Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
ScriptSpring_gfx.c File Reference

Go to the source code of this file.

Functions

 INCLUDE_IMG ("entity/model/ScriptSpring_tex1.png", D_0A000860_E66000)
 
 INCLUDE_PAL ("entity/model/ScriptSpring_tex1.pal", D_0A000960_E66100)
 
 INCLUDE_IMG ("entity/model/ScriptSpring_tex2.png", D_0A000C08_E663A8)
 
 INCLUDE_PAL ("entity/model/ScriptSpring_tex2.pal", D_0A000D08_E664A8)
 
 INCLUDE_IMG ("entity/model/ScriptSpring_star.png", D_0A000FB0_E66750)
 
 INCLUDE_PAL ("entity/model/ScriptSpring_star.pal", D_0A0013B0_E66B50)
 

Variables

Gfx Entity_ScriptSpring_LoadTexture1 []
 
Gfx Entity_ScriptSpring_LoadTexture2 []
 
Gfx Entity_ScriptSpring_LoadTextureStar []
 
Gfx Entity_ScriptSpring_RenderPart2 []
 
Gfx Entity_ScriptSpring_RenderPart6 []
 
Gfx Entity_ScriptSpring_RenderPart1 []
 
Gfx Entity_ScriptSpring_RenderPart3 []
 
Gfx Entity_ScriptSpring_RenderPart4 []
 
Gfx Entity_ScriptSpring_RenderPart5 []
 
Gfx Entity_ScriptSpring_RenderPart7 []
 

Function Documentation

◆ INCLUDE_IMG() [1/3]

INCLUDE_IMG ( "entity/model/ScriptSpring_tex1.png" ,
D_0A000860_E66000  )

◆ INCLUDE_PAL() [1/3]

INCLUDE_PAL ( "entity/model/ScriptSpring_tex1.pal" ,
D_0A000960_E66100  )

◆ INCLUDE_IMG() [2/3]

INCLUDE_IMG ( "entity/model/ScriptSpring_tex2.png" ,
D_0A000C08_E663A8  )

◆ INCLUDE_PAL() [2/3]

INCLUDE_PAL ( "entity/model/ScriptSpring_tex2.pal" ,
D_0A000D08_E664A8  )

◆ INCLUDE_IMG() [3/3]

INCLUDE_IMG ( "entity/model/ScriptSpring_star.png" ,
D_0A000FB0_E66750  )

◆ INCLUDE_PAL() [3/3]

INCLUDE_PAL ( "entity/model/ScriptSpring_star.pal" ,
D_0A0013B0_E66B50  )

Variable Documentation

◆ Entity_ScriptSpring_LoadTexture1

Gfx Entity_ScriptSpring_LoadTexture1[]
Initial value:
= {
gsDPSetTextureLUT(G_TT_RGBA16),
gsDPLoadTLUT_pal256(D_0A000960_E66100),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPLoadTextureBlock(D_0A000860_E66000, G_IM_FMT_CI, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureFilter(G_TF_BILERP),
gsSPEndDisplayList(),
}

Definition at line 14 of file ScriptSpring_gfx.c.

14 {
15 gsDPSetTextureLUT(G_TT_RGBA16),
16 gsDPLoadTLUT_pal256(D_0A000960_E66100),
17 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
18 gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
19 gsDPSetTextureDetail(G_TD_CLAMP),
20 gsDPSetTextureLOD(G_TL_TILE),
21 gsDPLoadTextureBlock(D_0A000860_E66000, G_IM_FMT_CI, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
22 gsDPSetTexturePersp(G_TP_PERSP),
23 gsDPSetTextureFilter(G_TF_BILERP),
24 gsSPEndDisplayList(),
25};

◆ Entity_ScriptSpring_LoadTexture2

Gfx Entity_ScriptSpring_LoadTexture2[]
Initial value:
= {
gsDPSetTextureLUT(G_TT_RGBA16),
gsDPLoadTLUT_pal256(D_0A000D08_E664A8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPLoadTextureBlock(D_0A000C08_E663A8, G_IM_FMT_CI, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureFilter(G_TF_BILERP),
gsSPEndDisplayList(),
}

Definition at line 29 of file ScriptSpring_gfx.c.

