Paper Mario DX
Paper Mario (N64) modding
 
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PushBlock.c File Reference

Go to the source code of this file.

Functions

 INCLUDE_IMG ("entity/model/PushBlock_face.png", D_0A000120_E3DB80)
 
 INCLUDE_PAL ("entity/model/PushBlock_face.pal", D_0A0001A0_E3DC00)
 

Variables

Gfx Entity_PushBlock_LoadTexture []
 
Mtx Entity_PushBlock_mtx
 
Gfx Entity_PushBlock_RenderFaces []
 
Gfx Entity_PushBlock_RenderBlock []
 
Gfx Entity_PushBlock_Render []
 

Function Documentation

◆ INCLUDE_IMG()

INCLUDE_IMG ( "entity/model/PushBlock_face.png" ,
D_0A000120_E3DB80  )

◆ INCLUDE_PAL()

INCLUDE_PAL ( "entity/model/PushBlock_face.pal" ,
D_0A0001A0_E3DC00  )

Variable Documentation

◆ Entity_PushBlock_LoadTexture

◆ Entity_PushBlock_mtx

Mtx Entity_PushBlock_mtx
Initial value:
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000
)
#define RDP_MATRIX( Ax, Bx, Cx, Dx, Ay, By, Cy, Dy, Az, Bz, Cz, Dz, Aw, Bw, Cw, Dw)
Definition macros.h:237

Definition at line 21 of file PushBlock.c.

◆ Entity_PushBlock_RenderFaces

Gfx Entity_PushBlock_RenderFaces[]
Initial value:
= {
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(0, 3, 4, 0, 0, 4, 5, 0),
gsSP2Triangles(3, 6, 7, 0, 3, 7, 4, 0),
gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
gsSP2Triangles(14, 13, 16, 0, 14, 16, 17, 0),
}
Gfx Entity_PushBlock_LoadTexture[]
Definition PushBlock.c:8

Definition at line 28 of file PushBlock.c.

28 {
36 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
37 gsSP2Triangles(0, 3, 4, 0, 0, 4, 5, 0),
38 gsSP2Triangles(3, 6, 7, 0, 3, 7, 4, 0),
39 gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
40 gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
41 gsSP2Triangles(14, 13, 16, 0, 14, 16, 17, 0),
43};

◆ Entity_PushBlock_RenderBlock

◆ Entity_PushBlock_Render

Gfx Entity_PushBlock_Render[]
Initial value:

Definition at line 52 of file PushBlock.c.