
2838 gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
2839 gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
2840 gsSPVertex(Entity_MunchlesiaReset_vertexArray, 32, 0),
2841 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
2842 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
2843 gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
2844 gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
2845 gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
2846 gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
2847 gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
2848 gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
2849 gsSPVertex(Entity_MunchlesiaReset_vertexArray, 30, 0),
2850 gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
2851 gsSP2Triangles(6, 7, 8, 0, 9, 10, 11, 0),
2852 gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
2853 gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
2854 gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
2855 gsSP2Triangles(24, 22, 25, 0, 24, 25, 26, 0),
2856 gsSP2Triangles(27, 28, 17, 0, 27, 17, 29, 0),
2857 gsSPVertex(Entity_MunchlesiaReset_vertexArray, 30, 0),
2858 gsSP2Triangles(0, 1, 2, 0, 0, 3, 4, 0),
2859 gsSP2Triangles(5, 6, 7, 0, 5, 7, 8, 0),
2860 gsSP2Triangles(9, 7, 10, 0, 9, 10, 11, 0),
2861 gsSP2Triangles(12, 13, 1, 0, 12, 1, 14, 0),
2862 gsSP2Triangles(15, 16, 17, 0, 15, 18, 19, 0),
2863 gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
2864 gsSP2Triangles(24, 18, 25, 0, 24, 25, 26, 0),
2865 gsSP2Triangles(27, 28, 21, 0, 27, 21, 29, 0),
2866 gsSPVertex(Entity_MunchlesiaReset_vertexArray, 32, 0),
2867 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
2868 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
2869 gsSP2Triangles(8, 9, 5, 0, 8, 5, 10, 0),
2870 gsSP2Triangles(11, 12, 13, 0, 11, 13, 14, 0),
2871 gsSP2Triangles(15, 16, 17, 0, 15, 17, 18, 0),
2872 gsSP2Triangles(19, 20, 21, 0, 19, 21, 22, 0),
2873 gsSP2Triangles(23, 24, 25, 0, 3, 2, 14, 0),
2874 gsSP2Triangles(26, 27, 28, 0, 29, 30, 31, 0),
2875 gsSPVertex(Entity_MunchlesiaReset_vertexArray, 30, 0),
2876 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
2877 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
2878 gsSP2Triangles(8, 9, 10, 0, 11, 12, 13, 0),
2879 gsSP2Triangles(11, 13, 14, 0, 15, 11, 14, 0),
2880 gsSP2Triangles(15, 14, 16, 0, 17, 15, 16, 0),
2881 gsSP2Triangles(18, 16, 19, 0, 20, 21, 22, 0),
2882 gsSP2Triangles(20, 22, 23, 0, 24, 20, 23, 0),
2883 gsSP2Triangles(24, 23, 25, 0, 26, 24, 25, 0),
2884 gsSP2Triangles(26, 25, 27, 0, 28, 26, 27, 0),
2885 gsSP1Triangle(28, 27, 29, 0),
2886 gsSPVertex(Entity_MunchlesiaReset_vertexArray, 32, 0),
2887 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
2888 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
2889 gsSP2Triangles(7, 8, 9, 0, 7, 9, 4, 0),
2890 gsSP2Triangles(10, 11, 12, 0, 10, 12, 13, 0),
2891 gsSP2Triangles(14, 15, 16, 0, 14, 16, 17, 0),
2892 gsSP2Triangles(18, 19, 20, 0, 21, 18, 20, 0),
2893 gsSP2Triangles(21, 20, 22, 0, 23, 24, 25, 0),
2894 gsSP2Triangles(26, 23, 25, 0, 26, 25, 27, 0),
2895 gsSP2Triangles(28, 29, 30, 0, 31, 28, 30, 0),
2896 gsSPVertex(Entity_MunchlesiaReset_vertexArray, 30, 0),
2897 gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
2898 gsSP2Triangles(3, 5, 6, 0, 7, 8, 9, 0),
2899 gsSP2Triangles(7, 9, 10, 0, 11, 12, 13, 0),
2900 gsSP2Triangles(11, 13, 14, 0, 15, 16, 4, 0),
2901 gsSP2Triangles(15, 4, 3, 0, 14, 13, 17, 0),
2902 gsSP2Triangles(14, 17, 18, 0, 19, 20, 21, 0),
2903 gsSP2Triangles(19, 21, 18, 0, 22, 23, 7, 0),
2904 gsSP2Triangles(22, 7, 6, 0, 6, 7, 10, 0),
2905 gsSP2Triangles(6, 10, 3, 0, 24, 17, 13, 0),
2906 gsSP2Triangles(24, 13, 25, 0, 26, 27, 28, 0),
2907 gsSP1Triangle(26, 28, 29, 0),
2908 gsSPVertex(Entity_MunchlesiaReset_vertexArray, 32, 0),
2909 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
2910 gsSP2Triangles(4, 5, 6, 0, 4, 6, 3, 0),
2911 gsSP2Triangles(7, 8, 9, 0, 7, 9, 10, 0),
2912 gsSP2Triangles(10, 11, 12, 0, 10, 12, 7, 0),
2913 gsSP2Triangles(13, 14, 15, 0, 13, 15, 7, 0),
2914 gsSP2Triangles(16, 17, 5, 0, 16, 5, 4, 0),
2915 gsSP2Triangles(18, 19, 20, 0, 18, 20, 21, 0),
2916 gsSP2Triangles(22, 23, 24, 0, 22, 24, 25, 0),
2917 gsSP2Triangles(26, 27, 28, 0, 26, 28, 29, 0),
2918 gsSP2Triangles(29, 8, 21, 0, 29, 21, 26, 0),
2919 gsSP2Triangles(30, 31, 27, 0, 30, 27, 26, 0),
2920 gsSPVertex(Entity_MunchlesiaReset_vertexArray, 32, 0),
2921 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
2922 gsSP2Triangles(3, 2, 4, 0, 3, 4, 5, 0),
2923 gsSP2Triangles(6, 7, 8, 0, 6, 8, 9, 0),
2924 gsSP2Triangles(10, 11, 12, 0, 10, 12, 13, 0),
2925 gsSP2Triangles(14, 15, 16, 0, 14, 16, 13, 0),
2926 gsSP2Triangles(17, 18, 19, 0, 17, 19, 20, 0),
2927 gsSP2Triangles(20, 21, 9, 0, 20, 9, 17, 0),
2928 gsSP2Triangles(22, 23, 18, 0, 22, 18, 17, 0),
2929 gsSP2Triangles(24, 25, 15, 0, 24, 15, 14, 0),
2930 gsSP2Triangles(26, 27, 8, 0, 26, 8, 28, 0),
2931 gsSP1Triangle(29, 30, 31, 0),
2932 gsSPVertex(Entity_MunchlesiaReset_vertexArray, 24, 0),
2933 gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
2934 gsSP2Triangles(3, 5, 6, 0, 7, 8, 9, 0),
2935 gsSP2Triangles(10, 11, 12, 0, 13, 14, 15, 0),
2936 gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
2937 gsSP2Triangles(18, 20, 21, 0, 18, 21, 19, 0),
2938 gsSP2Triangles(20, 22, 23, 0, 20, 23, 21, 0),
2939 gsDPPipeSync(),
2940 gsDPSetCombineMode(PM_CC_04, PM_CC_04),
2941 gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
2942 gsSPEndDisplayList(),
2943};
Vec3s Entity_MunchlesiaReset_vertexArray[]
unsigned char D_0A005EE8_E74548[]
#define PM_CC_04
Definition macros.h:279

