11 .pos = { 0.0f, -30.0f, 0.0f },
18 .pos = { 0.0f, 30.0f, 0.0f },
StaticAnimatorNode Entity_PinkFlower_Node4
AnimScript Entity_PinkFlower_AnimationLightUp
Gfx Entity_PinkFlower_RenderNode3[]
StaticAnimatorNode * Entity_PinkFlower_Mesh[]
Gfx Entity_PinkFlower_RenderNode2[]
Gfx Entity_PinkFlower_RenderNode5[]
StaticAnimatorNode Entity_PinkFlower_Node3
StaticAnimatorNode Entity_PinkFlower_Node2
Gfx Entity_PinkFlower_RenderNode1[]
StaticAnimatorNode Entity_PinkFlower_Node1
StaticAnimatorNode Entity_PinkFlower_Node5
AnimScript Entity_PinkFlower_AnimationIdle
#define as_DisableMirroring
#define as_SetPos(node, x, y, z)
#define as_SetRotation(node, x, y, z)
#define as_SetScale(node, x, y, z)
struct StaticAnimatorNode * child