Paper Mario DX
Paper Mario (N64) modding
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SetBackgroundAlpha.inc.c
Go to the documentation of this file.
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#include "common.h"
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#include "
model.h
"
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API_CALLABLE(N(SetBackgroundAlpha)) {
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Bytecode
* args = script->ptrReadPos;
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mdl_set_shroud_tint_params
(0, 0, 0,
evt_get_variable
(script, *args++));
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return
ApiStatus_DONE2
;
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}
ApiStatus_DONE2
#define ApiStatus_DONE2
Definition
evt.h:118
Bytecode
s32 Bytecode
Definition
evt.h:7
evt_get_variable
s32 evt_get_variable(Evt *script, Bytecode var)
Definition
evt.c:1690
model.h
mdl_set_shroud_tint_params
void mdl_set_shroud_tint_params(u8 r, u8 g, u8 b, u8 a)
Definition
model.c:3906
src
common
SetBackgroundAlpha.inc.c
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