29 {
30 gsDPSetTextureLUT(G_TT_RGBA16),
31 gsDPLoadTLUT_pal256(D_0A000D08_E664A8),
32 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
33 gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
34 gsDPSetTextureDetail(G_TD_CLAMP),
35 gsDPSetTextureLOD(G_TL_TILE),
36 gsDPLoadTextureBlock(D_0A000C08_E663A8, G_IM_FMT_CI, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
37 gsDPSetTexturePersp(G_TP_PERSP),
38 gsDPSetTextureFilter(G_TF_BILERP),
39 gsSPEndDisplayList(),
40};

◆ Entity_ScriptSpring_LoadTextureStar

Gfx Entity_ScriptSpring_LoadTextureStar[]
Initial value:
= {
gsDPSetTextureLUT(G_TT_RGBA16),
gsDPLoadTLUT_pal256(D_0A0013B0_E66B50),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPLoadTextureBlock(D_0A000FB0_E66750, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureFilter(G_TF_BILERP),
gsSPEndDisplayList(),
}

Definition at line 44 of file ScriptSpring_gfx.c.

44 {
45 gsDPSetTextureLUT(G_TT_RGBA16),
46 gsDPLoadTLUT_pal256(D_0A0013B0_E66B50),
47 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
48 gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
49 gsDPSetTextureDetail(G_TD_CLAMP),
50 gsDPSetTextureLOD(G_TL_TILE),
51 gsDPLoadTextureBlock(D_0A000FB0_E66750, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
52 gsDPSetTexturePersp(G_TP_PERSP),
53 gsDPSetTextureFilter(G_TF_BILERP),
54 gsSPEndDisplayList(),
55};

◆ Entity_ScriptSpring_RenderPart2

Gfx Entity_ScriptSpring_RenderPart2[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2),
gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPVertex(D_0A0007E0_E65F80, 8, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(0, 3, 4, 0, 0, 4, 5, 0),
gsSP2Triangles(0, 5, 6, 0, 0, 6, 7, 0),
gsSPEndDisplayList(),
}
Gfx Entity_ScriptSpring_LoadTextureStar[]

Definition at line 57 of file ScriptSpring_gfx.c.

57 {
58 gsDPPipeSync(),
59 gsDPSetCycleType(G_CYC_1CYCLE),
60 gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2),
62 gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING),
63 gsSPSetGeometryMode(G_SHADING_SMOOTH),
64 gsSPVertex(D_0A0007E0_E65F80, 8, 0),
65 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
66 gsSP2Triangles(0, 3, 4, 0, 0, 4, 5, 0),
67 gsSP2Triangles(0, 5, 6, 0, 0, 6, 7, 0),
68 gsSPEndDisplayList(),
69};

◆ Entity_ScriptSpring_RenderPart6

Gfx Entity_ScriptSpring_RenderPart6[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPVertex(D_0A000680_E65E20, 22, 0),
gsSP2Triangles(0, 1, 2, 0, 3, 2, 4, 0),
gsSP2Triangles(5, 6, 7, 0, 8, 9, 7, 0),
gsSP2Triangles(10, 11, 12, 0, 13, 14, 15, 0),
gsSP2Triangles(16, 17, 18, 0, 19, 20, 21, 0),
gsSPEndDisplayList(),
}
Gfx Entity_ScriptSpring_LoadTexture1[]

Definition at line 71 of file ScriptSpring_gfx.c.

71 {
72 gsDPPipeSync(),
73 gsDPSetCycleType(G_CYC_1CYCLE),
74 gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
75 gsSPDisplayList(Entity_ScriptSpring_LoadTexture1),
76 gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING),
77 gsSPSetGeometryMode(G_SHADING_SMOOTH),
78 gsSPVertex(D_0A000680_E65E20, 22, 0),
79 gsSP2Triangles(0, 1, 2, 0, 3, 2, 4, 0),
80 gsSP2Triangles(5, 6, 7, 0, 8, 9, 7, 0),
81 gsSP2Triangles(10, 11, 12, 0, 13, 14, 15, 0),
82 gsSP2Triangles(16, 17, 18, 0, 19, 20, 21, 0),
83 gsSPEndDisplayList(),
84};

