= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsSPClearGeometryMode(G_LIGHTING),
gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPVertex(D_0A000000_E3DA60, 18, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(0, 3, 4, 0, 0, 4, 5, 0),
gsSP2Triangles(3, 6, 7, 0, 3, 7, 4, 0),
gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
gsSP2Triangles(14, 13, 16, 0, 14, 16, 17, 0),
gsSPEndDisplayList(),
}
Gfx Entity_PushBlock_LoadTexture[]
28 {
29 gsDPPipeSync(),
30 gsDPSetCycleType(G_CYC_1CYCLE),
31 gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
33 gsSPClearGeometryMode(G_LIGHTING),
34 gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
35 gsSPVertex(D_0A000000_E3DA60, 18, 0),
36 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
37 gsSP2Triangles(0, 3, 4, 0, 0, 4, 5, 0),
38 gsSP2Triangles(3, 6, 7, 0, 3, 7, 4, 0),
39 gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
40 gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
41 gsSP2Triangles(14, 13, 16, 0, 14, 16, 17, 0),
42 gsSPEndDisplayList(),
43};