Paper Mario DX
Paper Mario (N64) modding
 
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PushBlock.c
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1#include "common.h"
2#include "include_asset.h"
3
4#include "entity/model/PushBlock.vtx.inc.c"
5
6INCLUDE_IMG("entity/model/PushBlock_face.png", D_0A000120_E3DB80);
7INCLUDE_PAL("entity/model/PushBlock_face.pal", D_0A0001A0_E3DC00);
20
22 1.000000, 0.000000, 0.000000, 0.000000,
23 0.000000, 1.000000, 0.000000, 0.000000,
24 0.000000, 0.000000, 1.000000, 0.000000,
25 0.000000, 0.000000, 0.000000, 1.000000
26);
27
36 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
37 gsSP2Triangles(0, 3, 4, 0, 0, 4, 5, 0),
38 gsSP2Triangles(3, 6, 7, 0, 3, 7, 4, 0),
39 gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
40 gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
41 gsSP2Triangles(14, 13, 16, 0, 14, 16, 17, 0),
43};
44
51
BSS s32 PopupMenu_SelectedIndex
Gfx Entity_PushBlock_RenderBlock[]
Definition PushBlock.c:45
Mtx Entity_PushBlock_mtx
Definition PushBlock.c:21
Gfx Entity_PushBlock_LoadTexture[]
Definition PushBlock.c:8
Gfx Entity_PushBlock_RenderFaces[]
Definition PushBlock.c:28
Gfx Entity_PushBlock_Render[]
Definition PushBlock.c:52
#define INCLUDE_PAL(FILENAME, SYMBOLNAME)
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)
#define RDP_MATRIX( Ax, Bx, Cx, Dx, Ay, By, Cy, Dy, Az, Bz, Cz, Dz, Aw, Bw, Cw, Dw)
Definition macros.h:237