120 {
121 gsDPPipeSync(),
122 gsDPSetCycleType(G_CYC_1CYCLE),
123 gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
125 gsSPClearGeometryMode(G_LIGHTING),
126 gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
127 gsSPVertex(D_0A000000_E62AC0, 30, 0),
128 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
129 gsSP2Triangles(4, 5, 1, 0, 4, 1, 0, 0),
130 gsSP2Triangles(3, 2, 6, 0, 3, 6, 7, 0),
131 gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
132 gsSP2Triangles(12, 13, 9, 0, 12, 9, 8, 0),
133 gsSP2Triangles(11, 10, 14, 0, 11, 14, 15, 0),
134 gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
135 gsSP2Triangles(20, 21, 17, 0, 20, 17, 16, 0),
136 gsSP2Triangles(19, 18, 22, 0, 19, 22, 23, 0),
137 gsSP2Triangles(7, 6, 24, 0, 7, 24, 25, 0),
138 gsSP2Triangles(15, 14, 26, 0, 15, 26, 27, 0),
139 gsSP2Triangles(23, 22, 28, 0, 23, 28, 29, 0),
140 gsSPVertex(&D_0A000000_E62AC0[4], 2, 0),
141 gsSPVertex(&D_0A000000_E62AC0[12], 2, 2),
142 gsSPVertex(&D_0A000000_E62AC0[20], 2, 4),
143 gsSPVertex(&D_0A000000_E62AC0[24], 4, 6),
144 gsSPVertex(&D_0A000000_E62AC0[30], 13, 10),
145 gsSPVertex(&D_0A000000_E62AC0[44], 9, 23),
146 gsSP2Triangles(7, 6, 10, 0, 7, 10, 25, 0),
147 gsSP2Triangles(11, 26, 5, 0, 11, 5, 4, 0),
148 gsSP2Triangles(12, 19, 27, 0, 12, 27, 13, 0),
149 gsSP2Triangles(13, 27, 28, 0, 13, 28, 14, 0),
150 gsSP2Triangles(14, 28, 3, 0, 14, 3, 2, 0),
151 gsSP2Triangles(15, 24, 29, 0, 15, 29, 16, 0),
152 gsSP2Triangles(16, 29, 26, 0, 16, 26, 11, 0),
153 gsSP2Triangles(17, 30, 31, 0, 17, 31, 18, 0),
154 gsSP2Triangles(18, 31, 1, 0, 18, 1, 0, 0),
155 gsSP2Triangles(9, 8, 19, 0, 9, 19, 12, 0),
156 gsSP2Triangles(20, 21, 23, 0, 21, 22, 23, 0),
157 gsSP2Triangles(25, 10, 30, 0, 25, 30, 17, 0),
158 gsSPVertex(&D_0A000000_E62AC0[28], 2, 0),
159 gsSPVertex(&D_0A000000_E62AC0[35], 1, 2),
160 gsSPVertex(&D_0A000000_E62AC0[40], 1, 3),
161 gsSPVertex(&D_0A000000_E62AC0[42], 4, 4),
162 gsSPVertex(&D_0A000000_E62AC0[53], 4, 8),
163 gsSP2Triangles(4, 8, 6, 0, 5, 6, 11, 0),
164 gsSP2Triangles(6, 9, 11, 0, 6, 10, 9, 0),
165 gsSP2Triangles(6, 8, 10, 0, 5, 3, 6, 0),
166 gsSP2Triangles(1, 0, 7, 0, 1, 7, 2, 0),
167 gsSPEndDisplayList(),
168};
Gfx Entity_RedSwitch_LoadTexture[]