Paper Mario DX
Paper Mario (N64) modding
 
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Peach.h File Reference

Go to the source code of this file.

Macros

#define PEACH_ANIMS
 

Macro Definition Documentation

◆ PEACH_ANIMS

#define PEACH_ANIMS
Value:
{ \
.idle = ANIM_Peach1_Still, \
.walk = ANIM_Peach1_Still, \
.run = ANIM_Peach1_Still, \
.chase = ANIM_Peach1_Still, \
.anim_4 = ANIM_Peach1_Still, \
.anim_5 = ANIM_Peach1_Still, \
.death = ANIM_Peach1_Still, \
.hit = ANIM_Peach1_Still, \
.anim_8 = ANIM_Peach1_Still, \
.anim_9 = ANIM_Peach1_Still, \
.anim_A = ANIM_Peach1_Still, \
.anim_B = ANIM_Peach1_Still, \
.anim_C = ANIM_Peach1_Still, \
.anim_D = ANIM_Peach1_Still, \
.anim_E = ANIM_Peach1_Still, \
.anim_F = ANIM_Peach1_Still, \
}

Definition at line 3 of file Peach.h.

3#define PEACH_ANIMS \
4{ \
5 .idle = ANIM_Peach1_Still, \
6 .walk = ANIM_Peach1_Still, \
7 .run = ANIM_Peach1_Still, \
8 .chase = ANIM_Peach1_Still, \
9 .anim_4 = ANIM_Peach1_Still, \
10 .anim_5 = ANIM_Peach1_Still, \
11 .death = ANIM_Peach1_Still, \
12 .hit = ANIM_Peach1_Still, \
13 .anim_8 = ANIM_Peach1_Still, \
14 .anim_9 = ANIM_Peach1_Still, \
15 .anim_A = ANIM_Peach1_Still, \
16 .anim_B = ANIM_Peach1_Still, \
17 .anim_C = ANIM_Peach1_Still, \
18 .anim_D = ANIM_Peach1_Still, \
19 .anim_E = ANIM_Peach1_Still, \
20 .anim_F = ANIM_Peach1_Still, \
21}