Paper Mario DX
Paper Mario (N64) modding
 
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SpinningFlower.c File Reference

Go to the source code of this file.

Functions

 INCLUDE_IMG ("entity/model/SpinningFlower_img1.png", D_0A000180_E9CA80)
 
 INCLUDE_IMG ("entity/model/SpinningFlower_petal.png", D_0A0002F8_E9CBF8)
 

Variables

Gfx D_0A000280_E9CB80 []
 
Gfx D_0A000AF8_E9D3F8 []
 
Mtx D_0A000B70_E9D470
 
Gfx D_0A000BB0_E9D4B0 []
 
Gfx D_0A000C00_E9D500 []
 
Gfx D_0A000C60_E9D560 []
 
Gfx D_0A000C78_E9D578 []
 
Gfx D_0A000CC8_E9D5C8 []
 
Gfx D_0A000D18_E9D618 []
 
Gfx D_0A000D30_E9D630 []
 
Gfx Entity_SpinningFlower_Render []
 

Function Documentation

◆ INCLUDE_IMG() [1/2]

INCLUDE_IMG ( "entity/model/SpinningFlower_img1.png" ,
D_0A000180_E9CA80  )

◆ INCLUDE_IMG() [2/2]

INCLUDE_IMG ( "entity/model/SpinningFlower_petal.png" ,
D_0A0002F8_E9CBF8  )

Variable Documentation

◆ D_0A000280_E9CB80

◆ D_0A000AF8_E9D3F8

◆ D_0A000B70_E9D470

Mtx D_0A000B70_E9D470
Initial value:
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 20.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000
)
#define RDP_MATRIX( Ax, Bx, Cx, Dx, Ay, By, Cy, Dy, Az, Bz, Cz, Dz, Aw, Bw, Cw, Dw)
Definition macros.h:237

Definition at line 35 of file SpinningFlower.c.

Referenced by entity_SpinningFlower_setupGfx().

◆ D_0A000BB0_E9D4B0

◆ D_0A000C00_E9D500

◆ D_0A000C60_E9D560

Gfx D_0A000C60_E9D560[]

◆ D_0A000C78_E9D578

◆ D_0A000CC8_E9D5C8

◆ D_0A000D18_E9D618

Gfx D_0A000D18_E9D618[]

◆ D_0A000D30_E9D630

Gfx D_0A000D30_E9D630[]
Initial value:

Definition at line 108 of file SpinningFlower.c.

◆ Entity_SpinningFlower_Render

Gfx Entity_SpinningFlower_Render[]
Initial value:

Definition at line 113 of file SpinningFlower.c.