◆ D_0A000000_E6E660

Vtx D_0A000000_E6E660[]
extern

◆ Entity_MunchlesiaReset_AnimationIdle

AnimScript Entity_MunchlesiaReset_AnimationIdle
Initial value:
= {
as_SetRotation(1, 0.0, 0.0, 0.0)
as_SetPos(1, 0, 0, 0)
as_SetScale(1, 1.0, 1.0, 1.0)
as_SetRotation(2, 0.0, 0.0, 0.0)
as_SetPos(2, 0, 0, 0)
as_SetScale(2, 1.0, 1.0, 1.0)
as_SetRotation(3, 0.0, 0.0, 0.0)
as_SetPos(3, 0, 0, 0)
as_SetScale(3, 1.0, 1.0, 1.0)
}
#define as_SetPos(node, x, y, z)
#define as_SetRotation(node, x, y, z)
#define as_SetScale(node, x, y, z)
#define as_End
#define as_Restart

Definition at line 7 of file MunchlesiaReset_anim.c.

7 {
8 as_SetRotation(1, 0.0, 0.0, 0.0)
9 as_SetPos(1, 0, 0, 0)
10 as_SetScale(1, 1.0, 1.0, 1.0)
11 as_SetRotation(2, 0.0, 0.0, 0.0)
12 as_SetPos(2, 0, 0, 0)
13 as_SetScale(2, 1.0, 1.0, 1.0)
14 as_SetRotation(3, 0.0, 0.0, 0.0)
15 as_SetPos(3, 0, 0, 0)
16 as_SetScale(3, 1.0, 1.0, 1.0)
18 as_End
19};

◆ Entity_MunchlesiaReset_AnimationReset

AnimScript Entity_MunchlesiaReset_AnimationReset

Definition at line 21 of file MunchlesiaReset_anim.c.

