Paper Mario DX
Paper Mario (N64) modding
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PlayRisingBubble.inc.c
Go to the documentation of this file.
1
#include "
common_structs.h
"
2
#include "
effects.h
"
3
#include "
evt.h
"
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API_CALLABLE(N(PlayRisingBubble)) {
6
Bytecode
* args = script->ptrReadPos;
7
s32 x =
evt_get_variable
(script, *args++);
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s32 y =
evt_get_variable
(script, *args++);
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s32 z =
evt_get_variable
(script, *args++);
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fx_rising_bubble(0, x, y, z, 0);
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return
ApiStatus_DONE2
;
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}
common_structs.h
effects.h
evt.h
ApiStatus_DONE2
#define ApiStatus_DONE2
Definition
evt.h:118
Bytecode
s32 Bytecode
Definition
evt.h:7
evt_get_variable
s32 evt_get_variable(Evt *script, Bytecode var)
Definition
evt.c:1690
src
world
common
todo
PlayRisingBubble.inc.c
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