9 gsDPSetTextureLUT(G_TT_RGBA16),
10 gsDPLoadTLUT_pal16(0, D_0A0001A0_E3DC00),
11 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
12 gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
13 gsDPSetTextureDetail(G_TD_CLAMP),
14 gsDPSetTextureLOD(G_TL_TILE),
15 gsDPLoadTextureBlock_4b(D_0A000120_E3DB80, G_IM_FMT_CI, 16, 16, 0, G_TX_MIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
16 gsDPSetTexturePersp(G_TP_PERSP),
17 gsDPSetTextureFilter(G_TF_BILERP),
22 1.000000, 0.000000, 0.000000, 0.000000,
23 0.000000, 1.000000, 0.000000, 0.000000,
24 0.000000, 0.000000, 1.000000, 0.000000,
25 0.000000, 0.000000, 0.000000, 1.000000
30 gsDPSetCycleType(G_CYC_1CYCLE),
31 gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
33 gsSPClearGeometryMode(G_LIGHTING),
34 gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
35 gsSPVertex(D_0A000000_E3DA60, 18, 0),
36 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
37 gsSP2Triangles(0, 3, 4, 0, 0, 4, 5, 0),
38 gsSP2Triangles(3, 6, 7, 0, 3, 7, 4, 0),
39 gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
40 gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
41 gsSP2Triangles(14, 13, 16, 0, 14, 16, 17, 0),
#define RDP_MATRIX( Ax, Bx, Cx, Dx, Ay, By, Cy, Dy, Az, Bz, Cz, Dz, Aw, Bw, Cw, Dw)