10 .playerSearchInterval = 1,
13 .chaseUpdateInterval = 3,
14 .chaseRadius = 150.0f,
18EvtScript N(EVS_NpcAI_SpikedGoomba_Patrol) = {
19 Call(N(PatrolNoAttackAI_Main),
Ref(N(AISettings_SpikedGoomba_Patrol)))
27 .level = ACTOR_LEVEL_SPIKED_GOOMBA,
28 .ai = &N(EVS_NpcAI_SpikedGoomba_Patrol),
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.