Paper Mario DX
Paper Mario (N64) modding
 
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PowBlock.c
Go to the documentation of this file.
1#include "common.h"
2#include "include_asset.h"
3
4#include "entity/model/PowBlock.vtx.inc.c"
5
6INCLUDE_IMG("entity/model/PowBlock_face.png", D_0A000100_E43C20);
7INCLUDE_PAL("entity/model/PowBlock_face.pal", D_0A000900_E44420);
20
22 1.000000, 0.000000, 0.000000, 0.000000,
23 0.000000, 1.000000, 0.000000, 0.000000,
24 0.000000, 0.000000, 1.000000, 0.000000,
25 0.000000, 0.000000, 0.000000, 1.000000
26);
27
41
56
62
67
BSS s32 PopupMenu_SelectedIndex
Gfx Entity_PowBlock_RenderBlock[]
Definition PowBlock.c:63
Gfx Entity_PowBlock_RenderSides[]
Definition PowBlock.c:42
Mtx Entity_PowBlock_mtx
Definition PowBlock.c:21
Gfx Entity_PowBlock_RenderTopBottom[]
Definition PowBlock.c:28
Gfx Entity_PowBlock_LoadTexture[]
Definition PowBlock.c:8
Gfx Entity_PowBlock_RenderFaces[]
Definition PowBlock.c:57
Gfx Entity_PowBlock_Render[]
Definition PowBlock.c:68
#define INCLUDE_PAL(FILENAME, SYMBOLNAME)
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)
#define RDP_MATRIX( Ax, Bx, Cx, Dx, Ay, By, Cy, Dy, Az, Bz, Cz, Dz, Aw, Bw, Cw, Dw)
Definition macros.h:237