21 {
22 as_SetRotation(1, 0.0, 0.0, 0.0)
23 as_SetPos(1, 0, 0, 0)
24 as_SetScale(1, 1.0, 1.0, 1.0)
25 as_SetRotation(2, 0.0, 0.0, 0.0)
26 as_SetPos(2, 0, 0, 0)
27 as_SetScale(2, 1.0, 1.0, 1.0)
28 as_SetRotation(3, 0.0, 0.0, 0.0)
29 as_SetPos(3, 0, 0, 0)
30 as_SetScale(3, 1.0, 1.0, 1.0)
31 as_SetRotation(4, 0.0, 0.0, 0.0)
32 as_SetPos(4, 0, 2, 0)
33 as_SetScale(4, 1.0, 1.0, 1.0)
34 as_SetRotation(5, 0.0, 0.0, 0.0)
35 as_SetPos(5, 0, 4, 0)
36 as_SetScale(5, 1.0, 1.0, 1.0)
37 as_SetRotation(6, 0.0, 0.0, 0.0)
38 as_SetPos(6, 0, 5, 0)
39 as_SetScale(6, 1.0, 1.0, 1.0)
40 as_SetRotation(7, 0.0, 0.0, 0.0)
41 as_SetPos(7, 0, 4, 0)
42 as_SetScale(7, 1.0, 1.0, 1.0)
44 as_SetRotation(8, 0.0, 0.0, 0.0)
45 as_SetPos(8, 0, 4, 0)
46 as_SetScale(8, 1.0, 1.0, 1.0)
47 as_Wait(1)
48 as_Wait(1)
49 as_Wait(1)
50 as_Wait(1)
51 as_Wait(1)
52 as_Wait(1)
53 as_Wait(1)
54 as_Wait(1)
55 as_Wait(1)
56 as_Wait(1)
57 as_Wait(1)
58 as_Wait(1)
59 as_Wait(1)
60 as_Wait(1)
61 as_Wait(1)
62 as_Wait(1)
63 as_Wait(1)
64 as_Wait(1)
65 as_Wait(1)
66 as_Wait(1)
67 as_Wait(1)
68 as_Wait(1)
69 as_Wait(1)
70 as_Wait(1)
71 as_Wait(1)
72 as_Wait(1)
73 as_Wait(1)
74 as_Wait(1)
75 as_Wait(1)
76 as_Wait(1)
77 as_Wait(1)
78 as_Wait(1)
79 as_Wait(1)
80 as_Wait(1)
81 as_Wait(1)
82 as_Wait(1)
83 as_Wait(1)
84 as_Wait(1)
85 as_Wait(1)
86 as_Wait(1)
87 as_Wait(1)
88 as_Wait(1)
89 as_Wait(1)
90 as_Wait(1)
91 as_Wait(1)
92 as_Wait(1)
93 as_Wait(1)
94 as_Wait(1)
95 as_Wait(1)
96 as_Wait(1)
97 as_Wait(1)
98 as_Wait(1)
99 as_Wait(1)
100 as_Wait(1)
101 as_Wait(1)
102 as_Wait(1)
103 as_Wait(1)
104 as_Wait(1)
105 as_Wait(1)
106 as_Wait(1)
107 as_Wait(1)
108 as_Wait(1)
109 as_Wait(1)
110 as_Wait(1)
111 as_Wait(1)
112 as_Wait(1)
113 as_Wait(1)
114 as_Wait(1)
115 as_Wait(1)
116 as_Wait(1)
117 as_Wait(1)
118 as_Wait(1)
119 as_Wait(1)
120 as_Wait(1)
121 as_Wait(1)
122 as_Wait(1)
123 as_Wait(1)
124 as_Wait(1)
125 as_Wait(1)
126 as_Wait(1)
127 as_Wait(1)
128 as_Wait(1)
129 as_Wait(1)
130 as_Wait(1)
131 as_Wait(1)
132 as_Wait(1)
133 as_Wait(1)
134 as_Wait(1)
135 as_Wait(1)
136 as_Wait(1)
137 as_Wait(1)
138 as_Wait(1)
139 as_Wait(1)
140 as_Wait(1)
141 as_Wait(1)
142 as_Wait(1)
143 as_Wait(1)
144 as_Wait(1)
145 as_Wait(1)
146 as_Wait(1)
147 as_Wait(1)
148 as_Wait(1)
149 as_Wait(1)
150 as_Wait(1)
151 as_Wait(1)
153 as_End
154};
#define as_Wait(time)
#define as_Loop

Referenced by func_802BC0B8_E2E9E8().

◆ Entity_MunchlesiaReset_Node8

StaticAnimatorNode Entity_MunchlesiaReset_Node8
Initial value:
= {
.pos = { 0.0f, 4.0f, 0.0f },
.sibling = ENTITY_ANIM_NULL,
.child = ENTITY_ANIM_NULL,
.vertexStartOffset = 399 * 6,
.vtxList = D_0A000000_E6E660,
}
Gfx Entity_MunchlesiaReset_Render[]
Vtx D_0A000000_E6E660[]
#define ENTITY_ANIM_NULL

Definition at line 156 of file MunchlesiaReset_anim.c.

