Paper Mario DX
Paper Mario (N64) modding
 
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SpinningFlower.c
Go to the documentation of this file.
1#include "common.h"
2#include "include_asset.h"
3
4#include "entity/model/SpinningFlower_1.vtx.inc.c"
5#include "entity/model/SpinningFlower_2.vtx.inc.c"
6#include "entity/model/SpinningFlower_3.vtx.inc.c"
7#include "entity/model/SpinningFlower_4.vtx.inc.c"
8
9INCLUDE_IMG("entity/model/SpinningFlower_img1.png", D_0A000180_E9CA80);
21
22INCLUDE_IMG("entity/model/SpinningFlower_petal.png", D_0A0002F8_E9CBF8);
34
36 1.000000, 0.000000, 0.000000, 0.000000,
37 0.000000, 1.000000, 0.000000, 20.000000,
38 0.000000, 0.000000, 1.000000, 0.000000,
39 0.000000, 0.000000, 0.000000, 1.000000
40);
41
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BSS s32 PopupMenu_SelectedIndex
Gfx D_0A000C60_E9D560[]
Gfx D_0A000CC8_E9D5C8[]
Gfx D_0A000D30_E9D630[]
Gfx D_0A000C78_E9D578[]
Gfx D_0A000AF8_E9D3F8[]
Gfx D_0A000BB0_E9D4B0[]
Mtx D_0A000B70_E9D470
Gfx D_0A000D18_E9D618[]
Gfx Entity_SpinningFlower_Render[]
Gfx D_0A000280_E9CB80[]
Gfx D_0A000C00_E9D500[]
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)
#define RDP_MATRIX( Ax, Bx, Cx, Dx, Ay, By, Cy, Dy, Az, Bz, Cz, Dz, Aw, Bw, Cw, Dw)
Definition macros.h:237