8 .playerSearchInterval = 1,
11 .chaseUpdateInterval = 3,
12 .chaseRadius = 150.0f,
16EvtScript N(EVS_NpcAI_SpikedGoomba_Wander) = {
17 Call(BasicAI_Main,
Ref(N(AISettings_SpikedGoomba_Wander)))
25 .level = ACTOR_LEVEL_SPIKED_GOOMBA,
26 .ai = &N(EVS_NpcAI_SpikedGoomba_Wander),
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.