156 {
157 .displayList = Entity_MunchlesiaReset_Render,
158 .pos = { 0.0f, 4.0f, 0.0f },
159 .sibling = ENTITY_ANIM_NULL,
160 .child = ENTITY_ANIM_NULL,
161 .vertexStartOffset = 399 * 6,
162 .vtxList = D_0A000000_E6E660,
163};

◆ Entity_MunchlesiaReset_Node7

StaticAnimatorNode Entity_MunchlesiaReset_Node7
Initial value:
= {
.pos = { 0.0f, 4.0f, 0.0f },
.vertexStartOffset = 399 * 5,
.vtxList = D_0A000000_E6E660,
}
StaticAnimatorNode Entity_MunchlesiaReset_Node8
struct StaticAnimatorNode * child

Definition at line 165 of file MunchlesiaReset_anim.c.

165 {
166 .displayList = Entity_MunchlesiaReset_Render,
167 .pos = { 0.0f, 4.0f, 0.0f },
170 .vertexStartOffset = 399 * 5,
171 .vtxList = D_0A000000_E6E660,
172};

◆ Entity_MunchlesiaReset_Node6

StaticAnimatorNode Entity_MunchlesiaReset_Node6
Initial value:
= {
.pos = { 0.0f, 5.0f, 0.0f },
.vertexStartOffset = 399 * 4,
.vtxList = D_0A000000_E6E660,
}
StaticAnimatorNode Entity_MunchlesiaReset_Node7

Definition at line 174 of file MunchlesiaReset_anim.c.

174 {
175 .displayList = Entity_MunchlesiaReset_Render,
176 .pos = { 0.0f, 5.0f, 0.0f },
179 .vertexStartOffset = 399 * 4,
180 .vtxList = D_0A000000_E6E660,
181};

◆ Entity_MunchlesiaReset_Node5

StaticAnimatorNode Entity_MunchlesiaReset_Node5
Initial value:
= {
.pos = { 0.0f, 4.0f, 0.0f },
.vertexStartOffset = 399 * 3,
.vtxList = D_0A000000_E6E660,
}
StaticAnimatorNode Entity_MunchlesiaReset_Node6

Definition at line 183 of file MunchlesiaReset_anim.c.

183 {
184 .displayList = Entity_MunchlesiaReset_Render,
185 .pos = { 0.0f, 4.0f, 0.0f },
188 .vertexStartOffset = 399 * 3,
189 .vtxList = D_0A000000_E6E660,
190};

◆ Entity_MunchlesiaReset_Node4

StaticAnimatorNode Entity_MunchlesiaReset_Node4
Initial value:
= {
.pos = { 0.0f, 2.0f, 0.0f },
.vertexStartOffset = 399 * 2,
.vtxList = D_0A000000_E6E660,
}
StaticAnimatorNode Entity_MunchlesiaReset_Node5

Definition at line 192 of file MunchlesiaReset_anim.c.

192 {
193 .displayList = Entity_MunchlesiaReset_Render,
194 .pos = { 0.0f, 2.0f, 0.0f },
197 .vertexStartOffset = 399 * 2,
198 .vtxList = D_0A000000_E6E660,
199};

◆ Entity_MunchlesiaReset_Node3

StaticAnimatorNode Entity_MunchlesiaReset_Node3
Initial value:
= {
.vtxList = D_0A000000_E6E660,
}
StaticAnimatorNode Entity_MunchlesiaReset_Node4

Definition at line 201 of file MunchlesiaReset_anim.c.

201 {
202 .displayList = Entity_MunchlesiaReset_Render,
205 .vertexStartOffset = 399,
206 .vtxList = D_0A000000_E6E660,
207};

◆ Entity_MunchlesiaReset_Node2

StaticAnimatorNode Entity_MunchlesiaReset_Node2
Initial value:

Definition at line 209 of file MunchlesiaReset_anim.c.

209 {
210 .displayList = Entity_MunchlesiaReset_Render,
214};

◆ Entity_MunchlesiaReset_Node1

StaticAnimatorNode Entity_MunchlesiaReset_Node1
Initial value:
= {
.displayList = ENTITY_ANIM_NULL,
.sibling = ENTITY_ANIM_NULL,
.vtxList = ENTITY_ANIM_NULL,
}
StaticAnimatorNode Entity_MunchlesiaReset_Node2

Definition at line 216 of file MunchlesiaReset_anim.c.

216 {
217 .displayList = ENTITY_ANIM_NULL,
218 .sibling = ENTITY_ANIM_NULL,
221 .vtxList = ENTITY_ANIM_NULL,
222};

◆ Entity_MunchlesiaReset_Mesh