◆ Entity_ScriptSpring_RenderPart1

Gfx Entity_ScriptSpring_RenderPart1[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPVertex(D_0A000400_E65BA0, 18, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(3, 2, 4, 0, 3, 4, 5, 0),
gsSP2Triangles(5, 4, 6, 0, 5, 6, 7, 0),
gsSP2Triangles(8, 9, 1, 0, 8, 1, 0, 0),
gsSP2Triangles(10, 11, 9, 0, 10, 9, 8, 0),
gsSP2Triangles(12, 13, 11, 0, 12, 11, 10, 0),
gsSP2Triangles(14, 15, 16, 0, 14, 16, 17, 0),
gsSP2Triangles(7, 6, 15, 0, 7, 15, 14, 0),
gsSPVertex(&D_0A000400_E65BA0[18], 22, 0),
gsSP2Triangles(0, 1, 2, 0, 1, 3, 4, 0),
gsSP2Triangles(5, 6, 7, 0, 5, 8, 9, 0),
gsSP2Triangles(10, 11, 12, 0, 13, 14, 15, 0),
gsSP2Triangles(16, 17, 18, 0, 19, 20, 21, 0),
gsSPEndDisplayList(),
}
Gfx Entity_ScriptSpring_LoadTexture2[]

Definition at line 86 of file ScriptSpring_gfx.c.

86 {
87 gsDPPipeSync(),
88 gsDPSetCycleType(G_CYC_1CYCLE),
89 gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
90 gsSPDisplayList(Entity_ScriptSpring_LoadTexture2),
91 gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING),
92 gsSPSetGeometryMode(G_SHADING_SMOOTH),
93 gsSPVertex(D_0A000400_E65BA0, 18, 0),
94 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
95 gsSP2Triangles(3, 2, 4, 0, 3, 4, 5, 0),
96 gsSP2Triangles(5, 4, 6, 0, 5, 6, 7, 0),
97 gsSP2Triangles(8, 9, 1, 0, 8, 1, 0, 0),
98 gsSP2Triangles(10, 11, 9, 0, 10, 9, 8, 0),
99 gsSP2Triangles(12, 13, 11, 0, 12, 11, 10, 0),
100 gsSP2Triangles(14, 15, 16, 0, 14, 16, 17, 0),
101 gsSP2Triangles(7, 6, 15, 0, 7, 15, 14, 0),
102 gsSPVertex(&D_0A000400_E65BA0[18], 22, 0),
103 gsSP2Triangles(0, 1, 2, 0, 1, 3, 4, 0),
104 gsSP2Triangles(5, 6, 7, 0, 5, 8, 9, 0),
105 gsSP2Triangles(10, 11, 12, 0, 13, 14, 15, 0),
106 gsSP2Triangles(16, 17, 18, 0, 19, 20, 21, 0),
107 gsSPEndDisplayList(),
108};

◆ Entity_ScriptSpring_RenderPart3

Gfx Entity_ScriptSpring_RenderPart3[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPVertex(D_0A000380_E65B20, 8, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(0, 3, 4, 0, 0, 4, 5, 0),
gsSP2Triangles(0, 5, 6, 0, 0, 6, 7, 0),
gsSPEndDisplayList(),
}

Definition at line 110 of file ScriptSpring_gfx.c.

110 {
111 gsDPPipeSync(),
112 gsDPSetCycleType(G_CYC_1CYCLE),
113 gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
114 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
115 gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
116 gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING),
117 gsSPSetGeometryMode(G_SHADING_SMOOTH),
118 gsSPVertex(D_0A000380_E65B20, 8, 0),
119 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
120 gsSP2Triangles(0, 3, 4, 0, 0, 4, 5, 0),
121 gsSP2Triangles(0, 5, 6, 0, 0, 6, 7, 0),
122 gsSPEndDisplayList(),
123};

◆ Entity_ScriptSpring_RenderPart4

Gfx Entity_ScriptSpring_RenderPart4[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPVertex(D_0A000300_E65AA0, 8, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(0, 3, 4, 0, 0, 4, 5, 0),
gsSP2Triangles(0, 5, 6, 0, 0, 6, 7, 0),
gsSPEndDisplayList(),
}

Definition at line 125 of file ScriptSpring_gfx.c.

125 {
126 gsDPPipeSync(),
127 gsDPSetCycleType(G_CYC_1CYCLE),
128 gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
129 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
130 gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
131 gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING),
132 gsSPSetGeometryMode(G_SHADING_SMOOTH),
133 gsSPVertex(D_0A000300_E65AA0, 8, 0),
134 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
135 gsSP2Triangles(0, 3, 4, 0, 0, 4, 5, 0),
136 gsSP2Triangles(0, 5, 6, 0, 0, 6, 7, 0),
137 gsSPEndDisplayList(),
138};

◆ Entity_ScriptSpring_RenderPart5

Gfx Entity_ScriptSpring_RenderPart5[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPVertex(D_0A000280_E65A20, 8, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(0, 3, 4, 0, 0, 4, 5, 0),
gsSP2Triangles(0, 5, 6, 0, 0, 6, 7, 0),
gsSPEndDisplayList(),
}

Definition at line 140 of file ScriptSpring_gfx.c.

140 {
141 gsDPPipeSync(),
142 gsDPSetCycleType(G_CYC_1CYCLE),
143 gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
144 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
145 gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
146 gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING),
147 gsSPSetGeometryMode(G_SHADING_SMOOTH),
148 gsSPVertex(D_0A000280_E65A20, 8, 0),
149 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
150 gsSP2Triangles(0, 3, 4, 0, 0, 4, 5, 0),
151 gsSP2Triangles(0, 5, 6, 0, 0, 6, 7, 0),
152 gsSPEndDisplayList(),
153};

◆ Entity_ScriptSpring_RenderPart7

Gfx Entity_ScriptSpring_RenderPart7[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPVertex(D_0A000000_E657A0, 18, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(3, 2, 4, 0, 3, 4, 5, 0),
gsSP2Triangles(5, 4, 6, 0, 5, 6, 7, 0),
gsSP2Triangles(8, 9, 1, 0, 8, 1, 0, 0),
gsSP2Triangles(10, 11, 9, 0, 10, 9, 8, 0),
gsSP2Triangles(12, 13, 11, 0, 12, 11, 10, 0),
gsSP2Triangles(14, 15, 16, 0, 14, 16, 17, 0),
gsSP2Triangles(7, 6, 15, 0, 7, 15, 14, 0),
gsSPVertex(&D_0A000000_E657A0[18], 22, 0),
gsSP2Triangles(0, 1, 2, 0, 3, 4, 1, 0),
gsSP2Triangles(5, 6, 7, 0, 8, 9, 7, 0),
gsSP2Triangles(10, 11, 12, 0, 13, 14, 15, 0),
gsSP2Triangles(16, 17, 18, 0, 19, 20, 21, 0),
gsSPEndDisplayList(),
}

Definition at line 155 of file ScriptSpring_gfx.c.

155 {
156 gsDPPipeSync(),
157 gsDPSetCycleType(G_CYC_1CYCLE),
158 gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
159 gsSPDisplayList(Entity_ScriptSpring_LoadTexture2),
160 gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING),
161 gsSPSetGeometryMode(G_SHADING_SMOOTH),
162 gsSPVertex(D_0A000000_E657A0, 18, 0),
163 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
164 gsSP2Triangles(3, 2, 4, 0, 3, 4, 5, 0),
165 gsSP2Triangles(5, 4, 6, 0, 5, 6, 7, 0),
166 gsSP2Triangles(8, 9, 1, 0, 8, 1, 0, 0),
167 gsSP2Triangles(10, 11, 9, 0, 10, 9, 8, 0),
168 gsSP2Triangles(12, 13, 11, 0, 12, 11, 10, 0),
169 gsSP2Triangles(14, 15, 16, 0, 14, 16, 17, 0),
170 gsSP2Triangles(7, 6, 15, 0, 7, 15, 14, 0),
171 gsSPVertex(&D_0A000000_E657A0[18], 22, 0),
172 gsSP2Triangles(0, 1, 2, 0, 3, 4, 1, 0),
173 gsSP2Triangles(5, 6, 7, 0, 8, 9, 7, 0),
174 gsSP2Triangles(10, 11, 12, 0, 13, 14, 15, 0),
175 gsSP2Triangles(16, 17, 18, 0, 19, 20, 21, 0),
176 gsSPEndDisplayList(),
177};